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AgeCommit message (Expand)Author
2016-05-01FileSelectMenu: Fix formspec parsing broken by Irrlicht file-chooserKahrl
2016-05-01find_path: consider walkable instead of CONTENT_AIRAuke Kok
2016-05-01Pathfinder: improve GridNode storageest31
2016-05-01Pathfinder: use core::aabbox3d instead of own typeest31
2016-05-01Pathfinder: Fix styleest31
2016-05-01Move pathfinder classes to cpp fileest31
2016-05-01Fix use of uninitialised variable in class EventCraig Robbins
2016-05-01Use MoveFileEx to rename files on Windows (not rename)gregorycu
2016-04-30Fix POSIX C++11 buildShadowNinja
2016-04-30Fix prepreprocessor error in thread.h (related to C++11 threads)Craig Robbins
2016-04-28Mapgen: Make 3D noise tunnels' width settableparamat
2016-04-28Fix race on thread creationShadowNinja
2016-04-28Mainmenu: Standardize the menu button order and sizesSmallJoker
2016-04-28Handle particle spawners in env and delete expired idsobneq
2016-04-26Inventory: Make ItemStack with different metadata not stackableXunto
2016-04-25tile.cpp: Automatically upscale lower resolution textureSmallJoker
2016-04-24Make GUIEngine use pause_fps_max not fps_maxgregorycu
2016-04-24Escape more strings: formspecs, item descriptions, infotexts...Ekdohibs
2016-04-23Fix bug that was leading to oversized tooltips containing multiline text when...Xunto
2016-04-21Make logging use a fixed-length buffer to avoid race conditions.Ekdohibs
2016-04-21Biomes: Make dust fallback 'ignore' to fix y = 63 lightingparamat
2016-04-20Mgv7: Combine mountain terrain generation with base terrain generationparamat
2016-04-14Add option to disable entity selectionboxes. (#3992)TriBlade9
2016-04-12Fix inventory hud scalingrubenwardy
2016-04-12Mgv7, mgflat, mgfractal: Tunnel generation code optimisationparamat
2016-04-12Mgv5: Optimise tunnels, add biome material in entrancesparamat
2016-04-12Mgvalleys: Don't let cavegen place biome nodes everywhereparamat
2016-04-11Fix hotbar placement on displays with low screen densityPilzAdam
2016-04-10Hud: Cache hud_scaling, fix minor style issueskwolekr
2016-04-10Hud: Fix offset being ignored by inventory barrubenwardy
2016-04-10Update CSRP-GMP to commit deaa11a7c29a73008est31
2016-04-08Mapgen: Optimise cave noises and tunnel excavationparamat
2016-04-07Re-add and disable blit_with_interpolate_overlaykwolekr
2016-04-06Fix #3955 (player dying on login).Nathanaƫl Courant
2016-04-06Fix compiler warnings from "Add an option to colorize to respect the destinat...Samuel Sieb
2016-04-03Add an option to colorize to respect the destination alphaSamuel Sieb
2016-04-03Dungeongen: Update disabled torch placement codekinokoio
2016-04-02Fix nametag hidingest31
2016-03-30Remove expensive copy of ContentFeaturesgregorycu
2016-03-30ParticleManager::handleParticleEvent: use switchLoic Blot
2016-03-30mg_schematic: fix leak in lua API, and small cleanupest31
2016-03-30Mapgen: Don't spread light of nodes outside the desired areakwolekr
2016-03-30Mgv7: Decrease cliff steepnessparamat
2016-03-29Mapgen: Spread both night and day light banks in spreadLightkwolekr
2016-03-29Fix small formatting issue in SRP debug outputsfan5
2016-03-21Fix connected nodes' selection boxes.Auke Kok
2016-03-21Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhereparamat
2016-03-19Clean up StrfndShadowNinja
2016-03-19Mgv7: Limit pseudorandom caves to surface mapchunk or belowparamat
2016-03-19Allow NodeTimer, ABM and block mgmt interval changes.Auke Kok