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2012-11-25Fix material properties and allow lighting. Models should now be affected by ↵MirceaKitsune
light instead of being black
2012-11-25Properly read the mesh from LUA.MirceaKitsune
Players can now be set to meshes using the following test script: function switch_player_visual() prop = { mesh="player.obj", texture="player.png", visual="mesh", } for _, obj in pairs(minetest.get_connected_players()) do obj:set_properties(prop) end minetest.after(1.0, switch_player_visual) end minetest.after(1.0, switch_player_visual)
2012-11-253D model support for players using Irrlicht. Also ready the basis for mesh ↵MirceaKitsune
support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.
2012-11-25Revert "Don't leak textures all over the place"Perttu Ahola
This causes textures to be deleted before they are no longer accessed, resulting in a segmentation fault. This needs to be rewritten in such a way that textures are deleted when the client disconnects from a server. This reverts commit 41c00e87d42580881d8c7001f39014814e3b55f2.
2012-11-23Fix trees growing into any type of nodeIlya Zhuravlev
2012-11-22Merge pull request #268 from khonkhortisan/image_buttonxyzz
Allow transparent image_buttons
2012-11-12Merge pull request #284 from RealBadAngel/masterxyzz
Adding backgrounds to formspec
2012-11-10Add jordan4ibanez' better digging animationPilzAdam
2012-11-09added GUI checkboxes in Settings tab for the aforementioned video settings.Vanessa Ezekowitz
2012-11-09Added video settings filter options via config file - second try :-)Vanessa Ezekowitz
Set one or more of these in the config to turn the related option on: mip_map = 1 anisotropic_filter = 1 bilinear_filter = 1 trilinear_filter = 1
2012-11-08Fix unnecessary network protocol incompatibility in ContentFeaturesPerttu Ahola
2012-11-08Adding background to FormspecRealBadAngel
2012-11-04Formspec: Draw images before inventories. Allows to use image as background.RealBadAngel
2012-11-03Merge pull request #243 from xyzz/liquid_renewablePilzAdam
Add liquid_renewable property, allow non-renewable liquids.
2012-11-02Don't leak textures all over the placeKahrl
2012-11-02Fix flowing liquid animation direction calculationPerttu Ahola
2012-11-02Replace pow() with multiplikation to improve speedPilzAdam
2012-10-18Allow transparent image_buttonsKyle
2012-09-09Add dtime_s to entity activationPerttu Ahola
2012-09-09Fix ServerActiveObject stuffPerttu Ahola
2012-09-09Fix wielditem entity drawtype brightness controlPerttu Ahola
2012-09-09Fix ObjectRef:punch()Perttu Ahola
2012-09-07Add liquid_renewable property.Ilya Zhuravlev
2012-09-05Prevent world creation if the world already existsMatthew I
2012-09-05Enforce stricter world names using a blacklistMatthew I
Blacklisted characters are: / \
2012-09-05Add aux1_descends to key change menuPerttu Ahola
2012-09-05Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible ↵Perttu Ahola
InventoryList width field
2012-09-04Remove "Unknown inventory identifier" deserialization errors, because they ↵Perttu Ahola
can break forward compatibility
2012-09-04Reorganize ClientMap rendering code for a bit more performancePerttu Ahola
- Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing
2012-09-03Fix shift-descend to ladders from a floorPerttu Ahola
2012-09-02Fix moving stuff into a mismatched stack in a "infinite" inventoryPerttu Ahola
2012-09-02Make inventory GUI do sane things when server-side inventory acts unusuallyPerttu Ahola
2012-09-02Fix bug in moving a larger sized stack in inventory on top of anotherPerttu Ahola
- You have 2 stacks: a with x items and b with y<x items - Take a with your mouse and place it on b - Whole stack a moves to b - (y * 2 - x) items move from b to a - (x - y) items are left to the mouse cursor
2012-09-01Fix github issue #224Perttu Ahola
2012-09-01Fix issue with openal mac os x compileThomas Lauro
2012-09-01Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboardPerttu Ahola
2012-09-01A bunch of GUIKeyChangeMenu fixesThomas Lauro
- Display message when associating a key already in use - Fix issue for not beeing able to assign space to an action - Cleaning up - Make it build (by celeron55)
2012-09-01Attempt to fix flying gravel and dirtPerttu Ahola
2012-09-01Smooth transition to the desert biome.Sergey Gilfanov
2012-09-01Fix the bouncy node related stuff a bitPerttu Ahola
2012-09-01Add bouncy node groupPerttu Ahola
2012-09-01Add disable_jump and fall_damage_add_percent node groupsPerttu Ahola
2012-09-01Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev
2012-09-01Make shift the default descent control on ladders and when flyingsfan5
"aux1_descends" setting switches to the old descend control.
2012-09-01Don't crash in "unexpected multibyte character"; just print it in log. ↵Perttu Ahola
Github #222
2012-08-31Use proper alpha blit in some more texture modifiersPerttu Ahola
2012-08-31Properly initialize baseimg for texture modifier ↵Perttu Ahola
[combine:WxH:X,Y=filename:X,Y=filename2
2012-08-31Fix black display inside opaque waterMatthew I
Opaque water's solidness was being set to 2, like a normal node. When you swim, it is treated like a solid block, and the display goes black. Setting it to 1 like transparent water allows you to see. It looks somewhat awkward when you swim, look up, and see an opaque wall of water (the surface), but there isn't much that can be done about it. If you made the water transparent so it looked good, it would defeat the purpose :) .
2012-08-12Move chat commands to Lua and remove servercommand.{cpp,h}Matthew I
Commands moved: /me /status /time /shutdown /ban /clearobjects
2012-08-12Add ban management routines to Lua APIMatthew I
Those functions are: * minetest.get_ban_list() * minetest.get_ban_description(ip_or_name) * minetest.ban_player(name) * minetest.unban_player_or_ip(ip_or_name)