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2015-01-15Change UniqueQueue to use a queue and a set.unknown
2015-01-14Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ↵TriBlade9
hardcoded values).
2015-01-14Fix use of uninitialized dataCraig Robbins
2015-01-13Performance fixes.onkrot
2015-01-13Add VoxelArea::hasEmptyExtentunknown
2015-01-12Attempt to fix occasional issue of uninitialized MapBlock datakwolekr
2015-01-12Prevent transform of noise3d result in getBlockSeed2kwolekr
2015-01-11Mapgen V5: Move cave generation from base terrain loop to optional functionparamat
This fixes biome surface in tunnels
2015-01-11Disable sound and key binding settings in "pause" menu on androidsapier
2015-01-11Fix invalid stepheight increase calculation on androidsapier
2015-01-11Increase stepheight on android by 0.5 to smoothen movementsapier
2015-01-10Fix clipping rectangle of GUITable row highlightKahrl
2015-01-10Change default font sizes to 14(freetype) and 10(non-freetype)sfan5
2015-01-10Set default value for ENABLE_REDIS to 0sfan5
2015-01-09Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi ↵sapier
screens instead of previous assumed 72" which ain't required any longer as fonts are no longer autoadjusted This reverts commit 7ad17a25f4dfc81427df54d5c855b40b4472d517.
2015-01-09Remove automatic consistent formspec size <-> font size (now has to be done ↵sapier
manually) Set builtin formspecs to autoscale in order to get consistent formspec look and feel Uncouple label positioning from font size (May break some formspecs but is required to allow manual font adjustment)
2015-01-10Removed superfluous facedir check in mapblock_mesh.cppCraig Robbins
2015-01-09Fix logic of checkbox formspec element validity checkingKahrl
2015-01-09Fix memory leaks due to messed up memory handling for particles as well as ↵sapier
their spawners
2015-01-09Split gui_scaling to gui_scaling + hud_scaling as those elements need ↵sapier
different handling on some devices
2015-01-09Fix facedir > 23 causes segfault in clientCraig Robbins
See issue #2017 Applied kahrl's gist
2015-01-09Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens ↵sapier
instead of previous assumed 72
2015-01-08Remove included SQLite3ShadowNinja
2015-01-08Add SQLite3 libraries to buildbotsfan5
2015-01-08Return step smoothing value to 23paramat
2015-01-07Mapgen V6: Re-enable liquid flowingkwolekr
2015-01-07Fix direction property of HUDrubenwardy
2015-01-07Fix emerge thread not cleaning up emerge queue on shutdownsapier
2015-01-07Fix andorid build errorsapier
2015-01-06Implement X11 dpi autodetectionsapier
2015-01-06Fixes for androidsapier
Copy only minetest_game to apk by default Don't copy .git and .svn folders to apk Fix bouncing asset copy scrollbar due to long filepaths Reenable font scaling to fix broken menu on high dpi screens Implement minetest loglevel to android loglevel mapping Disable touch digging while moving around
2015-01-05Prevent client crashing if an NDT_AIRLIKE node is droppedCraig Robbins
The player dropping the node can either be themselves or another player (i.e. without this fix you can crash other people's clients) Thanks CWz for reporting the issue
2015-01-05Shorten ManualMapVoxelManipulator to MMVManipkwolekr
2015-01-05Optionally specify propagateSunlight area in calcLightingkwolekr
This fixes the Mapgen V5 calcLighting segfault
2015-01-04Exclude vertical mapblock borders when setting lightkwolekr
2015-01-04NodeDef: Clear NodeResolver related entries too in clear()kwolekr
2015-01-04Add minetest.generate_ores() and minetest.generate_decorations()kwolekr
2015-01-04NodeResolver: Perform callback immediately if node registration phase finishedkwolekr
Also add NodeResolver callbacks on the client
2015-01-04Remove freezemelt (the remainder of proller nonsense)kwolekr
2015-01-04Add warning about using deprecated fields in Mapgen API and update docskwolekr
2015-01-04LuaVoxelManip: Error when given out-of-bounds areakwolekr
2015-01-04Lighting: Fix nearly all issueskwolekr
The cause of a single light source seemingly being lit without spread was due to its creation in the +Y mapblock boundary layer during map generation, which was ignored as the overtop. This overtop explicitly needs to be omitted during sunlight propagation, however. To accomplish this, Mapgen::calcLighting() was split into separate functions taking separate parameters. Additionally, do not diminish light too early during spread. This fixes the output inconsistency between Map::updateLighting and Mapgen::calcLighting.
2015-01-04Update bundled SQLite to 3.8.7.4Kahrl
2015-01-03Deduplicate code and use stdlib in string functionsShadowNinja
2015-01-03Fix crash if NodeResolver destroyed before pending any node resolutionskwolekr
2015-01-02More consistent progress bar from 0-100 on startupsapier
2015-01-02Fix rounding error in font size making main menu and in game font sizes ↵sapier
inconsistent
2015-01-01MgV5/6/7: Generate dungeons above water levelparamat
Use/add stone_surface_max_y to speed-optimise/guide dungeon generation MgV7: Don't let mountain terrain chop dungeons at mapchunk borders Make mountain terrain update stone_surface_max_y for caves in mountains
2015-01-01Mgv7: Remove range limits on mountain height to enable modification through ↵paramat
.conf
2014-12-30Fix map parameter load orderkwolekr