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2017-09-05Network protocol documentation: Add 'can_zoom' to version 36paramat
2017-09-04Implement minetest.register_can_bypass_userlimit (#6369)Loïc Blot
* Implement minetest.register_on_userlimit_check This new callback permits to bypass the max_users parameter with new mods condition, based on player name or IP Only one mod needs to permit it. Move core part for builtin privileges checks to builtin
2017-09-04Re-apply previous commit with a typo fixLoïc Blot
2017-09-04Revert "Network: fix a concurrency problem, by re-adding a copy in ↵Loïc Blot
ConnectionCommand" This reverts commit 5b04f5e7d231437b534f4cad39da78624d97c584.
2017-09-04Network: fix a concurrency problem, by re-adding a copy in ConnectionCommandLoïc Blot
2017-09-04World start time: Add setting for this, default unchangedparamat
2017-09-03Add build date to minetest --version and increase readability (#6331)you
2017-09-03Ores: Add stratum ore (#6352)Paramat
Creates a single undulating ore stratum that is continuous across mapchunk borders and horizontally spans the world. Due to being continuous is ideal for creating bands of alternative stone type running through cliffs and mountains, or underground layers. Add missing documentation of 'ore_param2' parameter.
2017-09-03Use member initialization list instead of the constructor's body (#6371)Dharkael
* Use member initialization list instead of the constructor's body
2017-09-03Network part requires SharedBuffers to be pass as valueLoic Blot
This can trigger unreproductible crashes due to concurrency problem on SharedBuffers This fixes #6354
2017-09-02Remove 3D noise from getSteps function (#6360)Vaughan Lapsley
2017-09-01Remove nodeupdate completely (#6358)Rui
2017-09-01Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)sapier
* Fix animation frame_speed and blend loosing precision due to incorrect data type Add lua function set_animation_frame_speed to update the frame speed without resetting the animation to start
2017-08-30Zoom: Move enabling zoom to a new player object propertyparamat
Default enabled for no change in default behaviour. Remove 'zoom' privilege.
2017-08-30Remove DSTACK support (#6346)Loïc Blot
Debugstacks is not useful, we don't really use it, the DebugStack is not pertinent, gdb and lldb are better if we really want to debug.
2017-08-29Network proto handlers/container fixes (#6334)Loïc Blot
* Fix HP transport + some double <-> float problems TOCLIENT_HP transport u16 hp as a u8, use u16 HP, this prevent HP over 255 to overflow across network * Fix more double/float problem in serverpackethandler & remove implicit struct type for TileAnimationParams * Fix connection unittests container
2017-08-29Pushing typo fix introduced in b7ee608e70f8e031e3e01c9672bedb16efa648b8Loic Blot
2017-08-29Bump minimal protocol version to 36 (#6319)SmallJoker
* Bump minimal protocol version to 36 Item/Node/TileDef, NodeBox, TileAnimation: Remove old compat code * Accept future serialisation versions
2017-08-29Formspec: Add options to set background color and opacity (fullscreen mode + ↵Loïc Blot
default mode) (#5493) * Formspec: Add options to set background color and opacity (fullscreen mode) * Enhance previous comment: Set formspec background when regenerate UI. * This permit to do the calcul only at regen and override it with bgcolor tag * Add a setting for default background color into formspec, separated from fullscreen * Add a little performance gain on formspecs using a const ref instead of copying formspec string
2017-08-28mapblock_mesh.cpp: Fix code style and simplify a bit code (#4558)you
* mapblock_mesh.cpp: Fix code style and simplify a bit code
2017-08-28Clientevent refactor (#6320)Loïc Blot
* Refactor clientevent structure * Move structure outside of client header * Create client events on heap not stack, this remove the ClientEvent object copy * Use clientEventHandler to route events
2017-08-28Pass SharedBuffer as value to increment reference countLoïc Blot
This should fix #6332 Refcount is not increased due to reference, it can make this refcount incorrect in a multithread context
2017-08-28Use crack animation on all tile layers (#6104)Dániel Juhász
2017-08-27Statbars: fix incorrect half-images in non-standard orientations (fixes #6198)Nathanaël Courant
2017-08-27core.get_objects_inside_radius: Omit removed objects (#6318)you
Fixes #6294
2017-08-26Add '@n' escape sequences and some documentation on translated strings.Nathanaël Courant
2017-08-26Alternative code for slipping (#6256)Ben Deutsch
* Alternative code for slipping - does not depend on frame rate - controllable via environment variables for now * Adjust slipping speed for item entities too. * Final version of framerate-independent slippery code * Remove dead code and fix formatting * getStandingNodePos should only look 0.05 nodes downwards This ensures that, even if the player is standing on a partially filled node, this node is used as the standing node and not the node below it. Specific use: enables slippery slabs * Exchange global getStandingPosNode change for local inline change Reverts previous commit * Revert the item movement changes * Slippery nodes now slip over cliffs and edges Players no longer suddenly stop before falling off. Also refactored slippery code into getSlipFactor method. * Slipping over an edge gated by player's is_slipping state A new flag for just this case, to reduce costly node lookups in the normal case of leaning over a non-slippery edge. Public access for consistency and potential future uses. * Minor code tweaks / cosmetics * Add temp variable to improve readability and fix indentation issues
2017-08-26Android stepheight: Only increase if 'touching ground' (#6313)Paramat
2017-08-26Mgfractal: Use 'switch case' instead of 'if else' (#6314)Paramat
2017-08-26Check item_drop amount clientside (#6242)rubenwardy
2017-08-25Network cleanup (#6310)Loïc Blot
* Move Connection threads to dedicated files + various cleanups * ConnectionReceiveThread::processPacket now uses function pointer table to route MT packet types * Various code style fixes * Code style with clang-format * Various SharedBuffer copy removal * SharedBuffer cannot be copied anymore using Buffer * Fix many SharedBuffer copy (thanks to delete operator)
2017-08-25Overlays for wield and inventory images (#6107)Dániel Juhász
* Overlays for wield and inventory images
2017-08-25Translations: prevent remote crash with invalid translationsEkdohibs
2017-08-24Add clientside translations.Ekdohibs
2017-08-24Dont define min/max macros in minwindef.h (#6308)adrido
2017-08-24Fix OSX builds caused by __WORDSIZE again (#6307)Pavel Puchkin
2017-08-24Make entity selection and collision boxes independently settable (#6218)stujones11
* Make entity selection and collision boxes independently settable
2017-08-24Fix Android node selection distance (#6187)Dániel Juhász
2017-08-24Safe digging and placing (#6127)Ben Deutsch
* Setting: Safe digging and placing * New setting 'safe_dig_and_place' under Controls * If set, digging and placing will not auto-repeat * Releasing buttons unblocks the respective action again * Useful for inexperienced users in creative mode where default repeat times may be too short * Safe placing (right click repetition) does not need a guarding flag * Added new setting to minetest.conf.example
2017-08-24Network cleanup (#6302)Loïc Blot
* Cleanup network headers * Move peerhandler to a specific header to reduce compilation times * Move socket.cpp/h to network folder * More work * Network code cleanups * Move socket.{cpp,h} to network folder * Move Address object to network/address.{cpp,h} * Move network exceptions to network/networkexceptions.h * Client: use unique_ptr for Connection * Server/ClientIface: use shared_ptr for Connection * Format fixes * Remove socket.cpp socket.h from clang-format whitelist * Also fix NetworkPacket code style & make it under clang-format
2017-08-24Fix OSX builds (closes #6289, fixes #6270) (#6306)Pavel Puchkin
Of course, this is not ideal solution, but we want our users to be happy in the first place, right?
2017-08-23Respect object property hp_max field for players (#6287)SmallJoker
* Respect object property hp_max field for players This allows modders to configure the maximal HP per player * Statbars: Downscale bar to full 20 HP when exceeding this value Add default max HP for players and breath constants to builtin Document the constants * Rename PLAYER_MAX_HP -> PLAYER_MAX_HP_DEFAULT
2017-08-23Do not add base position to player selection box (#6241)stujones11
2017-08-21serialize: use a temporary for SerializeExceptionLoïc Blot
Exception must always use temporary instead of global copied exception instances, it's not recommended and should have undefined issues
2017-08-20Mgv6: Remove incorrectly defined and unused 'volume nodes'paramat
2017-08-20Minimap: Add new HUD flag for minimap radar modeparamat
Flag default is true to not change default behaviour. The existing minimap HUD flag remains the master control for minimap.
2017-08-20Fix a formspec crash triggered by ae9b5e00989756bb676429530dfe81039009001cLoic Blot
2017-08-20Change BS constant from implicit double to float (#6286)Jens Rottmann
the BS constant implicitly promotes all position calculations it is used in to double even though positions (= v3f) are only meant to be floats. There are many, many similar occurrences everywhere, but I'm not willing to hunt down all; I only fixed the little part I'm already familiar with.
2017-08-20Modernize code: very last fixes (#6290)Loïc Blot
Last modernization fixes
2017-08-20Modernize source code: last part (#6285)Loïc Blot
* Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes