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2011-08-22Flowing lava updates lightingPerttu Ahola
2011-08-22Merge remote-tracking branch 'oblomov/liquid_fixes'Perttu Ahola
2011-08-22Merge branch 'lava'Perttu Ahola
2011-08-16Optimize for viscosity 1Giuseppe Bilotta
2011-08-16Viscous fluidsGiuseppe Bilotta
2011-08-16Make sure all neighbors of changed fluids are activatedGiuseppe Bilotta
This should fix the remaining cases of fluid not advancing or not retreating.
2011-08-16Let the liquids flow in the openGiuseppe Bilotta
No need to curb their spread artificially.
2011-08-16Ensure air neighbors to liquids that can flow are enqueued for transformationGiuseppe Bilotta
2011-08-16Ensure param2 is set correctly in transformLiquidsGiuseppe Bilotta
2011-08-16Use defines for liquid levelsGiuseppe Bilotta
2011-08-16Implemented MEET_OTHERPerttu Ahola
2011-08-16transformLiquid: small optimization and whitespace cleanupGiuseppe Bilotta
2011-08-15small fix to transformLiquidsPerttu Ahola
2011-08-15Fixed liquid mesh generationPerttu Ahola
2011-08-15Add lava to creative inventory (hmm, we're shortly running out of creative ↵Perttu Ahola
inventory space)
2011-08-15Hopefully fixed msvc "'sqrt' : ambiguous call to overloaded function"Perttu Ahola
2011-08-15Non-vertex-alpha texture material for lavaPerttu Ahola
2011-08-15modified mapgen to generate less lavaPerttu Ahola
2011-08-15Added #define WATER_ALPHA in content_mapnode.cppPerttu Ahola
2011-08-15tuned lava/universal damage codePerttu Ahola
2011-08-15lava!Perttu Ahola
2011-08-14Windows.h -> windows.h for cross-mingw buildPerttu Ahola
2011-08-13Merge remote-tracking branch 'speedprog/fixedNotFindingData'Perttu Ahola
2011-08-13Let Settings accept a const char* directlyGiuseppe Bilotta
2011-08-13Fix keycode_to_keyname return valueGiuseppe Bilotta
2011-08-12Clean up key names handlingGiuseppe Bilotta
Constify keycode and move the static array of localizable names from the guiKeyChangeMenu header to the implementation file, changing its name.
2011-08-12Fix use of && instead of &Giuseppe Bilotta
2011-08-12Removed assert if creating texture atlas image fails; cancel creating image ↵Perttu Ahola
instead.
2011-08-12fixed not finding data dir if installedConstantin Wenger
2011-08-12Fixed/extended/modified ban stuff to be good for inclusionPerttu Ahola
2011-08-12Merge remote-tracking branch 'speedprog/banByIp'Perttu Ahola
2011-08-12added ipban supportConstantin Wenger
commands: /#ipban <nick> /#ipunban <ip>
2011-08-11Typo fixGiuseppe Bilotta
2011-08-11Notify other players of wielded item changeGiuseppe Bilotta
2011-08-11constify inventory item serializationGiuseppe Bilotta
2011-08-11Clients inform server on wielded itemGiuseppe Bilotta
This is done with the new TOSERVER_PLAYERITEM message, that informs the server on the index of the wielded item.
2011-08-11Keep track of player itemGiuseppe Bilotta
2011-08-11Some inventory const-ificationGiuseppe Bilotta
2011-08-11Server should use the same eye position as the clientGiuseppe Bilotta
2011-08-11Refactor player's eye position codingGiuseppe Bilotta
Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game.
2011-08-11Introduce Player::getLightPositionGiuseppe Bilotta
This is currently only used in the lighting update for remote players in client.
2011-08-11Merged some FreeBSD fixesPerttu Ahola
2011-08-11Proper placement of binary files.q66
2011-08-11Prevent threadid_t from losing precision when casted on 64bit systemsq66
2011-08-08Respect base virtual functions' signaturesGiuseppe Bilotta
2011-08-08Always return from non-void functionsGiuseppe Bilotta
This quiets a warning in Clang.
2011-08-08Keys should be s32, not u32Giuseppe Bilotta
At least two reasons for this: * activeKey is treated as signed (check for sign, assign -1, etc) * the ID retrieved from Irrlicht's events are signed
2011-08-08Remove spurious assignmentGiuseppe Bilotta
2011-08-08InventoryAction is a struct, not a classGiuseppe Bilotta
2011-08-11Clang doesn't like -Wno-unused-but-set-variableGiuseppe Bilotta
The release versions of CMake don't yet properly support flag checking in Clang, so we need to exclude it explicitly for the time being.