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2012-03-11Fix configuration file behaviourPerttu Ahola
- Do not rewrite if nothing needs to be changed - Update at program exit, in addition to updating when continuing from main menu to game
2012-03-11Increase Peer max_packets_per_second (hopefully doesn't break anything)Perttu Ahola
2012-03-10Tune "Connecting to server" and "Waiting content" screensPerttu Ahola
2012-03-10Chat console, including a number of rebases and modifications.Kahrl
Defaults modified from original: alpha=200, key=F10
2012-03-10Starting the game in the pause menu is lame, don't do it\!Perttu Ahola
2012-03-10Set fixed FOV for the wielded itemKahrl
2012-03-10Different implementation of KeyPress::operator==Kahrl
Fixes some key mapping issues.
2012-03-10Make Camera::updateViewingRange more snappy in following the min/max settingsPerttu Ahola
2012-03-10Faster player movement and smaller collision boxPerttu Ahola
2012-03-10dig_immediate=2 -> 0.5 seconds digging timePerttu Ahola
2012-03-10Tidy up server log output a bitPerttu Ahola
2012-03-10Clean unit test outputPerttu Ahola
2012-03-10Add and tidy up some Server log output for declined connectionsPerttu Ahola
2012-03-10Remove servermain.cpp, use main.cpp with a couple of #ifdefs insteadPerttu Ahola
2012-03-10Fix addon and configuration file pathsPerttu Ahola
2012-03-10Initial directory structure reworkPerttu Ahola
2012-03-10Ban and Auth managers use infostream rather than dstreamPerttu Ahola
2012-03-10dig_immediate=3 instead of 1 means 0 secondsPerttu Ahola
2012-03-10Immediate smoke puff when a normal entity is punched to deathPerttu Ahola
2012-03-10Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola
2012-03-10LuaEntity armor groupsPerttu Ahola
2012-03-10ClientActiveObject::debugInfoText()Perttu Ahola
2012-03-10Remove header in servermain.cpp to make minetestserver to buildPerttu Ahola
2012-03-10Damage groups WIPPerttu Ahola
2012-03-10Entity damage system WIP; Remove C++ mobsPerttu Ahola
2012-03-10Small fix in getHitParamsPerttu Ahola
2012-03-10Don't draw cracks when digging is impossiblePerttu Ahola
2012-03-10itemgroup.h and ItemGroupList typedefPerttu Ahola
2012-03-10Tune group digging time stuff a bitPerttu Ahola
2012-03-10Digging time groups WIPPerttu Ahola
2012-03-10Improve raillike drawtypeJeija
2012-03-08Handle select errno EINTR properly (not doing this breaks at least many ↵Perttu Ahola
profilers)
2012-03-07Move profiler measurements into inside of mutex locking for more useful resultsPerttu Ahola
2012-03-07Add dedicated_server_step settingPerttu Ahola
2012-02-28Merge remote-tracking branch 'jn/random-fixes'Perttu Ahola
2012-02-28Add descriptions to command line argumentsJuhani Numminen
2012-02-28Add minetest.get_worldpath() for getting location for custom dataPerttu Ahola
2012-02-24mesh: warn only once about render-to-target not being supportedJonathan Neuschäfer
2012-02-24tile: remove redundant warning about failing render-to-targetJonathan Neuschäfer
2012-02-24tile: don't duplicate std::string::find_last_ofJonathan Neuschäfer
2012-02-24itemdef: handle the !render-to-target caseJonathan Neuschäfer
2012-02-06Tune brightness stuff and fog colorPerttu Ahola
2012-02-06Set default maximum viewing range to a bit more than default server send ↵Perttu Ahola
range to make fog work well
2012-02-06Fix calculating if block is in viewing range; fix fog and default minimum ↵Perttu Ahola
accordingly
2012-02-05Players stay in environment even when dead, damage flash and fall damage fixesKahrl
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-02-05Modify light values to work a bit better with non-smooth lightingPerttu Ahola
2012-02-02Set better visual light levelsPerttu Ahola
2012-02-02Fix some warnings on some compilersGiuseppe Bilotta
ItemStack is a struct, not a class CollisionInfo is a struct, not a class InventoryAction is abstract and it needs a virtual destructor
2012-02-02Merge remote-tracking branch 'kahrl/hidehud'Perttu Ahola
2012-02-02Fix server hang when stepping a furnace with a huge dtimeKahrl