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2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-11-29Scripting: Allow multiple global step callbacks and improve documentationPerttu Ahola
2011-11-29Handle undefined objects betterPerttu Ahola
2011-11-29Scripting WIP: Add global environment step function on_stepPerttu Ahola
2011-11-29Scripting WIP: dynamic object stuffPerttu Ahola
2011-11-29ServerRemotePlayer implements ServerActiveObjectPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIP; Lua entity step callback worksPerttu Ahola
2011-11-29random scripting work-in-progressPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Move images to data/textures and fix some path stuff; hope that installation ↵Perttu Ahola
still works
2011-11-29Make it actually buildPerttu Ahola
2011-11-29Add LuaPerttu Ahola
2011-11-13Better spawn position finding and checkingPerttu Ahola
2011-11-08Fix water-glass and water-lava surfacesPerttu Ahola
2011-11-08Reset block usage timer on client only if it is very probably drawnPerttu Ahola
2011-11-07Make Connection::Receive return the data via a SharedBuffer reference, so ↵Kahrl
the caller doesn't have to choose the right buffer size in advance. Conflicts: src/test.cpp
2011-11-07utility.h: Change Buffer's interface to be more compatible with ↵Kahrl
SharedBuffer's interface, connection.h: use Buffer instead of SharedBuffer in command and event queues
2011-11-07Add new Connection test in test.cpp in case needed in the future (commented ↵Perttu Ahola
out), improve comments in test.cpp a bit
2011-11-07Infinite packet flood test for debugging the new network layerPerttu Ahola
2011-11-06Command-line signal handling for WindowsConstantin Wenger
2011-11-05Make water invisible next to underwater glassPerttu Ahola
2011-11-03Add option to set water opaque (mainly for stylistic choice)Perttu Ahola
2011-11-03Fix flowing liquid spacing; water and lava next to each other will glitch a ↵Perttu Ahola
bit but it isn't as bad as this was
2011-11-03Make CONTENT_IGNORE to not block the view when occlusion cullingPerttu Ahola
2011-11-03Disable mipmapping because it is sometimes uglyPerttu Ahola
2011-11-03Possible fix to bases of islands/hills getting culled out too earlyPerttu Ahola
2011-11-03Tune occlusion culling a bit morePerttu Ahola
2011-11-03Tune occlusion culling a bitPerttu Ahola
2011-11-03Very simple occlusion cullingPerttu Ahola
2011-11-02occlusion culling fix, a little reshaping of map rendering for more useful ↵Perttu Ahola
profiler output and dynamic profiler text size
2011-11-02Remove trailing / or \ in path_userdata (probably fixes world deletion on ↵Perttu Ahola
Windows)
2011-11-02Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds ↵Perttu Ahola
to enable_3d_clouds)
2011-11-01Fix an obvious bug in utility.hPerttu Ahola
2011-10-30Attempt a workaround to the network layer segfaultPerttu Ahola
2011-10-21Make it to compile on MSVC20100.3.dev-20111021Perttu Ahola
2011-10-21Some tuning in m_max_packets_per_second algorithmPerttu Ahola
2011-10-20Improve Connection with threading and some kind of congestion controlPerttu Ahola
2011-10-19Default max_simultaneous_block_sends_server_total to 2 to make network not ↵Perttu Ahola
cough too much on the fixed block sending code
2011-10-19Fix apple inventory texturePerttu Ahola
2011-10-19Fix and tune block sendingPerttu Ahola
2011-10-18Add enable_2d_clouds setting for usage on lower-end machinesPerttu Ahola
2011-10-18Try to tune fog to work well on high-end machines alsoPerttu Ahola