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2011-11-29Make node definitions available to LuaPerttu Ahola
2011-11-29Remove give_initial_stuffPerttu Ahola
2011-11-29Add node definitions in Lua and do not use content_mapnode_init anymore ↵Kahrl
(except in test.cpp)
2011-11-29Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cppPerttu Ahola
2011-11-29Fix random node definition stuffPerttu Ahola
2011-11-29builtin.luaPerttu Ahola
2011-11-29Add object reference to Lua on_place/dig/punchnode parametersPerttu Ahola
2011-11-29Fix "warning: comparison between signed and unsigned integer expressions"Perttu Ahola
2011-11-29Duplicate last tile image automatically to all for lua node definitionsPerttu Ahola
2011-11-29Make map generator more responsivePerttu Ahola
2011-11-29Print out number of blocks in memory at unloadPerttu Ahola
2011-11-29Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never ↵Perttu Ahola
useful and is only caused by bugs.
2011-11-29Improve debug stack printing interfacePerttu Ahola
2011-11-29Make liquid_alternative_* to be stringsPerttu Ahola
2011-11-29Mode node definition loading from Lua (still not finished), fix metadata ↵Perttu Ahola
creation from name
2011-11-29Store metadata as metadata name in node definitionPerttu Ahola
2011-11-29Set block modified flag when node metadata inventory is modifiedPerttu Ahola
2011-11-29Add names to NodeMetadataPerttu Ahola
2011-11-29Add Lua node definition stuff (not complete)Perttu Ahola
2011-11-29Add texture modifier [brighten and modify [toalpha to modify existing ↵Perttu Ahola
texture, not read a new base
2011-11-29Random Lua tweaks/fixesPerttu Ahola
2011-11-29Make object hit delay smaller for fun; actually it should be roughly zero ↵Perttu Ahola
and hit damage should be calculated from the amount of time since last punch, limited to a maximum value
2011-11-29Relatively snappy object-ground collision detectionPerttu Ahola
2011-11-29When digging a node, don't switch to punching an object without raising buttonPerttu Ahola
2011-11-29Default to saving stuff more often to minimize lag caused by a single savePerttu Ahola
2011-11-29Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were writtenPerttu Ahola
2011-11-29Don't print all block saves to verbosestream; rather print counts of ↵Perttu Ahola
distinct modifiers
2011-11-29Add reason parameter to setModified and print it out to verbosestream when ↵Perttu Ahola
saving block
2011-11-29Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵Perttu Ahola
staticdata interface to Lua
2011-11-29Mess up with node definitions to make CONTENT_IGNORE be correctly ↵Perttu Ahola
interpreted when creating meshes
2011-11-29Optimize map generator for the dynamic content ids a bitPerttu Ahola
2011-11-29Make added nodes give the corresponding NodeItem as of now (placeholder code)Perttu Ahola
2011-11-29Fix tool wearPerttu Ahola
2011-11-29Falling sand and gravelPerttu Ahola
2011-11-29Node place/dig Lua callbacksPerttu Ahola
2011-11-29Remove crafting definitions from content_craft.cppPerttu Ahola
2011-11-29Catch SerializationError in CCraftDefManager::getCraftResult()Perttu Ahola
2011-11-29Add note about craft_get_result() not being used anymore, but don't remove ↵Perttu Ahola
before it's contents have been transferred to scripts
2011-11-29Crafting definition in scriptsPerttu Ahola
2011-11-29Improve item serializationPerttu Ahola
2011-11-29Allow inputting nodename of MaterialItem in ItemSpec::checkItemPerttu Ahola
2011-11-29Fix another silly mistake making CONTENT_IGNORE definition not being what it ↵Perttu Ahola
should
2011-11-29Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNOREPerttu Ahola
2011-11-29Actually fill in the NewNameGetter names to allow map generator operation ↵Perttu Ahola
and crafting
2011-11-29MapNode constructor to allow ndef+namePerttu Ahola
2011-11-29Initial node definition stuffPerttu Ahola
2011-11-29Fix camera MaterialItem draw logicPerttu Ahola
2011-11-29Clean InventoryItem interface a bitPerttu Ahola
2011-11-29Improved MaterialItem (stores nodename)Perttu Ahola
2011-11-29Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola
wrapper in old code