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Commit message (
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Author
2011-11-29
Make node definitions available to Lua
Perttu Ahola
2011-11-29
Remove give_initial_stuff
Perttu Ahola
2011-11-29
Add node definitions in Lua and do not use content_mapnode_init anymore (exce...
Kahrl
2011-11-29
Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cpp
Perttu Ahola
2011-11-29
Fix random node definition stuff
Perttu Ahola
2011-11-29
builtin.lua
Perttu Ahola
2011-11-29
Add object reference to Lua on_place/dig/punchnode parameters
Perttu Ahola
2011-11-29
Fix "warning: comparison between signed and unsigned integer expressions"
Perttu Ahola
2011-11-29
Duplicate last tile image automatically to all for lua node definitions
Perttu Ahola
2011-11-29
Make map generator more responsive
Perttu Ahola
2011-11-29
Print out number of blocks in memory at unload
Perttu Ahola
2011-11-29
Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never us...
Perttu Ahola
2011-11-29
Improve debug stack printing interface
Perttu Ahola
2011-11-29
Make liquid_alternative_* to be strings
Perttu Ahola
2011-11-29
Mode node definition loading from Lua (still not finished), fix metadata crea...
Perttu Ahola
2011-11-29
Store metadata as metadata name in node definition
Perttu Ahola
2011-11-29
Set block modified flag when node metadata inventory is modified
Perttu Ahola
2011-11-29
Add names to NodeMetadata
Perttu Ahola
2011-11-29
Add Lua node definition stuff (not complete)
Perttu Ahola
2011-11-29
Add texture modifier [brighten and modify [toalpha to modify existing texture...
Perttu Ahola
2011-11-29
Random Lua tweaks/fixes
Perttu Ahola
2011-11-29
Make object hit delay smaller for fun; actually it should be roughly zero and...
Perttu Ahola
2011-11-29
Relatively snappy object-ground collision detection
Perttu Ahola
2011-11-29
When digging a node, don't switch to punching an object without raising button
Perttu Ahola
2011-11-29
Default to saving stuff more often to minimize lag caused by a single save
Perttu Ahola
2011-11-29
Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were written
Perttu Ahola
2011-11-29
Don't print all block saves to verbosestream; rather print counts of distinct...
Perttu Ahola
2011-11-29
Add reason parameter to setModified and print it out to verbosestream when sa...
Perttu Ahola
2011-11-29
Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...
Perttu Ahola
2011-11-29
Mess up with node definitions to make CONTENT_IGNORE be correctly interpreted...
Perttu Ahola
2011-11-29
Optimize map generator for the dynamic content ids a bit
Perttu Ahola
2011-11-29
Make added nodes give the corresponding NodeItem as of now (placeholder code)
Perttu Ahola
2011-11-29
Fix tool wear
Perttu Ahola
2011-11-29
Falling sand and gravel
Perttu Ahola
2011-11-29
Node place/dig Lua callbacks
Perttu Ahola
2011-11-29
Remove crafting definitions from content_craft.cpp
Perttu Ahola
2011-11-29
Catch SerializationError in CCraftDefManager::getCraftResult()
Perttu Ahola
2011-11-29
Add note about craft_get_result() not being used anymore, but don't remove be...
Perttu Ahola
2011-11-29
Crafting definition in scripts
Perttu Ahola
2011-11-29
Improve item serialization
Perttu Ahola
2011-11-29
Allow inputting nodename of MaterialItem in ItemSpec::checkItem
Perttu Ahola
2011-11-29
Fix another silly mistake making CONTENT_IGNORE definition not being what it ...
Perttu Ahola
2011-11-29
Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNORE
Perttu Ahola
2011-11-29
Actually fill in the NewNameGetter names to allow map generator operation and...
Perttu Ahola
2011-11-29
MapNode constructor to allow ndef+name
Perttu Ahola
2011-11-29
Initial node definition stuff
Perttu Ahola
2011-11-29
Fix camera MaterialItem draw logic
Perttu Ahola
2011-11-29
Clean InventoryItem interface a bit
Perttu Ahola
2011-11-29
Improved MaterialItem (stores nodename)
Perttu Ahola
2011-11-29
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
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