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2012-02-01Page up/down: don't display the old value, it was a little confusingKahrl
2012-02-01Page up and down change the minimum viewing rangeKahrl
2012-02-01Show the top line too when only chat, but not HUD is shownKahrl
2012-02-01F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler ↵Kahrl
pages
2012-01-25Fix craftresult_is_preview flood in log and remove unnecessary debug outputKahrl
2012-01-24Remove unnecessary delays from large data transfer unit testPerttu Ahola
2012-01-24Set default number of maximum users to 100 instead of 20Perttu Ahola
2012-01-24Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()Perttu Ahola
2012-01-22Fix "illegal escape sequence" in MSVC (actually not illegal)Perttu Ahola
2012-01-22Fix give_initial_stuff mod; experimental mod: dug_item -> drop; ↵Kahrl
scriptapi.cpp: drops -> drop
2012-01-22tool and ToolItem apply item aliasesKahrl
2012-01-22Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix ↵Kahrl
legacy_wallmounted
2012-01-22cleanupKahrl
2012-01-22Create node metadata when placing nodes againKahrl
2012-01-22Client-side prediction of inventory changes, and some inventory menu fixesKahrl
2012-01-22Inventory menu (with dragging) improved. Crafting is now handled via a ↵Kahrl
IACTION_CRAFT inventory action.
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
2012-01-14Fix inventory glitch when connecting as new userKahrl
2012-01-13Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit ↵Kahrl
annoying (even in single player).
2012-01-12Tool progress bar tweakingKahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-06Fix key change menu a bitPerttu Ahola
2012-01-06ObjectRef:setpos() to move player properly (a bit shortcuttish implementation)Perttu Ahola
2012-01-06Implement minetest.register_on_dieplayer()Perttu Ahola
2012-01-04Add missing checks to texture cachingPerttu Ahola
2012-01-03Limit range of ABM timer initial value randomizationPerttu Ahola
2012-01-02Use free rather than delete for malloc'd memoryPerttu Ahola
2012-01-02Initialize ABM timer to random value to spread processingPerttu Ahola
2012-01-02Fix ABM trigger chance being often way too highPerttu Ahola
2012-01-02Fix server sending stuff before textures have been sentPerttu Ahola
2012-01-02Mark ObjectRef::get_entity_name() deprecatedPerttu Ahola
2012-01-02Add name field to registered entitiesPerttu Ahola
2012-01-02Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()Perttu Ahola
2012-01-02Add ObjectRef:get_luaentity()Perttu Ahola
2012-01-02Make text area in message dialog a bit largerPerttu Ahola
2012-01-02Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola
2012-01-02ObjectRef:get_entity_name() and fixing of comments in default/init.luaPerttu Ahola
2012-01-02Make add_entity return a reference to added entity (or nil)Perttu Ahola
2012-01-02Add ObjectRef:get_inventory() and add stuff to documentation commentsPerttu Ahola
2012-01-02Working implementation of experimental:luafurnacePerttu Ahola
2012-01-02Random fixes to InvRef related stuff and a broken luafurnacePerttu Ahola
2012-01-02Add InvRef:get_list() and InvRef:set_list() and fix some things (untested)Perttu Ahola
2012-01-02Add minetest.get_inventory(location), untestedPerttu Ahola
2012-01-02A small robustness addition to ItemStackPerttu Ahola
2012-01-02Rename InvStack to ItemStackPerttu Ahola
2012-01-02Add InvRef and InvStack (currently untested and unusable)Perttu Ahola
2012-01-01Fix segfault when generating stuff on world boundariesPerttu Ahola
2011-12-31Correctly pop stuff from the Lua stack in script_load()Perttu Ahola
2011-12-28Add virtual destructors to abstract classesGiuseppe Bilotta
IRespawnInitiator and InventoryActions are abstract classes, but they were missing a virtual destructor. Define it, even if it does nothing and its absence most likely makes no difference other tha causing warnings during compile.
2011-12-28Fix mirrored sign texturePerttu Ahola