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AgeCommit message (Expand)Author
2020-11-09Joystick: Remap joystick-specific KeyTypes to generic onesMarkus Koch
2020-11-09Fix object interaction distance not being checked (#10547)rubenwardy
2020-11-08ContentCAO: Fix segfault when minimap is disabledSmallJoker
2020-11-07Revert #10495 and simplify.Lars
2020-11-05Fix integer-string conversion for shaderssfan5
2020-11-04Add model[] formspec element (#10320)SmallJoker
2020-11-04Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ...Lars Müller
2020-11-04Fix ObjectRef errors due to lua_isnil() (#10564)Zughy
2020-11-03Slight simplification and optimization of RemoteClient.Lars
2020-11-03Increase defaults for viewing_range, active_object_range and related settings...Lars
2020-11-02Block attempts to connect to the client (#10589)red-001
2020-11-01Fix incorrect deprecation hintsSmallJoker
2020-10-31Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy
2020-10-29Player physics: Ensure larger dtime simulation steps (#10563)Lars Müller
2020-10-29Show RTT in ms with 2 digits of precision (#10573)Oblomov
2020-10-27Avoid resending near blocks unnecessarily.Lars
2020-10-25Fix CSMs on arm64 (#10553)luk3yx
2020-10-25Shaders for Android (GLES 2) (#10506)Vitaliy
2020-10-22Clean up l_object.cpp (#10512)Zughy
2020-10-21Fix Media... 0% on loading screen (#9478)Maksim
2020-10-20Fix show_on_minimap default value for local playersfan5
2020-10-19Implement unloading of static_save=false objects according to existing docs (...sfan5
2020-10-19Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan5
2020-10-19Minor clientmap improvements.Lars
2020-10-17Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.Lars
2020-10-17Remove all bump mapping and parallax occlusion related code.Lars
2020-10-13Rely on max_simultaneous_block_sends_per_client to limit blocks sent to the c...Lars
2020-10-13Fix float argument check in minetest.set_timeofday() (#10483)Zughy
2020-10-13Add ObjectRef:get_children() (#10480)Zughy
2020-10-13Avoid drawing invisible blocks on the client.Lars
2020-10-13Pass ContentFeatures as reference to read_content_features (#10464)JosiahWI
2020-10-11Add missing type check to InvRef:set_lists() (#10476)Zughy
2020-10-09Add a short_description to be used by mods (#8980)DS
2020-10-08Fix box[]es not being clipped (#10473)DS
2020-10-06-Wmem-access only called when GCC > 7 (#10453)Zughy
2020-10-06Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog
2020-10-06Prevent games from setting secure settings (#10460)rubenwardy
2020-10-05Remove unused functions reported by cppcheck (#10463)SmallJoker
2020-10-04Minimap as HUD element with API controlPierre-Yves Rollo
2020-10-04Add First Person Attachments (#10360)Jordan Snelling
2020-10-04Fix short 180 degree rotation when using set_bone_position (#10405)Lars Müller
2020-10-04Deprecate get_player_velocity and add_player_velocity (#10173)rubenwardy
2020-10-03Fix scroll bar overlapping text (again) (#9058)random-geek
2020-10-03Reduce the FPS when the window is unfocused (#8837)HybridDog
2020-10-01(se)SerializeString: Include max length in the nameSmallJoker
2020-10-01Clean up serializationSmallJoker
2020-10-01Settings: Remove unused functionsSmallJoker
2020-09-29Improve MSVC cmake and update vcpkg instruction (#10407)k.h.lai
2020-09-26Patch fast/teleport vulnerability when attached to an entity (#10340)Elias Fleckenstein
2020-09-26Log server announce on updates and deletes too (#10177)Tyler Schwend