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2021-07-25Distribute shadow map update over multiple frames to reduce stutter (#11422)x2048
Reduces stutter and freezes when playing. * Maintains double SM and SM Color textures * Light frustum update triggers incremental generation of shadow map into secondary 'future' textures. * Every incremental update renders a portion of the shadow draw list (split equally). * After defined number of frames (currently, 4), 'future' and 'current' textures are swapped, and DirectionalLight 'commits' the new frustum to use when rendering shadows on screen. Co-authored-by: sfan5 <sfan5@live.de>
2021-07-22Remove unused ITextSceneNode header (#11476)hecks
Co-authored-by: hecktest <>
2021-07-21Remove unused header includeshecks
2021-07-20Fix no locales being generated when APPLY_LOCALE_BLACKLIST=0sfan5
Also enable `ky` which appears to work fine.
2021-07-17CSM: Do not index files within hidden directoriesSmallJoker
CSM would previously scan for files within .git or .svn directories, and also special files such as .gitignore
2021-07-15Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)Wuzzy
2021-07-12Fix revoke debug privs not reliably turn off stuff (#11409)Wuzzy
2021-07-12Fix build on Ubuntu 16.04 and macOSsfan5
Apparently the C++ standard library is supposed to provide specializations of std::hash for enums (even in C++11) but those don't always work for whatever reason.
2021-07-11Avoid draw list and shadow map update in the same frame to reduce dtime ↵x2048
jitter (#11393) * Separate draw list and shadows update to reduce jitter * Avoid draw list update and shadow update in the same frame * Force-update shadows when camera offset changes
2021-07-11Improve shadow rendering with non-default camera FOV (#11385)x2048
* Adjust minimum filter radius for perspective * Expand shadow frustum when camera FOV changes, reuse FOV distance adjustment from numeric.cpp * Read shadow_soft_radius setting as float * Use adaptive filter radius to accomodate for PSM distortion * Adjust filter radius for texture resolution
2021-07-11Refactor video driver name retrieval (#11413)hecks
Co-authored-by: hecktest <>
2021-07-10Script API: Fix segfault in remove_detached_inventorySmallJoker
when minetest.remove_detached_inventory is called on script init, the environment is yet not set up, hence m_env is still nullptr until all scripts are loaded
2021-07-09Add API for mods to hook liquid transformation events (#11405)Warr1024
Add API for mods to hook liquid transformation events Without this API, there is no reliable way for mods to be notified when liquid transform modifies nodes and mods are forced to poll for changes. This allows mods to detect changes to flowing liquid nodes and liquid renewal using event-driven logic.
2021-06-30Auth API: Error when accessed prior to ServerEnv init (#11398)SmallJoker
2021-06-30Remove unsupported video drivers (#11395)hecks
This completely removes any mention of the software and D3D drivers from MT, preventing the user from accidentally attempting to use them. Users who need a software renderer should be asked to install Mesa drivers which offer superior fidelity and performance over the 'burningsvideo' driver.
2021-06-30Inventory: Make addList() consistent (#11382)SmallJoker
Fixes list clearing for inv:set_list() using same size, since 2db6b07. addList() now clears the list in all cases. Use setSize() to resize without clearing.
2021-06-24Require 'basic_debug' priv to view gameplay-relevant debug info, require ↵Wuzzy
'debug' priv to view wireframe (#9315) Fixes #7245.
2021-06-23Perform some quality assurance for translation strings (#11375)Wuzzy
2021-06-23Rework Settings to support arbitrary hierarchies (#11352)sfan5
2021-06-22Server: Ignore whitespace-only chat messagesSmallJoker
2021-06-20Inventory: show error on invalid list names (#11368)SmallJoker
2021-06-20Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)sfence
This check can be used by ABM to reduce CPU usage.
2021-06-20Make chat web links clickable (#11092)pecksin
If enabled in minetest.conf, provides colored, clickable (middle-mouse or ctrl-left-mouse) weblinks in chat output, to open the OS' default web browser.
2021-06-16Update minetest.conf.example and dummy translation fileupdatepo.sh
2021-06-16Drop --videomodes, fullscreen_bpp and high_precision_fpu settingssfan5
These have been pointless for a while.
2021-06-06Shadow mapping render pass (#11244)Liso
Co-authored-by: x2048 <codeforsmile@gmail.com>
2021-06-04Add metatables to lua vectors (#11039)DS
Add backwards-compatible metatable functions for vectors.
2021-06-01fontengine: Fix crash loading PNG/XML fonts from paths without dotsfan5
fixes #11096
2021-05-30Add core.compare_block_status function (#11247)SmallJoker
Makes it possible to check the status of the mapblock in a future-extensible way.
2021-05-30Fix base64 validation and add unittests (#10515)Lars Müller
Implement proper padding character checks
2021-05-30Fix procession ordering issue in content_caosfan5
2021-05-30Fix background color of formspec text fieldssfan5
2021-05-30script: Replace calls to depreated luaL_openlibsfan5
2021-05-30Provide exact error message if postgres connection string missingsfan5
2021-05-29UnitSAO: Prevent circular attachmentsSmallJoker
2021-05-29Fix cloud fog being broken for high cloudsWuzzy
2021-05-24Fix client crash on when con::PeerNotFoundException is thrown (#11286)savilli
2021-05-22GUIEditBox: Allow selecting and copying read-only textsSmallJoker
2021-05-17Fix curl_timeout being ignored for Lua HTTP fetchessfan5
2021-05-15Use --image-base instead of -Ttext-segment for lld linker on FreeBSD (#9367) ↵Dmitry Marakasov
(#11263)
2021-05-08Fix overlays for 2D-drawn itemssfan5
fixes #11248
2021-05-06Fix build for newer versions of GCC (#11246)lhofhansl
2021-05-06fix: extractZipFile is not part of Client but more generic.Loic Blot
This solve a crash from mainmenu while extracting the zip
2021-05-05Use Irrlicht functions to query npot texture supportsfan5
2021-05-03fix: some code tidy about includes & irr namespacesLoic Blot
2021-05-03refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot
2021-05-03fix: don't use RenderingEngine singleton when it's possibleLoic Blot
2021-05-03refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot
This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
2021-05-03refacto: Hud: make driver, client, player, inventory, tsrc private & drop ↵Loic Blot
unused guienv also fix c_content.h, on client it includes the src/client/hud.h instead of src/hud.h, which leads to wrong file dependency on the lua stack
2021-05-03refacto: drop unused Hud::smgrLoic Blot