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2011-09-23Fixed merge issues with saplings, ready to pull now!Mark Holmquist
2011-09-23Fixed saplings growing into trees (thanks so much, Kahrl!)Mark Holmquist
Put the random interval back to 1 in 50 chance. It's not as rare as rats, but rarer than grass.
2011-09-23Adding (most) of the sapling functionality. It has yet to work, since ↵Mark Holmquist
MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
2011-09-23Move PLATFORM_LIBS around to make sqlite3 link with libdl on some distrosPerttu Ahola
2011-09-22Make client report a newer version number to the server than 2011-07-31 does ↵0.2.20110922_1Perttu Ahola
and make the server enforce it
2011-09-21Better apple tree generationPerttu Ahola
2011-09-16Merge remote-tracking branch 'sfan5/apple-trees'Perttu Ahola
2011-09-16SQLite needs to be linked with -ldl on some Linux distros.Kahrl
2011-09-12Added Iron Apple which heals 4 Heartssfan5
2011-09-12Changed the Heal Amount of Apples from 6 to 2sfan5
2011-09-11Fixed duplication bugsfan5
2011-09-11Removed Spacessfan5
2011-09-11Added Apple Treessfan5
2011-09-07Note about texture atlasPerttu Ahola
2011-09-07Add note about trans_table_19.Perttu Ahola
2011-09-06Remove block file from disk when saved to databasePerttu Ahola
2011-09-06Pause in unloaded territory instead of collideJacobF
2011-09-06Make Connection::Send cancel silently if peer doesn't exist.Perttu Ahola
2011-09-06Speed up periodical map unloading by moving beginSave() and endSave() to ↵Perttu Ahola
outer loop in Map::timerUpdate()
2011-09-06Merge remote-tracking branch 'queatz/sqlite-map'Perttu Ahola
2011-09-06Fix bug in posix file/directory removal wrapper, as pointed out by kahrlPerttu Ahola
2011-09-06Fix some texture stuff: remove item_fence.png, use fence.png, remove ↵Perttu Ahola
inexisting cactus.png from texture atlas (replace with nothing because cactus is rare)
2011-09-06allow specifying a fixed seed in the config file for generating the map ↵Kahrl
(fixed_map_seed)
2011-09-06Now SAOs will reflect changes to their temporary inventory objectJacobF
Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack
2011-09-04These numbers were well exceeding 2^32...JacobF
2011-09-02Initial sqlite3 maps.JacobF
* The map will reside in world/map.sqlite * It will load from the sectors folder but will not save there
2011-09-02Furnace was crashing stuff againJacobF
2011-09-02Merge branch 'master' of ↵JacobF
/media/Field/Software/minetest-queatz/minetest-sqlite/.. into sqlite-map
2011-09-01Update to SQLite 3.7.7.1JacobF
2011-09-01* Furnace would say it was overloaded when it had a non-cookable sourceJacobF
* I didn't understand that expression last fix and now the furnace would burn fuel even when it had no source item.
2011-08-30If there was no source item in a furnace it would cause a segmentation fault.JacobF
2011-08-30Merge remote-tracking branch 'kahrl/dissector'Perttu Ahola
2011-08-30Merge remote-tracking branch 'queatz/mmb10'Perttu Ahola
2011-08-30Merge remote-tracking branch 'queatz/furnace-is-not-blackhole'Perttu Ahola
2011-08-30Merge remote-tracking branch 'queatz/furnace-is-not-out-nor-can-rat-escape'Perttu Ahola
2011-08-30Merge remote-tracking branch 'queatz/privs'Perttu Ahola
2011-08-25Merged 2 branches because they relied on each other.JacobF
This one contains these changes from main c55: * Adds a function to check if there is room for a specific item * Using that, you can now pick up rats if you have a full inventory and a not full rat stack * Furnace would cook only 1 item if that item used the last available result slot, now it will continue * Furnace will say it's overloaded * Furnace won't wait until the next step to start on the next item - This caused small fuels to cook slower than meant to - Also caused furnaces to say they were out of fuel after finishing the last fuel item
2011-08-25dissector branch: fix description of TOCLIENT_PLAYERITEM in clientserver.hKahrl
2011-08-25Middle mouse click will move 10 items around at a time.JacobF
2011-08-24Don't remove furnace if something is inside it.JacobF
2011-08-23If a user doesn't have build rights, don't allow them to move items to and ↵JacobF
from their inventory
2011-08-23The password box in the mainmenu is focused if there is already a name and ↵JacobF
address filled in
2011-08-23Lava is now better visible inside water. (a crappy hack)Perttu Ahola
2011-08-23Inventory transparency; very loosely based on sapier's commits.Perttu Ahola
Also contains some commented-out code for testing out different looks in the future.
2011-08-22if creative mode and player has no build privileges, cannot drop items.Perttu Ahola
2011-08-22Fixed water mesh generation acting weird next to sandPerttu Ahola
2011-08-22Fix byte count in serialization of "F1000"Perttu Ahola
Some access violations and segfaults and strange behaviour might have been caused by this.
2011-08-22Fixed some protocol comment errors in clientserver.h and elsewherePerttu Ahola
-- TOCLIENT_OBJECTDATA: peer ID field is missing -- TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD: added: init length should be u32, not u16
2011-08-22Hopefully fix 'dangling water'Giuseppe Bilotta
If a block has (at least visible) liquids, the block below should also be flowed in.
2011-08-22Possibly fixed the extremely rare PeerNotFound loop bug.Perttu Ahola
See explanation in http://2pktfkt.de/irc/minetest-delta/2011-08-22.html