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AgeCommit message (Expand)Author
2016-02-26Remove new_style_waterRealBadAngel
2016-02-26Cache some settingsrubenwardy
2016-02-23Sheet Ore: Eliminate crash caused by PcgRandom range max < minparamat
2016-02-23GOTBLOCKS & DELETEBLOCKS: test packet size only oncenerzhul
2016-02-22Reset block send timer when invoking setBlock(s)NotSent()orwell96
2016-02-22Fix getting pointed nodeRealBadAngel
2016-02-22Add Lua interface to HTTPFetchRequestJeija
2016-02-22Fix HTTPFetchRequest performing a GET request if post_data is suppliedJeija
2016-02-21Camera: remove auto tune FPS, single view range settingRealBadAngel
2016-02-21Remove preload_item_visuals codeRealBadAngel
2016-02-21Dont make fastface if tile is not seamlessRealBadAngel
2016-02-20Little collision.cpp cleanupsLoic Blot
2016-02-19Fix jumping at node edgegregorycu
2016-02-19Don't print locale directory error message when GetText is disabledShadowNinja
2016-02-19Ignore spaces in secure.trusted_mods settingJeija
2016-02-19Minimap: show player markersRealBadAngel
2016-02-19Camera: Don't count camera offset twice for Nametagged CAOsRealBadAngel
2016-02-19Require request_insecure_environment to be called from the mod's main scopeShadowNinja
2016-02-19Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16paramat
2016-02-18HOTFIX: fix too agressive block cullingRealBadAngel
2016-02-18Move object nametags to cameraRealBadAngel
2016-02-16Clientiface: remove "value is dummy" from docsest31
2016-02-16Mapblock mesh: Eliminate meshgen lagsRealBadAngel
2016-02-15Use vertices with tangents only when its needed.RealBadAngel
2016-02-14Player::accelerateHorizontal/Vertical should be member of LocalPlayerLoic Blot
2016-02-14Use proper variable types for uniform sampler layersRealBadAngel
2016-02-13Formspec: fix broken irrlicht 1.7 buildRealBadAngel
2016-02-13Formspec: recreate item_image_button pressed state for its image and labelRealBadAngel
2016-02-13Remove unused 'm_selection_active' fieldest31
2016-02-11v2d & aabbox3d<f32> & sky cleanupsnerzhul
2016-02-11Drop luaentity_common.h which is not included anywhereLoic Blot
2016-02-11Use single box for halo meshRealBadAngel
2016-02-11Set proper GLSL pixel shader versionRealBadAngel
2016-02-11Dump shader programs on compile errorsRealBadAngel
2016-02-11Add '/clearobjects quick'Kahrl
2016-02-10Fix backface culling when connecting to new servers.Auke Kok
2016-02-09Fix inverted conditions in shader.cppLoic Blot
2016-02-09shader.cpp: don't test twice if shader programs are presentLoic Blot
2016-02-09FormSpec: Add StaticTextSpec and superimpose over item image buttonsRealBadAngel
2016-02-09Filmic HDR tone mappingRealBadAngel
2016-02-09Remove ClientMap::m_camera_mutexKahrl
2016-02-09FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat
2016-02-08Use inventory_image in the first place for inventory item meshRealBadAngel
2016-02-08Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel
2016-02-08small drawItemStack cleanupest31
2016-02-07Use meshes to display inventory itemsRealBadAngel
2016-02-07Use tangent space meshes only when shaders are enabledRealBadAngel
2016-02-02Mgvalleys: fix riverbeds below sea levelDuane Robertson
2016-02-02Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCavesparamat
2016-01-31Mgvalleys: use standard cavesDuane Robertson