Age | Commit message (Collapse) | Author |
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tool movement when walking and tweak stuff a bit
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Put the random interval back to 1 in 50 chance. It's not as rare as rats, but rarer than grass.
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MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
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and make the server enforce it
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and refactored some other code into calls of that
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glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
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has problems there
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InventoryItem::getImageRay(), some const-correctness fixes
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network load.
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the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too.
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doesn't work right yet
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camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
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Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
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And some simple animation when trying to dig...
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