aboutsummaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2011-10-12Saner block modification flag operation for not saving everything alwaysPerttu Ahola
2011-09-26Merge remote-tracking branch 'marktraceur/master'Perttu Ahola
2011-09-26Rotate wielded tool the right way and modify axe graphics accordinglyPerttu Ahola
2011-09-26Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola
2011-09-26Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded ↵Perttu Ahola
tool movement when walking and tweak stuff a bit
2011-09-26Server user limit configuration optionPerttu Ahola
2011-09-26Merge remote-tracking branch 'darkrose/master'Perttu Ahola
2011-09-24Fixed null pointer dereference errors found by cppcheckJoshua Beck
2011-09-23Fixed merge issues with saplings, ready to pull now!Mark Holmquist
2011-09-23Fixed saplings growing into trees (thanks so much, Kahrl!)Mark Holmquist
Put the random interval back to 1 in 50 chance. It's not as rare as rats, but rarer than grass.
2011-09-23Adding (most) of the sapling functionality. It has yet to work, since ↵Mark Holmquist
MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
2011-09-23remove content_* things from map.cppdarkrose
2011-09-23Move PLATFORM_LIBS around to make sqlite3 link with libdl on some distrosPerttu Ahola
2011-09-22Make client report a newer version number to the server than 2011-07-31 does ↵0.2.20110922_1Perttu Ahola
and make the server enforce it
2011-09-22added locking chests - clean patchdarkrose
2011-09-21Better apple tree generationPerttu Ahola
2011-09-21Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵Kahrl
and refactored some other code into calls of that
2011-09-21reduce view bobbing slightlyKahrl
2011-09-21Create a separate scene manager for the wielded tool. This fixes the ↵Kahrl
glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
2011-09-20fix a numerical problem, but tool is still jitteryKahrl
2011-09-20Fix jittery view bobbing at large map coordinates again. Wielded tool still ↵Kahrl
has problems there
2011-09-20Digging animationKahrl
2011-09-19fix some normalsKahrl
2011-09-19Wielded tool updates, leaves and glass work nowKahrl
2011-09-19Convert any inventory item into a mesh, bring back ↵Kahrl
InventoryItem::getImageRay(), some const-correctness fixes
2011-09-19Added sprite extruderKahrl
2011-09-18trying some view bobbing changesKahrl
2011-09-18Oops, up vector is needed.Kahrl
2011-09-18This looks more like MC view bobbing, but still not even closeKahrl
2011-09-16Merge remote-tracking branch 'sfan5/apple-trees'Perttu Ahola
2011-09-16SQLite needs to be linked with -ldl on some Linux distros.Kahrl
2011-09-16Revert some changes that could lead to slower map transfer and increaed ↵Kahrl
network load.
2011-09-15Made wielded tool move slightly (and smoothly) during view bobbing. Making ↵Kahrl
the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too.
2011-09-15View bobbing is slower in the water.Kahrl
2011-09-12Added Iron Apple which heals 4 Heartssfan5
2011-09-12Changed the Heal Amount of Apples from 6 to 2sfan5
2011-09-11Fixed duplication bugsfan5
2011-09-11Removed Spacessfan5
2011-09-11Added Apple Treessfan5
2011-09-08inventory displays tool breakage bar againKahrl
2011-09-08trying something else... also replaced M_PI by PI everywhereKahrl
2011-09-08attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ↵Kahrl
doesn't work right yet
2011-09-08minor view bobbing improvementsKahrl
2011-09-08make it slightly less annoying :o)Kahrl
2011-09-08Implemented view bobbing (testing simple lemniscate shape)Kahrl
2011-09-08Commented out debug statements againKahrl
2011-09-08Collected and moved existing camera infrastructure from game.cpp to ↵Kahrl
camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
2011-09-07Removed unused camera_position and camera_direction fields from Client. ↵Kahrl
Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
2011-09-07Display which tool the player is holdingJacobF
And some simple animation when trying to dig...
2011-09-07Note about texture atlasPerttu Ahola