Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-18 | Implement vector and node conversion in Lua (#12609) | Jude Melton-Houghton | |
Co-authored-by: sfan5 <sfan5@live.de> | |||
2022-10-17 | Take geographic distance into account for server list ordering (#12790) | sfan5 | |
2022-10-17 | LocalPlayer: Fix sneaking on nodes with large collisionboxes (#12626) | SmallJoker | |
2022-10-15 | Exclude MSVC from new Lua sanity check | sfan5 | |
2022-10-13 | Other minor CMake improvements | sfan5 | |
2022-10-13 | Defer searching for libintl to CMake | sfan5 | |
resolves #12800 | |||
2022-10-13 | Get rid of LuaJIT linking workarounds | sfan5 | |
...and replace them with a cautionary warning message if someone uses an old version. The detection is kind of a hack but no choice as upstream is not interested in version numbering. | |||
2022-10-13 | Add extra check in case someone tries to unbundle Lua | sfan5 | |
2022-10-13 | Speed up find_nodes_in_area (#12845) | Jude Melton-Houghton | |
2022-10-13 | object ids are u16, not s16 (#12848) | fluxionary | |
2022-10-13 | Use enum to define custom registry indices | Jude Melton-Houghton | |
2022-10-13 | Test on-lighting node param1 in lighting test | Jude Melton-Houghton | |
2022-10-09 | Embed data directly in mapblocks | Jude Melton-Houghton | |
2022-10-09 | Remove unused MapBlock functionality | Jude Melton-Houghton | |
2022-10-09 | Optimize lighting calculation (#12797) | Jude Melton-Houghton | |
2022-10-09 | add an 'equals' method to ItemStack and compatibility w/ lua '==' (#12771) | fluxionary | |
Co-authored-by: rubenwardy <rw@rubenwardy.com> Co-authored-by: sfan5 <sfan5@live.de> | |||
2022-10-06 | Only set quicktune keybinds in debug builds (#12779) | ROllerozxa | |
2022-10-04 | Use legacy call when rendering to a single texture | x2048 | |
Fixes depth buffer in when undersampling > 1 | |||
2022-10-04 | Consolidate API object code (#12728) | Jude Melton-Houghton | |
Co-authored-by: sfan5 <sfan5@live.de> | |||
2022-10-03 | Disable -ffinite-math-only (#12832) | Jude Melton-Houghton | |
2022-09-30 | Implement tool use sounds | sfan5 | |
2022-09-30 | Clean up Game::handleDigging() and some related parts | sfan5 | |
2022-09-30 | Improve double tap for jump detection (#12793) | Muhammad Rifqi Priyo Susanto | |
2022-09-30 | Avert collision static detection rounding error (#12822) | Jude Melton-Houghton | |
2022-09-30 | Fix inconsistent craft replacements (#9250) (#12819) | Wuzzy | |
2022-09-29 | Fix error msg if craft replacement w/ full inv (#12820) | Wuzzy | |
2022-09-29 | Bloom (#12791) | x2048 | |
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings. | |||
2022-09-29 | Add crosshair support for Android (#7865) | Muhammad Rifqi Priyo Susanto | |
If enabled, a crosshair will be shown to select object. This will give Android players a way to play like they play on desktop. On third-person back camera mode, player is forced to use crosshair. On third-person front camera mode, player is unable to select anything. Co-authored-by: ROllerozxa <temporaryemail4meh+github@gmail.com> Co-authored-by: rubenwardy <rw@rubenwardy.com> | |||
2022-09-28 | Add zstd compression support (#12515) | 20kdc | |
2022-09-27 | Pause shader animation timer in singleplayer pause menu (#12766) | DS | |
Co-authored-by: sfan5 <sfan5@live.de> | |||
2022-09-27 | Restore and enhance bouncy behavior (#11939) | pecksin | |
2022-09-27 | Add unittests for item movement code (#11885) | savilli | |
2022-09-26 | Fix liquid drawtype faces sometimes not rendering (#12807) | Wuzzy | |
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com> | |||
2022-09-26 | Avoid duplication of mod metadata in memory (#12562) | Jude Melton-Houghton | |
Co-authored-by: sfan5 <sfan5@live.de> | |||
2022-09-26 | Modify PUC Lua to wrap C++ exceptions (#12445) | Jude Melton-Houghton | |
2022-09-26 | Add lighting test and benchmark (#12802) | Jude Melton-Houghton | |
2022-09-25 | Fix two spelling mistakes | Tobias Frost | |
Co-authored-by: Tobias Frost <tobi@debian.org> | |||
2022-09-20 | Fix formula used for acceleration (#12353) | Lars Müller | |
2022-09-20 | Rename a variable in localplayer.h, resolves a TODO | DS | |
2022-09-20 | Simplify bit flip in sha1.cpp | ndren | |
2022-09-18 | Catch exceptions in SQLite3 callback | Jude Melton-Houghton | |
2022-09-18 | Allow getmetatable in CSM (#12776) | Jude Melton-Houghton | |
2022-09-18 | Client map: do frustum culling via planes (#12710) | DS | |
2022-09-16 | Fix UAF in craft recipes (#12763) | savilli | |
If you call minetest.clear_craft after minetest.register_alias_force, the craft definition reference may not be removed from m_output_craft_definitions leading to UAF. | |||
2022-09-16 | Add support for MINETEST_USERDATA environment variable (#12639) | William Breathitt Gray | |
The MINETEST_USER_PATH environment variable can be used to define a custom path for Minetest user data. If MINETEST_USER_PATH is empty or unset, the HOME (or APPDATA on Windows) environment variable is used as the default user data path; this ensures backwards compatibility with existing user setups. | |||
2022-09-16 | Add paramtype2s for 4 horizontal rotations and 64 colors (#11431) | Wuzzy | |
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits. It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir). color4dir is like colorfacedir, but you get 64 colors instead of only 8. | |||
2022-09-13 | Fix tooltips for dropdown, scrollbar and more (#12747) | DS | |
2022-09-12 | Mainmenu: Properly sort mods and games (#12758) | SmallJoker | |
This also removes trivial and unused pkgmgr functions Fixes a bug caused by sorting in 2133fc8 | |||
2022-09-11 | Fix potential use-after-free with item metadata (#12729) | Jude Melton-Houghton | |
This fixes a use-after-free bug in the case where itemstack metadata is accessed after the itemstack has been garbage-collected. | |||
2022-09-10 | Allow looped animation to be used safely with old clients | sfan5 | |
fixes #12657 |