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2014-10-01Fix android build using hardcoded path for data instead of using the one ↵sapier
fetched by android api on init. Fix android missing version information
2014-09-28Standardize tooltip row detectionBlockMen
2014-09-28Fix multilined description in tooltips (fixes #1688)BlockMen
2014-09-25Fix totally messed up 3d modes interlaced/topbottom/sidebysidesapier
2014-09-25Fix chat lines not word wrapped correctsapier
2014-09-22Fix command line parsingKahrl
Broken by 6bc4cad0eddd7a7cf593ca1471599e2d75727379, e.g. minetest --worldname world would be parsed as minetest --worldname --worldname
2014-09-21Fix build with redisShadowNinja
Broken by 6bc4cad0eddd7a7cf593ca1471599e2d75727379 because database-redis.h depended on settings.h to include filesys.h.
2014-09-21Add firelike drawtypeTriBlade9
2014-09-21Fix GCC reorder warningShadowNinja
Caused by a020d1b653f94fbcaac06c15f9dbab4521fda355.
2014-09-21Add inventory right click drag and dropsruz25
2014-09-21Fix locking bugs and make inventory deserialization errors more specificShadowNinja
2014-09-21Split settings into seperate source and header filesShadowNinja
This also cleans up settings a bit
2014-09-21Fix Settings lockingShadowNinja
2014-09-21Use const references for Settings methodsShadowNinja
Also check for (this == &other) before locking mutexes.
2014-09-21Make getters of the Settings class constCraig Robbins
Also removed 2 unused functions.
2014-09-21Allow taking screenshots of formspecs and move message to chatBlockMen
2014-09-20Add compression APIShadowNinja
2014-09-20Make config compatible with C++11donat_b
2014-09-18Use configured bind_address for HTTPFetchShadowNinja
2014-09-18Reduce indentation of HTTPFetchOngoingShadowNinja
Also clean up some related things.
2014-09-19Added configurable selectionbox width. Min width = 1, Max = 5TriBlade9
2014-09-18Bugfix: don't highlight air nodes.RealBadAngel
2014-09-17Node highlighting.RealBadAngel
2014-09-14Fix typo in comment in chat.cppKahrl
2014-09-11Simplify and optimize schematic replacementsShadowNinja
2014-09-06Log unhandled exceptions in connectionthreads to errorstreamsapier
2014-09-06Fix access to invalid data on reception of packet with size 0sapier
2014-09-03Change screenshot colorformat properlyBlockMen
2014-09-03Don't save alpha channel in screenshots (fixes #1451)BlockMen
2014-09-01Add LuaVoxelManip methods: get_node_at() and set_node_at()kwolekr
2014-09-01Update Mapgen VoxelManipulator on buffer invalidationkwolekr
2014-09-01Save previously generated blocks on Mapgen blitbackkwolekr
2014-08-29Fix only one texture being updated on window resize breaking sidebyside and ↵sapier
topbottom 3d modes
2014-08-29Fix interlaced 3d mode second image being flipped on compiling against ↵sapier
irrlicht >= 1.8
2014-08-25Allow use all 6 faces for special tiles.RealBadAngel
Protocol version bump.
2014-08-23Add lua exception handling test codesapier
Catch some error situations when mod used without thinking about it
2014-08-23Fix LuaJIT exception wrapperKahrl
2014-08-23Fix seg fault if popping from empty stack (L-system trees)Craig Robbins
See: https://github.com/minetest/minetest/issues/1525 Background Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack. ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error Commit Description This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace. L-Systems fix randomness Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree Resolves: https://github.com/minetest/minetest/issues/1469 Fix l-system crash when treedef random_level not set by Lua
2014-08-23Add video driver selection to settings menu (based uppon idea from ↵sapier
webdesigner97)
2014-08-23Fix chat messages capturing mouse interactions for menu/formspecssapier
2014-08-22Use pause_fps_max also on multiplayerSmallJoker
2014-08-22Add ^[mask texture modifiersfan5
2014-08-22Reduce time of red screen when damagedSmallJoker
10 seconds in PvP is very long and annoying.
2014-08-22ban.cpp refactoringSelat
2014-08-22Fix to to too two timessapier
2014-08-22Add player name length checkssapier
2014-08-22Fix "ghost" blocks if block update is "on wire" while player digs nodessapier
2014-08-22Improve timeout calculationsapier
gf
2014-08-21Pass light sources in blue channel of vertex color instead of decoded light ↵RealBadAngel
for all special drawtypes. Plus some style fixes and optimizations.
2014-08-21Don't call a player event without having player to do a event forsapier