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2017-05-07Player attrs: permits to remove an attribute by setting value to nil (#5716)Loïc Blot
* Player attrs: permits to remove an attribute by setting value to nil When doing player:set_attribute("attr", nil) remove attribute Also remove a useless check on C++ API part (already done by checkplayer) Fix #5709
2017-05-07LINT fix since d0678948165768472fc940c03e78cba787f49ea5Loic Blot
2017-05-07Player properties: Set correct default collisionboxparamat
Recent commit b6f4a9c7e1a4f0bac66fd6f6ff844425ac775975 removed a hardcoded player collisionbox which resulted on falling back to an incorrect default. This stopped players walking through 2-node high spaces and made the player slightly wider. Improve docs for custom player collisionbox feature and reformat nearby lines.
2017-05-07Replace occurrence of luaL_reg in l_camera.cppT0ny2
Related to commit 41c5483. Replace an occurrence of luaL_reg in src/script/lua_api/l_camera.cpp (added by commit de028fc).
2017-05-06Fix myfloor(0.0)ShadowNinja
2017-05-06Clean up numeric.h and split FacePositionCache from itShadowNinja
I also optiized FacePositionCache a bit: I removed a map lookup and vector copy from both branches of getFacePosition.
2017-05-06Make the player collisionbox settableTeTpaAka
2017-05-06Use a settings object for the main settingsShadowNinja
This unifies the settings APIs. This also unifies the sync and async registration APIs, since the async registration API did not support adding non-functions to the API table.
2017-05-06Fix codestyle since CSM Camera APILoic Blot
2017-05-06Add configurable key bindings for hotbar scrolling, and for changing volume.Wuzzy
2017-05-06Use stepheight from CAO instead of hardcoded valueSapier
2017-05-06[CSM] add `on_item_use` (#5544)red-001
2017-05-06Make players respect makes_footstep_sound in the object propertiesTeTpaAka
2017-05-05[CSM] Add camera API (#5609)bigfoot547
* [CSM] Add camera API roper rebase & squash * Address nerzhul's review
2017-05-05Clouds API: Fix yellow clouds at dawn and dusk (#5707)Paramat
2017-05-05Add missing server sending rule for bd921a7916f0fafc493b1c4d0eeb5e2bb1d6a7c2Loic Blot
2017-05-05Fix Android build (#5706)Wayward One
* Fix Android build
2017-05-05Save minetest screen width/height options when modified (#5683)Loïc Blot
* Save minetest screen width/height options when modified * Add autosave_screensize setting (default true) * Fix @SmallJoker comments
2017-05-04Add option to also check the center to `find_node_near` (#5255)red-001
* Add option to also check the center to `find_node_near`
2017-05-04Remove CMAKE -ffast-math flag from OSX/FreeBSDVaughan Lapsley
Fixes issue: #4274 I have tested on MacOS 10.12.4 Requires testing on: FreeBSD, Windows and Linux which I do not have access to.
2017-05-04LINT fix since cloud API mergeLoic Blot
2017-05-04Directional coloured fog: Fix order of SColor componentsparamat
'video::SColor pointcolor' was initialised with order RGBA instead of ARGB. No change in behaviour as 'm_bgcolor' has alpha 255.
2017-05-04Clouds: Fix reddish clouds. Add missing alpha updateparamat
Fix accidental swap of red and blue components that caused reddish clouds Add missing update of alpha in remoteplayer.cpp
2017-05-04Add function to get server info.red-001
2017-05-03Fading soungs: Fix client crash on older serversSmallJoker
2017-05-02Set sky API: Add bool for clouds in front of custom skyboxparamat
Default true. Add 'm_clouds_enabled' bool to sky.h, set from new bool in 'set sky' API. Make 'getCloudsVisible()' depend on 'm_clouds_enabled' instead of 'm_visible' (whether normal sky is visible).
2017-05-03Sneak: Improve and fix various thingsSmallJoker
Remove useless `got_teleported`. Fix jitter when walking against the sneak limits. Fix damage evading on sneak ladders.
2017-05-03Sound API: Add fading soundsBrandon
2017-04-30Add clouds APIBen Deutsch
2017-04-29Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)Loïc Blot
* Optimize updateFastFaceRow processing by removing some TileSpec copy It permit to decrease this function from 54% runtime to 45% and reduce copy from 14% runtime to 12.5% getTileInfo also reduced from 27% to 23% * makeFastFace should use a const ref too this trigger a const pointer need in the underlying function Also fix some code style and prevent calculating 4 times the same position at a point * Reduce a comparison cost for lights in updateFastFaceRow
2017-04-29Fix visual slide issue with set_detach, fixes #5620shivajiva101
2017-04-29content_cao: fix getPlayerControl structure copy on each step (#5677)Loïc Blot
Also fix some codestyle issues around it.
2017-04-29Client & ClientEnvirnment: don't create fake events (#5676)Loïc Blot
Instead of create fake events on the stack on each loop call (Game::run), verify is queue is empty or not and handle event directly if there is. This prevents fake ClientEvent creation & memory allocations Same fix is also applied on ClientEnvironment, & rename getClientEvent to getClientEnvEvent to match ClientEnvEvent object
2017-04-29Fix Travis/unittest broken since b662a45SmallJoker
2017-04-29Remove legacy unused define DIGGING_PARTICLES_AMOUNTLoic Blot
2017-04-29[CSM] Add event on_place_node API lua (#5548)Vincent Glize
* [CSM] Add event on_place_node API lua
2017-04-29Fix Lint broken by b662a4577d692329b9ca83525e6039f2ddcd1ac1Loic Blot
2017-04-29Reorder TileLayer. (#5638)Auke Kok
Despite the split of TileSpec into TileDef and TileLayer, the TileLayer struct is still 66 bytes large, and doesn't fit in a single cacheline. I'm moving the color member to cacheline 2, in the hope that it is less used and the compiler loads all the hot members in a single cacheline instead. Only color sits now in cacheline 2, all the other members are in cacheline 1. Note: is_color is probably rarely set, most nodes will likely not use hardware coloring, but this may change in the future. Ideally, this class is shrunk to 64 bytes.
2017-04-29[CSM] add screenshot api lua (#5674)Vincent Glize
* [CSM] add screenshot api lua
2017-04-28Clean up getTime helpersShadowNinja
This increases size of the getTime return values to 64 bits. It also removes the TimeGetter classes since the getTime functions are now very precise.
2017-04-28Fix click-digging torches (#5652)you
Torches are dug instantly again. When the digging time is 0, a delay of 0.15 seconds is added between digging nodes. If the left mouse button is released, the delay is set to 0, thus click-digging.
2017-04-28Allow mesh and nodeboxes to wave like plants or leaves. (#3497)Auke Kok
We introduce a new value for "waving" - 2: 0 - waving disabled 1 - wave like a plant 2 - wave like a leave Plantlike nodes will only allow waving = 1, but for leaves we will permit both 1 and 2 since current minetest_game sets it to 1 for all leaves. This makes it somewhat backwards compatible. For mesh and nodebox, values 1 and 2 are both valid, and the node can wave in both fashions as desired. I've tested this with the crops:corn plants, which are mesh nodes, and the results are really good. The code change is trivial as well, so I've opted to document the waving parameter in lua_api.txt because it was missing from there. Nodeboxes likely will not wave properly unless waving = 2. However it's possible that waving=1 may be desired by some mod developers for geometries I have not tried, so the code will not prohibit either value for mesh and nodebox drawtypes. Add lua_api.txt documentation for this feature and document both the existing functionality and the expansion to mesh and nodebox drawtypes.
2017-04-27Search user path for sounds (#5657)Louis Pearson
2017-04-27Don't permit to copy Scripting classes (Client,Server,Mainmenu)Loïc Blot
2017-04-27Allow scripts to get the client protocol version in non-debug builds. (#5649)red-001
2017-04-26Fix #5655 (#5658)red-001
Client: Don't send `TOSERVER_RECEIVED_MEDIA` since it's not used anymore Server: Handle `TOSERVER_RECEIVED_MEDIA` using `Server::handleCommand_Deprecated`
2017-04-25Rename Scripting API files for consistencyShadowNinja
2017-04-25Footsteps without view bobbing (#5645)Louis Pearson
* Remove redundant view_bobbing setting Also fixes bug where disabling view_bobbing disables footstep sounds. * Removes redundant view_bobbing setting Setting view_bobbing amount to 0 is now the only way to turn view_bobbing on and off. Also fixed a bug where footstep sounds would not play when view_bobbing was disabled.
2017-04-25Fix various points reported by cppcheck (#5656)Loïc Blot
* Fix various performance issues reported by cppcheck + code style (CI) * Make CI happy with code style on master * guiFileSelectMenu: remove useless includes * some performance fixes pointed by cppcheck * remove some useless casts * TextDest: remove unused setFormSpec function * Fix various iterator post-increment reported by cppcheck
2017-04-23Fix lint since recent player to db mergeLoic Blot