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2017-05-26Mapgen files: Update and correct copyright creditsparamat
2017-05-26Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker
MacOSX build fix + cleanups
2017-05-25Enhance ABM performance a little bit by removing two std::set copy (#5815)Loïc Blot
* Enhance ABM performance a little bit by removing two std::set copy * ActiveBlockModifier::getTriggerContents now returns a const ref * ActiveBlockModifier::getRequiredNeighbors now returns a const ref * ActiveBlockModifier::getRequiredNeighbors is now purely virtual * Little code style fix
2017-05-25Mgv6 mudflow: Remove decoration if 'dirt with grass' below flows away (#5798)Paramat
Mudflow of a neighbouring mapchunk extends into a mapchunk's edge, and could remove 'dirt with grass' from under a decoration, creating unsupported decorations. Remove any decoration above if a 'dirt with grass' node is removed by mudflow.
2017-05-25Close formspec on client shutdown. (#5811)red-001
This ensures the shutting down progress bar is correctly rendered. This fixes #3050.
2017-05-24Revert 1469424 and fix wrong char position when doing mouse selection on ↵Loïc Blot
intlGUIEditBox (#5806) * Revert 1469424075affce7c27bb44e5a5cbd51485e44b2 and fix wrong char position when doing mouse selection on intlGUIEditBox position should look at current line not the whole text and shift 1 character on the last line (due to \0 string delimiter) * Finish the fix and prevent values under zero for getCursorPos which crash the program if found * Forget to remove old comment * fix zero to NULL * Fix typo
2017-05-23Fix wrong return value in get_sky Lua call since ↵Loic Blot
ad9fcf859ec2347325830e09504ae96968b51ea8 Fix #5803
2017-05-23Client crashfix: load meta after digging (#5801)Paramat
Fixes a crash caused in MTGame by breaking and right-clicking a chest. If loading meta, digging, node can disappear and we looked at meta, which is wrong because meta became NULL. Pointer is invalidated and we read wrong memory area
2017-05-22LINT fix & check all files with clang-formatLoic Blot
Seems the diff mode doesn't work well, PR are detected as working whereas in master it's shown it's problematic (and really problematic). Use same check everywhere
2017-05-21[CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)Pierre-Adrien Langrognet
* [CSM] Add send_chat_message and run_server_chatcommand API functions * Add client-side chat message rate limiting * Limit out chat queue size * [CSM] Add minetest.clear_out_chat_queue API function and .clear_chat_queue chatcommand * Last fixes/cleanups before merge
2017-05-21Fix LINT broken by dfa0c15ce045705f05487d623dc7beca6c945b4bLoic Blot
2017-05-21[CSM] Add function to get the definition of items (#5732)bigfoot547
Add node def and item def documentation. Please be ready for merge!
2017-05-21Prevent fall damage from overflowing when falling from a large height. (#5791)red-001
2017-05-20Real control fix (#5787)Loïc Blot
* Allow enabling and disabling mods. * Re-fix 605599b6f150b89ba6539c4d088231b326adcb48 This breaks some chars like € in chat. Instead verify is char is a non control char -> iswcntrl
2017-05-20Fix instant digging (#5785)you
Use runData.dig_time_complete instead of params.time to find out whether it's instant digging. runData.dig_time_complete is set to something very big if the node can't be dug, whereas param.time is 0 when digging is impossible or it's instant digging. So not using param.time fixes #5728.
2017-05-20Fix wchar_t type on 605599b6f150b89ba6539c4d088231b326adcb48Loic Blot
event.KeyInput.Char is a wchar_t, iswprint should be used
2017-05-20Particle spawner: Do not spawn particles distant from player (#5766)Paramat
Previously, every particle was rendered by (even if not actually visible to) the client regardless of distance. This significantly reduced client FPS. Acts clientside, particle spawners are always sent to clients, but each particle is checked for distance from the player. As with 'add particle' the distance limit is set to 'max block send distance' as this determines how far a client can see.
2017-05-20[CSM] Correct the log destination of print() (#5784)SmallJoker
2017-05-20Fix CSM crash (#5779)red-001
Caused by dc5bc6c and them made worse by 5ebf8f9
2017-05-20chat.cpp fix wchar_t isspace -> iswspace & wrong isspace on an index (#5783)Loïc Blot
2017-05-20Cleanup in content_mapblock (#5746)numberZero
NDT_LIQUID is being drawn by MapBlockMesh since a long time ago...
2017-05-20Improve password change menu (#5757)red-001
- Fix the GUI getting messed up when resizing - Save the input when resizing
2017-05-20Fix shift key producing space in console (#5777)Craig Davison
* Fix shift key producing space in console
2017-05-20this might fix #5661, needs testing (#5775)red-001
2017-05-20Fix input regression introduced by a4a377ecad6f1732cc54e7ac329fdef9949f9bf7Loic Blot
Fix #5776
2017-05-20Fix mem leak in mesh cache (#5781)Zeno-
2017-05-20Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot
* Disable or remove unused enum members/functions * Tiny code style fixes * Make some functions const * Replace ClientMediaDownloader std::unordered_map with std::map
2017-05-19Do not create dummy normalmaps (#4180)you
fixes #1811
2017-05-19Fix textarea bug: clicking right of the end of a line caused the cursor to ↵you
be in one of the next lines (#3474)
2017-05-19Fix alpha for liquid nodes (#5494)Dániel Juhász
2017-05-19Mainmenu: Fix issues while trying to enable all mods (#5770)SmallJoker
2017-05-19When minimap is disabled in configuration, really disable it (#5771)Loïc Blot
* When minimap is disabled in configuration, really disable it
2017-05-18Fix a warning pointed by GCC 7.1Loic Blot
lua_tonumber overflow in snprintf (12 bytes and only 10 can be written)
2017-05-17Particles: Do not send single particles to distant clients (#5760)Paramat
Previously, every individual particle on a server is sent to, and rendered by (even if not actually visible), every client regardless of distance. This significantly reduces client FPS and creates unnecessary network traffic. Maximum distance is set by 'max block send distance' as this determines how far a client is able to see.
2017-05-16Caverns: Remove unnecessary liquid excavationparamat
Also disable CavesRandomWalk at a safer distance from caverns. Excavating liquids in cavern code is unnecessary as in practice we are already successfully disabling the generation of liquid caves that could intersect with caverns and cause excessive amounts of spreading liquids in caverns. However to be safer this commit now disables liquid caves at a larger distance from caverns, to compensate for liquid caves being able to generate up to a mapblock beyond a mapchunk border. Not excavating liquids in cavern code also allows a feature i am working on in experimental new core mapgens, but also allows for more flexibility in future.
2017-05-16Fix a memleak pointed by @Zeno- in MeshUpdateQueueLoic Blot
This leak was introduced when added cache to MeshUpdateQueue and only occurs when leaving world.
2017-05-15Fix uninitalised variable in event.cpp (#5764)Zeno-
2017-05-15Add option to use neither node highlighting nor outliningezhh
2017-05-13No cursor lock when window inactive (#5754)SmallJoker
2017-05-13Limit properly the sound setting at updateSound runtime step (#5753)Loïc Blot
* Limit properly the sound setting at updateSound runtime step Fix #5026 * Add a comment
2017-05-13Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)Loïc Blot
* Move KeyList & InputHandler from game.h to client/inputhandler.h We have a header for inputs, move inputhandler class & related keylist object to it Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined * Pass clang-format on inputhandler.{cpp,h} (compatible)
2017-05-13Android build fixLoic Blot
2017-05-13Minor pause/escape menu improvements (#5751)red-001
- Split movement keys into separate entries. - Increase buffer size due to the above change. - Change capitalisation. - Remove code-style violating white spaces.
2017-05-11Rework escape/pause menu (#5719)red-001
* Rework escape/pause menu - Remove build information - Use current controls instead of default controls - Add information about the current server in place of the build information - Add text saying the game is paused to if in singleplayer mode. rework pause/escape menu * improve consistency + display server_name
2017-05-10Private nodemeta (#5702)sfan5
* Private node metadata that isn't sent to the client
2017-05-09Add cancel button to password change menu. (#5720)red-001
* Add cancel button to password change menu.
2017-05-09Revert custom player collision box and step height commitsparamat
These caused inability to pass through 2 node high spaces or step up onto slabs or steps when a new client connected to an older server.
2017-05-08read_schematic_replacements: ensure fields are strings (#5726)Loïc Blot
* read_schematic_replacements: ensure fields are strings add a type check before reading strings on read_schematic_replacements deserializer * throw LuaError instead of asserting the whole client
2017-05-08Custom step height: Fix implementationparamat
Recent commit 45ab62d6a3d90ab3b97aec88251a766cb5dd1899 had a coding error that made climbing out of water difficult due to an incorrect value of the step height when not 'touching ground'. It also incorrectly multiplied the custom stepheight by BS, resulting in being able to step-up 2 nodes if set to the default of 0.6, or even 0.3. Also the implementation was wrong because it customised the step height when not 'touching ground', this step height is for a slight rise when catching the edge of a node during a jump, and should always remain at 0.2 * BS.
2017-05-08Shaders: Remove unused water surface shaderparamat
Also remove hardcoded MTGame node. The 'water surface shader' was duplicated shader code in preparation for intended new water surface shaders. For development purposes the MTGame node 'default:water_source' had it's top tile assigned to 'water surface shader'. Due to shader duplication this commit does not cause any change to shader behaviour.