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2018-01-04Fix Wstringop-overflow warning from util/srp.cpp (#6855)you
2018-01-04[CSM] Don't load the IO library. (#6087)red-001
2018-01-03Fix crash on can_bypass_userlimit returning non-booleanrubenwardy
2018-01-03Mgv7 floatlands: Add exponent parameterparamat
2018-01-03Connected Nodeboxes: Add `disconnected` boxesThomas--S
2018-01-03Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead codeHybrid Dog
2018-01-03Tool getDigParams: Fix selecting the best fitting timeHybrid Dog
2018-01-01Add unittests on ActiveObject and BanManager class (#6866)Loïc Blot
2017-12-26Fix rounding error in g/set_node caused by truncation to floatrubenwardy
2017-12-26Add check to pause game on lost window focusrubenwardy
2017-12-26Line_of_sight: Improve using VoxelLineIteratorDániel Juhász
2017-12-25Fix dancing textnumber Zero
2017-12-25- Clear colors when reading property info.Rob Blanckaert
2017-12-22Fix undefined behaviour on getting pointer to data in empty vectornOOb3167
2017-12-21Fix wrong scrolling (#6809)Vitaliy
2017-12-17Allow 'default' parameter in 'settings:get_bool' functionJordan Irwin
2017-12-17Adjust default console heightEzhh
2017-12-16Fix items turning black (#6780)Vitaliy
2017-12-14Zoom: Add 'disabled by game or mod' messageparamat
2017-12-14Minimap messages: Improve 'disabled by server' messageparamat
2017-12-14Chat: Remove prompt history duplicates (#6762)SmallJoker
2017-12-14directiontables: Fix MSVC compiler error (#6785)adrido
2017-12-12Update light decoding table size (#6696)Vitaliy
2017-12-11CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot
2017-12-10F5 debug info: Add colons, use lowercase except for FPS and RTTThomasMonroe314
2017-12-10Damage: Remove damage ignore timerSmallJoker
2017-12-10Use std::vector instead of dynamic C-Array (#6744)adrido
2017-12-06Add an active object step time budget #6721Lars Hofhansl
2017-12-06Add coloured logs (#4549)you
2017-12-06Ensure no item stack is being held before crafting (#4779)Luis Cáceres
2017-12-04Use Irrlicht's mesh cache for animated meshes.Lars Hofhansl
2017-12-04Zoom: Set zoom FOV per-player using a player object propertyparamat
2017-12-03Optionally extend the active object in a players camera direction.Lars Hofhansl
2017-12-03Shut down mapgen threads before other shutdown tasks (#6689)raymoo
2017-12-01CAO/SAO: Nicer velocity-controlled, interpolated rotation property:SmallJoker
2017-11-29Turn off verbose info message introduced accidentally with ae9b1aaLars Hofhansl
2017-11-27F5 Debug info: More compact, return to 2 linesparamat
2017-11-27Hint at problematic code when logging deprecated callssfan5
2017-11-27Light curve: Add and tune mid boost gaussianparamat
2017-11-24Inventory: Restrict access from too far awaySmallJoker
2017-11-24Clearobjects: Send progress messages to terminal using actionstreamparamat
2017-11-19Stratum ore: Add option for a constant thickness stratumparamat
2017-11-18Fix mousewheel behaviour in textarea (#6641)shivajiva101
2017-11-18Fix dark liquids (#6621)Vitaliy
2017-11-17Biome dust node: Only place on 'walkable' cubic non-liquid drawtypesparamat
2017-11-17Load files from subfolders in texturepacksnumber Zero
2017-11-15Allow zoom to actually show more data.Lars Hofhansl
2017-11-14Fix item and wield meshes (#6596)Vitaliy
2017-11-14PlayerSAO damage: Update to cope with variable player heightsparamat
2017-11-08Move files to subdirectories (#6599)Vitaliy