Age | Commit message (Expand) | Author |
2018-02-15 | Render copyright notice: Fix name spelling (#7042) | Vitaliy |
2018-02-15 | Add `on_auth_fail` callback (#7039) | red-001 |
2018-02-13 | Dungeons: Avoid generation in multiple liquid nodes and 'airlike' | paramat |
2018-02-11 | map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanup | Loic Blot |
2018-02-10 | Node definition manager refactor (#7016) | Dániel Juhász |
2018-02-10 | Position entity nametags relative to selection-box (#7031) | stujones11 |
2018-02-09 | Fix 'Change Keys' menu crash caused by 501f936 | SmallJoker |
2018-02-08 | Switch F3 to use 'enable_fog' setting | ThomasMonroe314 |
2018-02-08 | Include alpha channel reference in MaterialTypeParam | stujones11 |
2018-02-08 | Move `setlocale` from Lua to C++. | red-001 |
2018-02-08 | Add main_menu_style setting | PorygonZRocks |
2018-02-04 | Make hud_get return aligment, offset and size. (#7006) | lisacvuk |
2018-02-04 | Remove unused light updating code | Dániel Juhász |
2018-02-02 | Refine movement anticheat again (#7004) | sfan5 |
2018-01-30 | Fix liquid bottoms not being rendered | number Zero |
2018-01-30 | Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958) | Loïc Blot |
2018-01-28 | Apply physics overrides correctly during anticheat calculations (#6970) | sfan5 |
2018-01-26 | [CSM] HUD Fix not updating server HUDs caused by 4f688d5 | SmallJoker |
2018-01-26 | Fix issues with earlier CSM HUD commit (#6940) | red-001 |
2018-01-23 | Disable fall damage when "immortal" group set (#6946) | lisacvuk |
2018-01-23 | CSM: Remove screenshot API | red-001 |
2018-01-22 | [CSM] Don't Load the package library (#6944) | red-001 |
2018-01-21 | Change include from "cmake_config.h" to "config.h" | Wayward One |
2018-01-21 | [CSM] Remove `on_connect` callback (#6941) | red-001 |
2018-01-20 | [CSM] Add functions to create particles and particlespawners. (#6072) | red-001 |
2018-01-20 | Game refactor [4/X]: keycache is now owned by InputHandler | Loic Blot |
2018-01-20 | Game refactor [3/X]: Move keycache to inputhandler | Loic Blot |
2018-01-20 | Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, ... | Loic Blot |
2018-01-20 | Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ... | Loic Blot |
2018-01-20 | [CSM] Add basic HUD manipulation. (#6067) | red-001 |
2018-01-16 | Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs | paramat |
2018-01-16 | Load a texturepack from the 'textures' subfolder of a game | red-001 |
2018-01-15 | Mapgen folder: Update and improve copyright information of files | paramat |
2018-01-13 | Registration confirmation dialog: Fix grammar | Muhammad Rifqi Priyo Susanto |
2018-01-13 | Add confirmation on new player registration (#6849) | Muhammad Rifqi Priyo Susanto |
2018-01-12 | Revert "Add an active object step time budget #6721" | Lars Hofhansl |
2018-01-12 | Forget to fix non freetype build in StaticText | Loic Blot |
2018-01-12 | Fix ambient occlusion and dark lines at mapblock borders | number Zero |
2018-01-09 | Fix off-by-one in log output line length (#6896) | Pedro Gimeno |
2018-01-08 | Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice() | Pedro Gimeno |
2018-01-07 | Fix naming conventions of noise userdata | rubenwardy |
2018-01-05 | Don't recalculate statustext initial color everytime & review fixes | Loic Blot |
2018-01-05 | GameUI refactor (part 7/7): Finish to include profiler things to GameUI | Loic Blot |
2018-01-05 | GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimpl... | Loic Blot |
2018-01-05 | GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class | Loic Blot |
2018-01-05 | GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga... | Loic Blot |
2018-01-05 | GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in... | Loic Blot |
2018-01-05 | GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St... | Loic Blot |
2018-01-05 | GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI | Loic Blot |
2018-01-05 | Biomes: Add vertical biome blend (#6853) | Paramat |