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Age
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Author
2011-07-16
Attempt to fix a problem with the factory mappings of objects residing in ↵
Perttu Ahola
different source files than the prototype objects that fill them in
2011-07-02
initial steps in doing content type extension
Perttu Ahola
2011-07-01
made screen go slightly blue when underwater
Perttu Ahola
2011-07-01
Fixed objects being sometimes not able to be stored statically in a block ↵
Perttu Ahola
when block has been unloaded
2011-06-27
tried to fix block selection in map rendering a bit
Perttu Ahola
2011-06-27
fixed bug in inventory textures caused from better handling of unknown blocks
Perttu Ahola
2011-06-27
updated minetest.conf.example and changed client_unload_unused_data_timeout ↵
Perttu Ahola
default to 600
2011-06-27
better handling of unknown blocks on client
Perttu Ahola
2011-06-27
updated to-do list
Perttu Ahola
2011-06-27
made dtime jitter compare value and fps calculation a bit faster changing
Perttu Ahola
2011-06-27
map unloading is now a whole lot better
Perttu Ahola
2011-06-26
fixed block unloading from memory (a better fix coming next)
Perttu Ahola
2011-06-26
Made the initial loading screen slightly more alive
Perttu Ahola
2011-06-26
added screenshot key F12 (from spongie)
Perttu Ahola
2011-06-26
Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongie
Perttu Ahola
2011-06-26
changed one "if" to "else if" in content_mapblock.cpp
Perttu Ahola
2011-06-26
reorganized stuff
Perttu Ahola
2011-06-26
tuned mapgen
Perttu Ahola
2011-06-26
changed water color in farmesh
Perttu Ahola
2011-06-26
updated noise stuff
Perttu Ahola
2011-06-26
reorganized a lot of stuff and modified mapgen and objects slightly while ↵
Perttu Ahola
doing it
2011-06-26
improved player fall damage detection
Perttu Ahola
2011-06-26
added and commented out some debug output
Perttu Ahola
2011-06-26
even more code refactoring
Perttu Ahola
2011-06-26
more reorganizing of map code
Perttu Ahola
2011-06-26
cleaned map stuff
Perttu Ahola
2011-06-25
moved mapgen stuff around abit
Perttu Ahola
2011-06-25
moved map generator to separate source files
Perttu Ahola
2011-06-25
mapgen stuff
Perttu Ahola
2011-06-25
added correct data to new images, added comments in main.cpp
Perttu Ahola
2011-06-25
New map generator added (and SQLite, messed up the commits at that time...) ↵
Perttu Ahola
(import from temporary git repo)
2011-06-23
disabled farmesh in default settings
Perttu Ahola
2011-06-22
fixed servermain.cpp lacking filesys.h
Perttu Ahola
2011-06-20
path_userdata is now created before potentially creating debug.txt in there
Perttu Ahola
2011-06-20
moved the mac include in porting.cpp out of namespace
Perttu Ahola
2011-06-19
fixed a segfault in case of wrong input from network on the server (reported ↵
Perttu Ahola
by spongie)
2011-06-18
Modified the mesh update thread's sleep time to speed it up (it was way too ↵
Perttu Ahola
high)
2011-06-18
Documentation update
Perttu Ahola
2011-06-18
Hand-picked Mac OSX cursor and bundle path fixes from ↵
Perttu Ahola
https://bitbucket.org/toabi/minetest-mac
2011-06-18
Changed MapBlockObjects to be never written anymore. Incremented version number.
Perttu Ahola
2011-06-18
comment update
Perttu Ahola
2011-06-18
farmesh render range is now dynamic
Perttu Ahola
2011-06-18
fixed tree placement in farmesh
Perttu Ahola
2011-06-18
farmesh is now usable.
Perttu Ahola
2011-06-18
modified health bar a bit
Perttu Ahola
2011-06-18
enabled word wrap in chat
Perttu Ahola
2011-06-18
fixed wrong furnace menu layout
Perttu Ahola
2011-06-18
merged Mac OSX build fix from minetest-delta
Perttu Ahola
2011-06-18
removed furnace menu because it is not needed anymore
Perttu Ahola
2011-06-18
separated inventory-related game content to content_inventory.{h,cpp}
Perttu Ahola
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