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2023-01-09Remove mapblock cache for mesh generation. (#13124)x2048
Reduces memory consumption and improves performance
2023-01-08Fix crash on Android with IrrlichtMt9 (#13123)ROllerozxa
Caused by mouse control
2023-01-08Clamp player wieldindex when processing hotbar item selection (#13098)iliekprogrammar
2023-01-07Report collisionMoveSimple for client and server. (#13105)lhofhansl
2023-01-06Remove old rollback migration code (#13082)ROllerozxa
2023-01-06Add dynamic exposure correction (#12959)x2048
* Add uniform for frame delta time * Adjust exposure in logarithmic (EV) space * Add network support and LUA API * Add testing mod
2023-01-06Occlusion culling algorithm based on recursive descend (#13104)x2048
Co-authored-by: DS <vorunbekannt75@web.de>
2023-01-05Use consistent optimization flags for *BSDsfan5
This was added for seemingly no reason in c410e9182d322a8c095ef94fbadf4d8f541e6b98 (2014)
2022-12-27Use multiple threads for mesh generation (#13062)x2048
Co-authored-by: sfan5 <sfan5@live.de>
2022-12-26Lua API: Document shader dependencies of set_lighting() (#13079)SmallJoker
2022-12-25Allow saturation to be controlled by the server. (#13075)lhofhansl
2022-12-25Fully remove pageflip 3D mode (#13074)ROllerozxa
2022-12-24Fix progress bar look on HiDPI displays (#13055)Jean-Patrick Guerrero
2022-12-24Store `MapEditEvent` blocks in a vector (#13071)Jude Melton-Houghton
2022-12-24Add callback on_mapblocks_changedJude Melton-Houghton
2022-12-24Make MapEditEvent more completeJude Melton-Houghton
SetBlocksNotSent is no longer used.
2022-12-24Set and unset relative mouse mode where necessary (#12636)ndren
* Set and unset relative mouse mode where necessary Co-authored-by: sfan5 <sfan5@live.de>
2022-12-15Use a Lua error handler that calls tostring (#11913)Jude Melton-Houghton
2022-12-12Fix `plantlike_rooted` world-aligned node base textures (#12994)Jude Melton-Houghton
Co-authored-by: Wuzzy <Wuzzy@disroot.org>
2022-12-10Update minetest.conf.exampleupdatepo.sh
2022-12-10Prevent air acceleration with 0 jump speed (#13036)Jude Melton-Houghton
2022-12-10Avoid out-of-bounds memory access in attached node placement prediction (#13038)Jude Melton-Houghton
2022-12-04Expose dtime_s to LBM handlersfan5
2022-12-03Add `minetest.get_mapgen_edges` (#12999)Jude Melton-Houghton
2022-11-30Remove shader caching hack. (#12991)lhofhansl
2022-11-30Android: Segmentation fault fix, PendingIntent flag, and other fixes (#12960)Muhammad Rifqi Priyo Susanto
* Android: Segmentation fault fix, PendingIntent flag, and other fixes - Information about the crosshair is sent after camera initialization. - Since API 31, PendingIntent requires mutability flag. - super (class) is called in onRequestPermissionsResult(). - GameActivity suppresses "unused" warning since most of its methods are called from native code. - Non-null safety is added for nullable function calls. - Warning/error logging is added for various function calls' return value. * Move utility functions into Utils.java - Some nullable functions are changed to be non-null functions. - Some null checking outside it is removed. - More annotations are added to functions and parameters.
2022-11-30Handle num lock in chat (#12984)Jude Melton-Houghton
2022-11-28Wrap debug text on screen (#12978)Jude Melton-Houghton
2022-11-28Add `minetest.get_game_info` and allow reading `game.conf` (#12989)Jude Melton-Houghton
Co-authored-by: sfan5 <sfan5@live.de>
2022-11-27Abort active ABM iteration when content changes (#12998)Jude Melton-Houghton
2022-11-26Virtual joystick: Use s32 when using m_screensize as a subtrahend (#12814)Muhammad Rifqi Priyo Susanto
If still uses u32, m_screensize will yield a big value (underflow) when used as a subtrahend. ETIE_MOVED is allowed to be run if joystick's ID is available and virtual joystick is fixed. Add .0f for some float values.
2022-11-25Fix touchscreen crash due to missing rangeselectsavilli
2022-11-24Remove unnecessary bool return typesJude Melton-Houghton
2022-11-24Rename "mod metadata" to "mod storage" everywhereJude Melton-Houghton
2022-11-24Deprecate special handling of `${key}` syntax in metadata values (#12970)Jude Melton-Houghton
2022-11-24Add support for attached facedir/4dir nodes (#11432)Wuzzy
2022-11-23Fix entity visiblity in bright artificial light (#12906)x2048
2022-11-23avoid clearChildAttachments iterator invalidation (#12987)Jude Melton-Houghton
2022-11-23Fix reading schematics after their resolution (#12985)Jude Melton-Houghton
2022-11-21Check specific outputs for isatty (#12980)Jude Melton-Houghton
2022-11-20Avoid shadow flicker at certain angles (#12961)x2048
Change the way look direction and camera position are quantized when calculating light frustum
2022-11-20Object selection: Improve distance checks (#12974)DS
2022-11-18Add configurable saturation (#12865)lhofhansl
* Add configurable saturation Co-authored-by: Pevernow <3450354617@qq.com> Co-authored-by: x2048 <codeforsmile@gmail.com> Author: Lars <larsh@apache.org>
2022-11-15set_nametag_attributes: don't reset nametags if text param is not touchedRiceball LEE
fixes #12901
2022-11-15game.conf: Add setting to use volatile a map backend (#12956)SmallJoker
2022-11-15Add MetaDataRef:get_keys (#12841)Jude Melton-Houghton
2022-11-10Reduce active mgmt interval for a bit when a player joins. (#12925)lhofhansl
2022-11-10Add PostgreSQL helper pg_to_stringJude Melton-Houghton
2022-11-10Add mod storage PostgreSQL backendJude Melton-Houghton
2022-11-10Improve testListModsJude Melton-Houghton