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2011-07-19+ fake shading for the volumetric cloudsNils Dagsson Moskopp
2011-07-18+ volumetric clouds (thanks teddydestodes)Nils Dagsson Moskopp
2011-07-18final fixes to liquid flow, works now as intendedFelix Krause
2011-07-18fixes to liquid transformationFelix Krause
2011-07-18fixed refactoring issues // slowed down water flow a bitFelix Krause
* liquid flow no longer does random things when transformed * if a flowi ng liquid node doesn't have a solid block as neighbor, its spread distan ce is shortened by 1
2011-07-18* refactored liquid transformation code (has some flaws)Felix Krause
Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits. This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
2011-07-17* changed GUI to indicate Minetest ΔNils Dagsson Moskopp
2011-07-16Merge remote-tracking branch 'origin/upstream'Nils Dagsson Moskopp
2011-07-16Attempt to fix a problem with the factory mappings of objects residing in ↵Perttu Ahola
different source files than the prototype objects that fill them in
2011-07-15* fix automerge regressionNils Dagsson Moskopp
2011-07-15* regression fix, clay occurs again nowNils Dagsson Moskopp
2011-07-15* possibly nicer treesNils Dagsson Moskopp
2011-07-14Merge branch 'upstream/master'Nils Dagsson Moskopp
Conflicts: data/oerkki1.png src/client.cpp
2011-07-14* possibly improved water flow, by flyx86Nils Dagsson Moskopp
- When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air) - Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes - If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
2011-07-13* possible fix for large cubic holes in mapNils Dagsson Moskopp
2011-07-13* slightly different values for 3d perlin noiseNils Dagsson Moskopp
2011-07-13* regression fix, papyrus should appear again nowNils Dagsson Moskopp
2011-07-11+ farmesh config optionsJiří Procházka
2011-07-02initial steps in doing content type extensionPerttu Ahola
2011-07-01made screen go slightly blue when underwaterPerttu Ahola
2011-07-01Fixed objects being sometimes not able to be stored statically in a block ↵Perttu Ahola
when block has been unloaded
2011-06-27tried to fix block selection in map rendering a bitPerttu Ahola
2011-06-27fixed bug in inventory textures caused from better handling of unknown blocksPerttu Ahola
2011-06-27updated minetest.conf.example and changed client_unload_unused_data_timeout ↵Perttu Ahola
default to 600
2011-06-27better handling of unknown blocks on clientPerttu Ahola
2011-06-27updated to-do listPerttu Ahola
2011-06-27made dtime jitter compare value and fps calculation a bit faster changingPerttu Ahola
2011-06-27map unloading is now a whole lot betterPerttu Ahola
2011-06-26fixed block unloading from memory (a better fix coming next)Perttu Ahola
2011-06-26Made the initial loading screen slightly more alivePerttu Ahola
2011-06-26added screenshot key F12 (from spongie)Perttu Ahola
2011-06-26Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongiePerttu Ahola
2011-06-26changed one "if" to "else if" in content_mapblock.cppPerttu Ahola
2011-06-26reorganized stuffPerttu Ahola
2011-06-26tuned mapgenPerttu Ahola
2011-06-26changed water color in farmeshPerttu Ahola
2011-06-26updated noise stuffPerttu Ahola
2011-06-26reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola
doing it
2011-06-26improved player fall damage detectionPerttu Ahola
2011-06-26backported cactus, papyrus and claySebastian Rühl
2011-06-26small fixSebastian Rühl
2011-06-26Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git ↵Sebastian Rühl
into upstream_merge Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
2011-06-26added and commented out some debug outputPerttu Ahola
2011-06-26even more code refactoringPerttu Ahola
2011-06-26more reorganizing of map codePerttu Ahola
2011-06-26cleaned map stuffPerttu Ahola
2011-06-25moved mapgen stuff around abitPerttu Ahola
2011-06-25moved map generator to separate source filesPerttu Ahola
2011-06-25mapgen stuffPerttu Ahola
2011-06-25added correct data to new images, added comments in main.cppPerttu Ahola