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AgeCommit message (Expand)Author
2022-02-08Increase max objects per block defaults (#12055)Lars Müller
2022-02-08Remove awful Mingw32 workaroundssfan5
2022-02-08Send HUD flags only if changedLars Müller
2022-02-04Fix broken server startup if curl is disabled (#12046)sfan5
2022-02-04Fix types of get_mapgen_setting_noiseparams (#12025)Lars Müller
2022-02-03Clean up ClientInterface lockingJude Melton-Houghton
2022-01-31Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)rubenwardy
2022-01-31Fix builtin statbar backgroundsLars Mueller
2022-01-30Use virtual paths to specify exact mod to enable (#11784)rubenwardy
2022-01-30Add another very awful workaround to prevent a crash on Mingw32sfan5
2022-01-30Get rid of `basic_debug` last minutesfan5
2022-01-30Abort raycasts that go out-of-bounds (#12006)sfan5
2022-01-30Get rid of empty test filesfan5
2022-01-30Raise max mapgen limit constant to align with mapblock sizesfan5
2022-01-29Disable dynamic shadows for the 5.5.0 releaseSmallJoker
2022-01-28Get rid of legacy workaround in SQLite backendsfan5
2022-01-28Add game name to server status stringsfan5
2022-01-27Request execution on dedicated GPU on Windowssfan5
2022-01-27Enable high-res timers on Windowssfan5
2022-01-27Rework drawtime and related timekeeping code to use microsecondssfan5
2022-01-27Automatically migrate client mod storage (#11960)Jude Melton-Houghton
2022-01-27Define control(bits) as "unset" for entities (#11995)Lars Müller
2022-01-25Update example config and translation .cppupdatepo.sh
2022-01-23Cancel emerge callbacks on shutdownJude Melton-Houghton
2022-01-23Bump formspec version (#11980)Vincent Robinson
2022-01-22Fix consistency of sky sun/moon texture behavioursfan5
2022-01-22Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy
2022-01-19Fix local animation not instantly updating after being setsfan5
2022-01-17Optimize folder handling in 'files' mod storage backendsfan5
2022-01-16Reset override material in anaglyphDmitry Kostenko
2022-01-15Give the ASCII console splash a faceliftAlex
2022-01-15Minor improvements to Lua sandboxsfan5
2022-01-15Improve situation around race condition with dynamic_add_media during client ...sfan5
2022-01-15Don't call on_dieplayer callback two times (#11874)savilli
2022-01-12Fix NodeDef backwards compatibility to 5.3.0 (#11942)SmallJoker
2022-01-09Mainmenu game-related changes (#11887)sfan5
2022-01-09Formspec: Fix bgcolor and set_focus checksSmallJoker
2022-01-09Restore pass-through of direction keys (#11924)sfan5
2022-01-08Fully remove bitmap font support (#11863)sfan5
2022-01-07Use a database for mod storage (#11763)Jude Melton-Houghton
2022-01-06Fix damage wraparound if very high damage (#11872)Wuzzy
2022-01-04Base formspec coordinate size on padded screensizeVincent Robinson
2022-01-04Inventory: Add ServerEnv checks for calls during script initSmallJoker
2022-01-02Cap damage overlay duration to 1 second (#11871)Wuzzy
2022-01-02Recalculate normals before adding mesh to the scenex2048
2022-01-01Print announce error response (#11878)ShadowNinja
2021-12-30Add padding[] element to formspecs (#11821)Vincent Robinson
2021-12-30Improve TTF support for pixel-style fonts (#11848)Vincent Robinson
2021-12-29Formspec: Unify argument checks (#11851)SmallJoker
2021-12-29Socket-related cleanupssfan5