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Commit message (
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Author
2022-02-08
Increase max objects per block defaults (#12055)
Lars Müller
2022-02-08
Remove awful Mingw32 workarounds
sfan5
2022-02-08
Send HUD flags only if changed
Lars Müller
2022-02-04
Fix broken server startup if curl is disabled (#12046)
sfan5
2022-02-04
Fix types of get_mapgen_setting_noiseparams (#12025)
Lars Müller
2022-02-03
Clean up ClientInterface locking
Jude Melton-Houghton
2022-01-31
Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)
rubenwardy
2022-01-31
Fix builtin statbar backgrounds
Lars Mueller
2022-01-30
Use virtual paths to specify exact mod to enable (#11784)
rubenwardy
2022-01-30
Add another very awful workaround to prevent a crash on Mingw32
sfan5
2022-01-30
Get rid of `basic_debug` last minute
sfan5
2022-01-30
Abort raycasts that go out-of-bounds (#12006)
sfan5
2022-01-30
Get rid of empty test file
sfan5
2022-01-30
Raise max mapgen limit constant to align with mapblock size
sfan5
2022-01-29
Disable dynamic shadows for the 5.5.0 release
SmallJoker
2022-01-28
Get rid of legacy workaround in SQLite backend
sfan5
2022-01-28
Add game name to server status string
sfan5
2022-01-27
Request execution on dedicated GPU on Windows
sfan5
2022-01-27
Enable high-res timers on Windows
sfan5
2022-01-27
Rework drawtime and related timekeeping code to use microseconds
sfan5
2022-01-27
Automatically migrate client mod storage (#11960)
Jude Melton-Houghton
2022-01-27
Define control(bits) as "unset" for entities (#11995)
Lars Müller
2022-01-25
Update example config and translation .cpp
updatepo.sh
2022-01-23
Cancel emerge callbacks on shutdown
Jude Melton-Houghton
2022-01-23
Bump formspec version (#11980)
Vincent Robinson
2022-01-22
Fix consistency of sky sun/moon texture behaviour
sfan5
2022-01-22
Allow resetting celestial vault elements by leaving its arguments empty (#11922)
Zughy
2022-01-19
Fix local animation not instantly updating after being set
sfan5
2022-01-17
Optimize folder handling in 'files' mod storage backend
sfan5
2022-01-16
Reset override material in anaglyph
Dmitry Kostenko
2022-01-15
Give the ASCII console splash a facelift
Alex
2022-01-15
Minor improvements to Lua sandbox
sfan5
2022-01-15
Improve situation around race condition with dynamic_add_media during client ...
sfan5
2022-01-15
Don't call on_dieplayer callback two times (#11874)
savilli
2022-01-12
Fix NodeDef backwards compatibility to 5.3.0 (#11942)
SmallJoker
2022-01-09
Mainmenu game-related changes (#11887)
sfan5
2022-01-09
Formspec: Fix bgcolor and set_focus checks
SmallJoker
2022-01-09
Restore pass-through of direction keys (#11924)
sfan5
2022-01-08
Fully remove bitmap font support (#11863)
sfan5
2022-01-07
Use a database for mod storage (#11763)
Jude Melton-Houghton
2022-01-06
Fix damage wraparound if very high damage (#11872)
Wuzzy
2022-01-04
Base formspec coordinate size on padded screensize
Vincent Robinson
2022-01-04
Inventory: Add ServerEnv checks for calls during script init
SmallJoker
2022-01-02
Cap damage overlay duration to 1 second (#11871)
Wuzzy
2022-01-02
Recalculate normals before adding mesh to the scene
x2048
2022-01-01
Print announce error response (#11878)
ShadowNinja
2021-12-30
Add padding[] element to formspecs (#11821)
Vincent Robinson
2021-12-30
Improve TTF support for pixel-style fonts (#11848)
Vincent Robinson
2021-12-29
Formspec: Unify argument checks (#11851)
SmallJoker
2021-12-29
Socket-related cleanups
sfan5
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