index
:
minetest.git
clamp
dual_wielding
find_nodes_in_area
handswap_keybind
hud_font_style
itemmeta_restrictions
mirror_hands
physics
serversoundpack
stencil_shadows
wield_animation
lizzy's patches for luanti
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
Age
Commit message (
Collapse
)
Author
2013-05-16
Dont drop fonts with ENABLE_FREETYPE=0
PilzAdam
2013-05-14
Fix memory leak in run_tests()
PilzAdam
2013-05-13
Add mouse_sensitivity option
Esteban I. Ruiz Moreno
2013-05-13
Add progress bar to item visuals preloading
Zeg9
2013-05-13
Only use game filter in singleplayer tab; use menu_{background, overlay, ↵
PilzAdam
header, footer}.png for other tabs
2013-05-12
Fix double free in createExtrudedMesh, reported by ptitSeb
Kahrl
2013-05-11
Add code to play main_menu.ogg in main menu
RealBadAngel
2013-05-10
Clear custom player HUDs when emerging players. Fixes #711.
Aaron Suen
2013-05-11
Fix memory leak: remove InventoryAction after sending and applying
PilzAdam
2013-05-10
Fix memory leaks: delete font in main and GUIChatConsole
PilzAdam
2013-05-10
Fix memory leak by dropping sky
PilzAdam
2013-05-10
Add clouds to all loading screens and better progress handling
Zeg9
2013-05-10
Fix gettext memory leaks
sapier
2013-05-09
Really fix itemdef memory leak
sapier
2013-05-09
Add --videomodes option to show available video modes
Kahrl
2013-05-09
Drop IrrlichtDevice when running --speedtests
Kahrl
2013-05-08
Fix world selection a bit (also fixes a main menu segfault)
Kahrl
2013-05-08
Add progress bar and clouds to loading screen
Zeg9
2013-05-07
Update default controls in README and pause menu
PilzAdam
2013-05-06
Fix shader license headers to be LGPL
Brent Hull
2013-05-06
Remove 'Meshbuffer ran out of indices' limitation
Kahrl
2013-05-06
fix static data not beeing stored correctly on deactivation
sapier
2013-05-04
Add header.png and footer.png support for games, and support texture packs ↵
Perttu Ahola
via <gameid>_menu_<background/overlay/header/footer>.png
2013-05-04
Fix favorite Server List on Windows
Sfan5
2013-05-04
Fix documentation for HUD commands in protocol
PilzAdam
2013-05-03
Optional dependencies and properly handle mod name conflicts again
Kahrl
2013-05-03
Don't predict placement of nodes if they would replace a non buildable_to node
ShadowNinja
2013-05-03
Predict wallmounted param2 during node placement prediction.
Kahrl
Also clean up the_game a bit: move node placement prediction to a separate function.
2013-05-03
Server: force block send of pointed_pos_under after predicted node place
Kahrl
2013-05-02
Use DIR_DELIM instead of / in file paths
PilzAdam
2013-05-02
Show game name instead of game ID of selected game
PilzAdam
2013-05-02
Switch menu to game selected in world creation dialog
Perttu Ahola
2013-05-02
Pre-select current game in world creation dialog
Perttu Ahola
2013-05-02
Filter worlds by selected game
Perttu Ahola
2013-05-02
Get menu background image from selected game
Perttu Ahola
2013-05-01
Move sfan5 to core devs
PilzAdam
2013-04-28
Fix itemdef drop on NULL texture
kwolekr
2013-04-27
Enhance caves for mgv7, add ravines
kwolekr
2013-04-25
Minor hud.cpp cleanup
kwolekr
2013-04-25
Ability to change the crosshair using textures
Esteban I. Ruiz Moreno
2013-04-25
Generalize hud_builtin_enable into hud_set_flags
kwolekr
2013-04-25
Tune finite liquids, indev huge caves
proller
2013-04-25
Fix serverlist on -DRUN_IN_PLACE=0 (use path_user instead of path_share)
Zeg9
2013-04-25
Move player collisionbox to player class
sapier
2013-04-25
kahrl is back
PilzAdam
2013-04-25
Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED
Perttu Ahola
2013-04-24
Improve getFree*ActiveObjectId to reduce common case cpu usage drasticaly
sapier
2013-04-24
Add new drawtype GLASSLIKE_FRAMED
RealBadAngel
2013-04-24
Added support to disable built-in HUD elements
Diego Martínez
2013-04-23
Fixes possible crash when using hud_change with "align" or "offset"
Diego Martínez
[prev]
[next]