Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-20 | Put torch/signlike node on floor if no paramtype2 (#11074) | Wuzzy | |
2021-04-20 | Add a key to toggle map block bounds (#11172) | Seth Traverse | |
It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled. | |||
2021-04-18 | GLES fixes (#11205) | sfan5 | |
* Consistently set float precision for GLES * Enable DPI scaling on Windows+GLES | |||
2021-04-18 | Isolate library tables between sandbox and insecure env | sfan5 | |
2021-04-16 | Fix ignored OpenGLES2 include path and cmake warning | sfan5 | |
2021-04-13 | Attachments: Avoid data loss caused by set_attach() in callbacks (#11181) | SmallJoker | |
2021-04-11 | Buildbot changes to allow out-of-tree builds (#11180) | sfan5 | |
* Do proper out-of-tree builds with buildbot * Don't write to bin/ for cross builds * This allows safely building multiple builds from the same source dir, e.g. with the buildbot. * Disable Gettext (by default) and Freetype (entirely) for server builds | |||
2021-04-11 | Modifying fall damage via armor group (#11080) | Wuzzy | |
Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group. | |||
2021-04-09 | Fix server favorites not saving when client/serverlist/ doesn't exist ↵ | sfan5 | |
already (#11152) | |||
2021-04-09 | Don't reseed stars when changing star count | Wuzzy | |
2021-04-05 | Make edit boxes respond to string input (IME) (#11156) | yw05 | |
Make edit boxes respond to string input events (introduced in minetest/irrlicht#23) that are usually triggered by entering text with an IME. | |||
2021-04-05 | Don't apply connection timeout limit to locally hosted servers | sfan5 | |
fixes #11085 | |||
2021-04-05 | Game: Scale damage flash to max HP | SmallJoker | |
The flash intensity is calculated proportionally to the maximal HP. | |||
2021-04-05 | Reserve vectors before pushing and other code quality changes (#11161) | sfan5 | |
2021-04-02 | CGUITTFont optimizations (#11136) | sfan5 | |
2021-04-02 | Sort out cURL timeouts and increase default | sfan5 | |
2021-03-31 | Irrlicht support code maintenance | sfan5 | |
2021-03-30 | Draw items as 2D images (instead of meshes) when possible | sfan5 | |
2021-03-30 | Block & report player self-interaction (#11137) | Lars Müller | |
2021-03-30 | Consistent title bar + render information in mainmenu (#10764) | SmallJoker | |
2021-03-30 | Fix wield image of plantlike_rooted (#11067) | Wuzzy | |
2021-03-30 | Degrotate support for mesh nodes (#7840) | Vitaliy | |
2021-03-29 | Replace fallback font nonsense with automatic per-glyph fallback (#11084) | sfan5 | |
2021-03-26 | Drop irrUString from MT, it's owned by irrlicht now | Loic Blot | |
2021-03-23 | Fix attached-to-object sounds having a higher reference distance | Desour | |
2021-03-23 | Fix broken `BiomeGen` abstraction (#11107) | sfan5 | |
2021-03-21 | Fix segfault for model[] without animation speed | Jean-Patrick Guerrero | |
2021-03-21 | Restore minimal normal texture support (for minimap shading) | Vitaliy | |
2021-03-20 | Serialize tool capabilities JSON without whitespace | sfan5 | |
fixes #11087 | |||
2021-03-20 | Schematic: Properly deal with before/after node resolving and document (#11011) | SmallJoker | |
This fixes an out-of-bounds index access when the node resolver was already applied to the schematic (i.e. biome decoration). Also improves the handling of the two cases: prior node resolving (m_nodenames), and after node resolving (manual lookup) | |||
2021-03-19 | Check for duplicate login in TOSERVER_INIT handler (#11017) | Elias Fleckenstein | |
i.e. checks for duplicate logins before sending all media data to the client. | |||
2021-03-19 | Scale mouse/joystick sensitivity depending on FOV (#11007) | Elias Åström | |
2021-03-19 | Drop old text input workarounds (#11089) | sfan5 | |
* Drop unused intlGUIEditBox * Drop unnecessary Linux text input workarounds | |||
2021-03-16 | GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls | Jean-Patrick Guerrero | |
2021-03-16 | Fix deprecated calls with Irrlicht 1.9 | Jean-Patrick Guerrero | |
2021-03-16 | Tweak duration_to_string formatting | Wuzzy | |
2021-03-12 | Enable Irrlicht debug logging with --trace | sfan5 | |
2021-03-12 | Avoid unnecessary copies during media/mesh loading | sfan5 | |
2021-03-12 | Handle mesh load failure without crashing | sfan5 | |
2021-03-12 | Clean up cmake DLL installation and other minor things | sfan5 | |
2021-03-09 | Switch Irrlicht dependency to our own fork | sfan5 | |
-> https://github.com/minetest/irrlicht | |||
2021-03-09 | Restore Irrlicht 1.9 support | sfan5 | |
2021-03-09 | Use place_param2 client-side for item appearance & prediction (#11024) | sfan5 | |
2021-03-07 | Protect dropping from far node inventories | SmallJoker | |
Also changes if/if to switch/case | |||
2021-03-07 | Protect per-player detached inventory actions | SmallJoker | |
2021-03-06 | Clean up ClientEvent hudadd/hudchange internals | sfan5 | |
2021-03-06 | Fix function override warnings in mg_ore.h | sfan5 | |
2021-03-05 | Pause animations while game is paused (#10658) | Vitaliy | |
Pauses all mesh animations while game is paused. | |||
2021-03-05 | Translate builtin (#10693) | Wuzzy | |
This PR is the second attempt to translate builtin. Server-sent translation files can be added to `builtin/locale/`, whereas client-side translations depend on gettext. | |||
2021-03-04 | Protect mg_name and mg_flags from being set by Lua (#11010) | sfan5 | |