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2015-04-29Fix MSVC compatibilitykwolekr
2015-04-29Tests: Add random unittestskwolekr
2015-04-27Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan5
2015-04-27Revert "Only lowercase project name at compile time"sfan5
2015-04-27Noise: Fix PcgRandom::randNormalDist() when range contains negative numberskwolekr
2015-04-27Replace PRNG assertions with PrngExceptionkwolekr
2015-04-26Remove craftdef serialisationest31
2015-04-26Craftdef refactorest31
2015-04-26Tests: Modularize unit testingkwolekr
2015-04-26Fix fast leaves with texture_clean_transparent enabled.Aaron Suen
2015-04-26Fix player pitch and yaw not being set properlyKevin Ott
2015-04-24Remove unused variable Client::m_active_blocksnerzhul
2015-04-23DecoSchematic: Fix missing trees in rough terrainparamat
2015-04-22Protocol 25: wstring -> string for custom access denial reasonsest31
2015-04-22Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...nerzhul
2015-04-22Fix crash on startup (Windows)SmallJoker
2015-04-21Only lowercase project name at compile timeShadowNinja
2015-04-21Revert "m_active_object_messages is used like a queue. Use std::queue instead...kwolekr
2015-04-21m_active_object_messages is used like a queue. Use std::queue instead of std:...Loic Blot
2015-04-21Noise: Add noise unittestskwolekr
2015-04-20Fix sign-compare compiler warnings in mg_ore.cppShadowNinja
2015-04-20Fix mod store ratingShadowNinja
2015-04-20Ore: Add biomes parameterkwolekr
2015-04-20Fix build on OS X (Thanks neoascetic)kwolekr
2015-04-19Add 'persistence' alias for Lua noiseparams and validate more vector parameterskwolekr
2015-04-19Noise: Correct noise objects created with invalid dimensionskwolekr
2015-04-19Porting: Refactor initalizePaths()kwolekr
2015-04-19Disable connection timeout for singleplayer and server tabsest31
2015-04-19Biome API: Add biome-specific river waterparamat
2015-04-18fix infinite spawnersobneq
2015-04-17Schematics: Fix core.schematic_create()kwolekr
2015-04-1710s timeout when connecting to serverSmallJoker
2015-04-17Fix build since: "Remove referenced schematics from Decorations on clear"est31
2015-04-17Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safetykwolekr
2015-04-17Schematics: Remove referenced schematics from Decorations on clearkwolekr
2015-04-17Refactor around translatePasswordest31
2015-04-16Biomes: Remove referenced biomes from Decorations on clearkwolekr
2015-04-17Fix path detection with --std= parameterest31
2015-04-17Fix build for < C++11 since last commitest31
2015-04-16Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr
2015-04-16Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot
2015-04-16Mgv5: Fix above/below ground spawn when water level is alteredparamat
2015-04-16Mgv5/v7: Add check for water for deciding biome node stabilityparamat
2015-04-14Defaultsettings: Add dungeons and jungles flags. Update conf.exampleparamat
2015-04-13Schematics: Reorganize (de)serialization and add Lua serialization APIkwolekr
2015-04-12Mgv6: Fix taiga, allow pine tree spawning on snowblocksparamat
2015-04-12Mgv6: Add optional snow biomesparamat
2015-04-11Fix a rare crash case un SendPlayerHPNer'zhul
2015-04-08Document for api functions that rely on current_modname, that it doesn't work...est31
2015-04-08Link against shlwapi.lib and unify linker input sources for Windowskwolekr