aboutsummaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2014-09-18Reduce indentation of HTTPFetchOngoingShadowNinja
Also clean up some related things.
2014-09-19Added configurable selectionbox width. Min width = 1, Max = 5TriBlade9
2014-09-18Bugfix: don't highlight air nodes.RealBadAngel
2014-09-17Node highlighting.RealBadAngel
2014-09-14Fix typo in comment in chat.cppKahrl
2014-09-11Simplify and optimize schematic replacementsShadowNinja
2014-09-06Log unhandled exceptions in connectionthreads to errorstreamsapier
2014-09-06Fix access to invalid data on reception of packet with size 0sapier
2014-09-03Change screenshot colorformat properlyBlockMen
2014-09-03Don't save alpha channel in screenshots (fixes #1451)BlockMen
2014-09-01Add LuaVoxelManip methods: get_node_at() and set_node_at()kwolekr
2014-09-01Update Mapgen VoxelManipulator on buffer invalidationkwolekr
2014-09-01Save previously generated blocks on Mapgen blitbackkwolekr
2014-08-29Fix only one texture being updated on window resize breaking sidebyside and ↵sapier
topbottom 3d modes
2014-08-29Fix interlaced 3d mode second image being flipped on compiling against ↵sapier
irrlicht >= 1.8
2014-08-25Allow use all 6 faces for special tiles.RealBadAngel
Protocol version bump.
2014-08-23Add lua exception handling test codesapier
Catch some error situations when mod used without thinking about it
2014-08-23Fix LuaJIT exception wrapperKahrl
2014-08-23Fix seg fault if popping from empty stack (L-system trees)Craig Robbins
See: https://github.com/minetest/minetest/issues/1525 Background Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack. ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error Commit Description This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace. L-Systems fix randomness Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree Resolves: https://github.com/minetest/minetest/issues/1469 Fix l-system crash when treedef random_level not set by Lua
2014-08-23Add video driver selection to settings menu (based uppon idea from ↵sapier
webdesigner97)
2014-08-23Fix chat messages capturing mouse interactions for menu/formspecssapier
2014-08-22Use pause_fps_max also on multiplayerSmallJoker
2014-08-22Add ^[mask texture modifiersfan5
2014-08-22Reduce time of red screen when damagedSmallJoker
10 seconds in PvP is very long and annoying.
2014-08-22ban.cpp refactoringSelat
2014-08-22Fix to to too two timessapier
2014-08-22Add player name length checkssapier
2014-08-22Fix "ghost" blocks if block update is "on wire" while player digs nodessapier
2014-08-22Improve timeout calculationsapier
gf
2014-08-21Pass light sources in blue channel of vertex color instead of decoded light ↵RealBadAngel
for all special drawtypes. Plus some style fixes and optimizations.
2014-08-21Don't call a player event without having player to do a event forsapier
2014-08-19Mod profiling supportsapier
Config settings: profiling = true/false (gather statistics) detailed_profiling = true/false (break mod times to callbacks) Chat commands: save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
2014-08-16Make scrollbar scale according to DPI and scaling factorsapier
2014-08-16Let lighting be done only CPU side. Remove finalColorBlend implementation ↵RealBadAngel
from shaders.
2014-08-16Revert "Fix inventory items blinking on item preloading"sapier
The fix didn't work on some systems sadly this wasn't detected prior merge, as preload is disabled by default now there's not gonna be a fix for it.
2014-08-16Fix inventory items blinking on item preloadingsapier
2014-08-16Remove temporary file at safeWriteToFile()selat
2014-08-16Add sqlite3 backend hack for androidsapier
2014-08-15Fix the *CDP displaySmallJoker
2014-08-14Make faces shading correct for all possible modes.RealBadAngel
Skip shading for lightsources and top of the nodes. Fixes liquid sources and flowing surfaces having different brightness.
2014-08-10Move #includes from version.h to version.cppKahrl
2014-08-05Disable preload_item_visuals by defaultShadowNinja
This can delay connections by several minutes.
2014-07-29Fix issue 1527Craig Robbins
https://github.com/minetest/minetest/issues/1527
2014-07-29Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL ↵sfan5
CMake option Update 32-bit buildbot (OpenAL updated, zlib updated) Change build directory for buildbots to '_build' to prevent removal of Android build files Use -win64 suffix for 64-bit Windows builds Fixes #1476
2014-07-29Rework texture generating code, add texture grouping via ( ... )sfan5
2014-07-25Don't include cmake_config_githash.h into files that don't need itsfan5
2014-07-24Dont display interior of glasslike_framed node when its not defined.RealBadAngel
Fixes https://github.com/minetest/minetest/issues/1514
2014-07-24Allow full circle rotation with 2degs step for plantlike drawtype.RealBadAngel
2014-07-22Add rotation for plantlike drawtype.RealBadAngel
2014-07-20Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.RealBadAngel