index
:
minetest.git
clamp
dual_wielding
find_nodes_in_area
handswap_keybind
hud_font_style
itemmeta_restrictions
mirror_hands
physics
serversoundpack
stencil_shadows
wield_animation
lizzy's patches for luanti
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
Age
Commit message (
Expand
)
Author
2022-04-14
Implement shadow offsets for the new SM distortion function (#12191)
x2048
2022-04-10
Remove unneeded ObjectRef setter return values (#12179)
Lars Müller
2022-04-08
Don't test overflow behavior for VoxelArea extents
ShadowNinja
2022-04-08
Fix typo and update settings files
ShadowNinja
2022-04-08
Fix OOB read in trim("")
ShadowNinja
2022-04-08
Remove duplicate test for trim
ShadowNinja
2022-04-08
Update directory name sanitization
ShadowNinja
2022-04-08
Add tests for sanitizeDirName
ShadowNinja
2022-04-08
Add additional reserved directory names
ShadowNinja
2022-04-08
Remove duplication in config.h
ShadowNinja
2022-04-08
Spacing fixes
ShadowNinja
2022-04-08
Treat empty XDG_CACHE_HOME same as unset
ShadowNinja
2022-04-08
Fix compiler warnings
ShadowNinja
2022-04-07
Remove obsolete commented code (follow up to #12166)
Dmitry Kostenko
2022-04-07
Adjust shadowmap distortion to use entire SM texture (#12166)
x2048
2022-04-07
Disentangle map implementations (#12148)
Jude Melton-Houghton
2022-04-07
Compile Lua as C++ (#11683)
Jude Melton-Houghton
2022-04-03
Fix -mwindows flag not being applied anymore
sfan5
2022-04-02
Add depth sorting for node faces (#11696)
x2048
2022-04-02
Increase the ratio between shadow range and viewing range
Dmitry Kostenko
2022-03-31
Limit shadow map to the viewing range (#12158)
x2048
2022-03-31
Tune shadow perspective distortion (#12146)
x2048
2022-03-29
Store vector metatable in registry
Jude Melton-Houghton
2022-03-29
Optimize swapping nodes with equivalent lighting
Jude Melton-Houghton
2022-03-29
Fix the documentation of InvRef:get_lists() and clean up code (#12150)
DS
2022-03-26
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-14
Fix memory leak in EmergeManager
Daroc Alden
2022-03-14
Fix footsteps for players whose collision box min y != 0 (#12110)
Gregor Parzefall
2022-03-11
Fix undefined behavior in TileLayer (#12125)
Daroc Alden
2022-03-09
Remove direct OpenGL(ES) dependency
sfan5
2022-03-09
Use Irrlicht bindings for GL call
sfan5
2022-03-09
Fix memory leak from SpatialAreaStore (#12120)
Daroc Alden
2022-03-07
Correct normal bias for entities
Dmitry Kostenko
2022-03-07
Fix shadows for upright sprite nodes
Dmitry Kostenko
2022-03-07
Avoid possible buffer overflow when checking face normals
Dmitry Kostenko
2022-03-07
Use correct indexes when checking mesh normals
Dmitry Kostenko
2022-03-07
Detect 'insane' normals in checkMeshNormals.
Dmitry Kostenko
2022-03-07
Improve lighting of entities.
Dmitry Kostenko
2022-03-07
Apply shadow texture to wield-based entities
Dmitry Kostenko
2022-03-07
Render shadows on entities.
Dmitry Kostenko
2022-03-05
Readd basic_debug as a HUD flag (#12020)
Lars Müller
2022-03-05
Allow get_sky to return a table (#11963)
Zughy
2022-03-02
Fix segfault with autoscale_mode (again)
sfan5
2022-02-26
Move the codebase to C++14
sfan5
2022-02-23
Lua API documentation: Various fixes (#12059)
SmallJoker
2022-02-22
FormspecMenu: make drawing of backgrounds less hacky (#9517)
DS
2022-02-17
Clean up ClientReady packet handling
sfan5
2022-02-16
Use absolute value for bouncy in collision (#11969)
pecksin
2022-02-10
Allow to set the displayed item count and its alignment via meta (#8448)
DS
2022-02-08
Increase max objects per block defaults (#12055)
Lars Müller
[prev]
[next]