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2021-06-30Remove unsupported video drivers (#11395)hecks
This completely removes any mention of the software and D3D drivers from MT, preventing the user from accidentally attempting to use them. Users who need a software renderer should be asked to install Mesa drivers which offer superior fidelity and performance over the 'burningsvideo' driver.
2021-06-30Inventory: Make addList() consistent (#11382)SmallJoker
Fixes list clearing for inv:set_list() using same size, since 2db6b07. addList() now clears the list in all cases. Use setSize() to resize without clearing.
2021-06-24Require 'basic_debug' priv to view gameplay-relevant debug info, require ↵Wuzzy
'debug' priv to view wireframe (#9315) Fixes #7245.
2021-06-23Perform some quality assurance for translation strings (#11375)Wuzzy
2021-06-23Rework Settings to support arbitrary hierarchies (#11352)sfan5
2021-06-22Server: Ignore whitespace-only chat messagesSmallJoker
2021-06-20Inventory: show error on invalid list names (#11368)SmallJoker
2021-06-20Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)sfence
This check can be used by ABM to reduce CPU usage.
2021-06-20Make chat web links clickable (#11092)pecksin
If enabled in minetest.conf, provides colored, clickable (middle-mouse or ctrl-left-mouse) weblinks in chat output, to open the OS' default web browser.
2021-06-16Update minetest.conf.example and dummy translation fileupdatepo.sh
2021-06-16Drop --videomodes, fullscreen_bpp and high_precision_fpu settingssfan5
These have been pointless for a while.
2021-06-06Shadow mapping render pass (#11244)Liso
Co-authored-by: x2048 <codeforsmile@gmail.com>
2021-06-04Add metatables to lua vectors (#11039)DS
Add backwards-compatible metatable functions for vectors.
2021-06-01fontengine: Fix crash loading PNG/XML fonts from paths without dotsfan5
fixes #11096
2021-05-30Add core.compare_block_status function (#11247)SmallJoker
Makes it possible to check the status of the mapblock in a future-extensible way.
2021-05-30Fix base64 validation and add unittests (#10515)Lars Müller
Implement proper padding character checks
2021-05-30Fix procession ordering issue in content_caosfan5
2021-05-30Fix background color of formspec text fieldssfan5
2021-05-30script: Replace calls to depreated luaL_openlibsfan5
2021-05-30Provide exact error message if postgres connection string missingsfan5
2021-05-29UnitSAO: Prevent circular attachmentsSmallJoker
2021-05-29Fix cloud fog being broken for high cloudsWuzzy
2021-05-24Fix client crash on when con::PeerNotFoundException is thrown (#11286)savilli
2021-05-22GUIEditBox: Allow selecting and copying read-only textsSmallJoker
2021-05-17Fix curl_timeout being ignored for Lua HTTP fetchessfan5
2021-05-15Use --image-base instead of -Ttext-segment for lld linker on FreeBSD (#9367) ↵Dmitry Marakasov
(#11263)
2021-05-08Fix overlays for 2D-drawn itemssfan5
fixes #11248
2021-05-06Fix build for newer versions of GCC (#11246)lhofhansl
2021-05-06fix: extractZipFile is not part of Client but more generic.Loic Blot
This solve a crash from mainmenu while extracting the zip
2021-05-05Use Irrlicht functions to query npot texture supportsfan5
2021-05-03fix: some code tidy about includes & irr namespacesLoic Blot
2021-05-03refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot
2021-05-03fix: don't use RenderingEngine singleton when it's possibleLoic Blot
2021-05-03refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot
This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
2021-05-03refacto: Hud: make driver, client, player, inventory, tsrc private & drop ↵Loic Blot
unused guienv also fix c_content.h, on client it includes the src/client/hud.h instead of src/hud.h, which leads to wrong file dependency on the lua stack
2021-05-03refacto: drop unused Hud::smgrLoic Blot
2021-05-03refacto: don't use RenderingEngine singleton on CAOLoic Blot
* we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene * Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution * Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it
2021-05-03refacto: protect some RenderingEngine::get_scene_managerLoic Blot
* protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky
2021-05-03refacto: RenderingEngine is now better hiddenLoic Blot
* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
2021-05-03refacto: hide mesh_cache inside the rendering engineLoic Blot
This permit cleaner access to meshCache and ensure we don't access to it from all the code
2021-05-03refacto: add RenderingEngine::cleanupMeshCacheLoic Blot
This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine
2021-05-03refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot
Make the RenderingEngine filesystem member non accessible from everywhere This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation Found also another irrlicht <1.8 compat code to remove
2021-05-03fix: drop old irrlicht <1.8 compat on Client::loadMediaLoic Blot
2021-04-23Add `minetest.colorspec_to_colorstring` (#10425)Vincent Robinson
2021-04-21Fix two CMake build issuessfan5
* PostgreSQL fallback code missed the includes (closes #11219) * build failed when Freetype enabled but not found
2021-04-20Look for PostgreSQL library properly and fix CIsfan5
2021-04-20Enable cleanTransparent filter for mipmapping and improve its' algorithm ↵sfan5
(#11145)
2021-04-20Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy
2021-04-20Add a key to toggle map block bounds (#11172)Seth Traverse
It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled.
2021-04-18GLES fixes (#11205)sfan5
* Consistently set float precision for GLES * Enable DPI scaling on Windows+GLES