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2015-06-23Fix string conversion error messageest31
2015-06-22Fix bug when craft input isn't replacedTeTpaAka
2015-06-22Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune
2015-06-21Mgv7: Edit noise parameters. Fewer octaves, larger spreads.paramat
2015-06-20Small CAO improvementsest31
-> remove the old parent as @kahrl suggested -> use indices no iterator as @kwolekr suggested
2015-06-20Mapgen objects: Enable heatmap and humidmap for all biome api mapgensparamat
2015-06-20More correct wrap_rows implementationfigec
2015-06-20Generic CAO cleanups and renames for clarificationest31
* Use enum for GENERIC_CMD_* * Rename m_attachements to attachement_parent_ids (public member and clearer name) * Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO * USHRT_MAX + 1 buffer sizes to prevent overflows as @kahrl suggested * Remove unneccessary m_id from GenericCAO (shadowing protected superclass member for no reason) as @kahrl suggested
2015-06-20Make attached objects visible in 3rd person viewest31
2015-06-18Fix wrap_rows at inner byte of multibyte sequencefigec
Also fix UTF-8 inner byte bounds and make unittest for case this fixes.
2015-06-18Biome API: Add noise defined biome blendparamat
2015-06-18Mgv6: Don't create air gap in tundra at y = 48 in custom high terrainparamat
2015-06-18Don't print an error for valid listring[] formspecest31
2015-06-17Make wrap_rows not wrap inside utf-8 multibyte sequencesest31
Also count multibyte sequences as "one" character. Adds unittest for the bug reporter's case. Fixes #2796.
2015-06-17Fail iconv call gracefullyest31
No freezing when inbuf_size doesn't decrease over time.
2015-06-16GUIFormSpecMenu::OnEvent code style update and small refactorest31
* Make method (more) consistent with current code stlye * Move index into loop constructor after @rubenwardy's suggestion * Cache inv_s->getList(s.listname), which removes a possibly bad scenario of inv_s being null. * Properly check for validity
2015-06-16Add list-ringsest31
Adds list-rings, a method to implement item sending between inventories via shift-click. Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method. Also adds them to minimal game, and the standard inventory. Craft output slots are not supported.
2015-06-16Remove unneccessary space for tab completionNathaniel Olsen
2015-06-15Biome API: Enable biome generation to lower world limitparamat
Decorations: Remove lower limit of water level for placement
2015-06-15Ignore punches with no damage in the actionstreamSmallJoker
2015-06-14Automated whitespace error fix for last commitest31
2015-06-14Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel
2015-06-14Add UTF and other utility unit testsest31
2015-06-14Android: bypass broken wide_to_utf8 with wide_to_narrowest31
While utf8_to_wide works well, wide_to_utf8 is quite broken on android, for some reason.
2015-06-13Use utf-8 in formspecsIlya Zhuravlev
2015-06-13Add utf-8 conversion utilities and re-add intlGUIEditBoxest31
2015-06-13Add minetest.register_on_player_hpchangeTeTpaAka
2015-06-13Add return list of individual counts to find_node_in_areaTeTpaAka
2015-06-12dofile error reporting for syntax errorsest31
According to doc, dofile() raises an error when parsing failed due to syntax errors. Fixes #2775
2015-06-12Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliasesparamat
Treegen: Remove alias checks from jungletree generation for speed
2015-06-03Mgv5/mgv7: Trigger biome recalculation at underwater surfacesparamat
2015-06-02Fix uninitialized variable errorest31
If you run minetest with valgrind, you'll quickly notice uninitialized jump depend error messages that point to s_base.cpp:131. This commit fixes those.
2015-06-01Make split method staticest31
2015-05-31Mapblock: nodecount refactorest31
Spare direct multoplication, use constant MapBlock::nodecount instead of local nodecount variables. Also use strides at one place instead of multiplications.
2015-05-30Only retrieve always_fly_fast setting onceSmallJoker
2015-05-29(Android) Only simulate holding down fast key if fast_move is toggled to trueCraig Robbins
2015-05-28Make get_biome_list() error message more helpfulkwolekr
2015-05-28Fix typo in variable nameKahrl
2015-05-28Add some missing getter functions to the lua APITeTpaAka
ObjectRef: get_properties get_armor_groups get_animation get_attach get_bone_position Players: get_physics_override hud_get_hotbar_itemcount hud_get_hotbar_image hud_get_hotbar_selected_image get_sky get_day_night_ratio get_local_animation get_eye_offset Global: minetest.get_gen_notify minetest.get_noiseparams
2015-05-27Consistent const string paramsest31
Parent commit broke behaviour. Thanks @TeTpaAka for testing the fix.
2015-05-27Spare some string copiesest31
2015-05-26Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, ↵paramat
0.5 persistence for humidity
2015-05-24Small clientiface ASCII art improvementsest31
Use v arrows except where there is only one line between two boxes, and other improvements (Yea could use ↓ but its an ASCII art not an Unicode art).
2015-05-24Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parametersparamat
2015-05-23Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = ↵paramat
-192 for mgv5 deep oceans. Improve code
2015-05-22Fix Windows build, clean up included headersSmallJoker
Also fix a startup error caused by s_security.cpp
2015-05-22Deny empty username early in the protocolest31
Thanks to @UltimateNate for pointing this out :)
2015-05-21Don't ignore nametag attribute change message for newer versionsest31
This allows newer versions to add additional information that isn't read by us, but still in a backwards compatible manner.
2015-05-19Replace instances of std::map<std::string, std::string> with StringMapkwolekr
Also, clean up surrounding code style Replace by-value parameter passing with const refs when possible Fix post-increment of iterators
2015-05-19Add texture overridingrubenwardy