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AgeCommit message (Collapse)Author
2013-12-09Check if width, height or start index of a list[] is negativePilzAdam
2013-12-09Optimize shaders code. Add settings at compile time.RealBadAngel
2013-12-08Mapgen Indev: Fix segfault in cave generation due to uninitialized variablekwolekr
2013-12-08Fix shaders on some GPUsNovatux
2013-12-08Fix leak and possible segfault in minetest.set_mapgen_paramskwolekr
2013-12-08EmergeManager: Fix Lua mapgen override param handlingkwolekr
2013-12-07Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6kwolekr
2013-12-07Move script_run_callbacks to LuaShadowNinja
2013-12-06Fix paralax occlusion settingShadowNinja
2013-12-06Fix win32 jthread implementationsapier
2013-12-05Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber
2013-12-03Use a table in set_physics_override()PilzAdam
2013-12-03Add sneak and sneak_glitch to set_physics_override()PilzAdam
2013-12-03Fix LevelDB mapsSfan5
2013-12-03Shaders rework.RealBadAngel
2013-12-03Dont move item back when not clicking on a slotPilzAdam
2013-12-03Rename names -> can_see_far_names in announceproller
2013-12-03Fix broken async locking in release buildsapier
2013-12-03Remove link to #, add unlimited_player_transfer_distance to announceproller
2013-12-01Fix MinGW buildSfan5
2013-12-01Cleanup jthread and fix win32 buildsapier
2013-12-01Cavegen: Fix possible out-of-bounds heightmap accesskwolekr
2013-12-01Decoration: Add schematic Y-slice probability supportkwolekr
2013-11-30Fix log threadname lookup handling not beeing threadsafesapier
2013-11-30Add error handler to async stepShadowNinja
2013-11-30Optimize table creationShadowNinja
2013-11-30Add minetest.swap_nodeNovatux
2013-11-30Fix MSVC build.Ilya Zhuravlev
2013-11-30LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, ↵kwolekr
made optional this time; also fixed a slight bug with night values being ignored
2013-11-30LuaVoxelManip: Add get_light_data() and set_light_data()kwolekr
2013-11-29Fixed potential NULL pointer and leak when setting node metadataMetaDucky
2013-11-29Cavegen: Respect is_ground_content MapNode setting; fix some code formatting ↵kwolekr
issues
2013-11-30Fix broken thread stop handlingsapier
2013-11-29Fix old gcc buildsapier
2013-11-29Fix modstore/favourites hang by adding asynchronous lua job supportsapier
2013-11-28Split server/client port setting to avoid port number clashes in mainmenusapier
2013-11-28Don't use variable length arraysShadowNinja
2013-11-27Rollback fixes and get_node_actionsShadowNinja
2013-11-27SQLite rollbackMario Barrera
2013-11-25Fix line_of_sight (AGAIN)sapier
2013-11-24Don't continue trying to deserialize blank block datakwolekr
2013-11-23Fix invalid escape sequence in database migration codeKahrl
2013-11-23Fix crash when pressing Enter key in formspec menuKahrl
2013-11-21Fix possible implicit conversion of NULL to std::stringkwolekr
2013-11-21LuaVoxelManip: Update parameter index of set_lighting()kwolekr
2013-11-21Mapgen V6: Respect water_level settingkwolekr
2013-11-18fix gettext compile issues under win32MetaDucky
2013-11-17Fix issue #1009 (minetest.get_connected_players() returns non-existing players)kwolekr
2013-11-17Increase liquid_loop_max to 10000 againPilzAdam
2013-11-17Revert patch 58f036ad1 that causes object duplication (which tried to fix ↵Perttu Ahola
objects getting hidden from client) and fix the original problem correctly. This fixes the second distinct object duplication bug.