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2020-04-26Remove unused lookup table from noise.cppsfan5
closes #9757
2020-04-26Fix mapgen settings in minetest.conf being ignored (#9737)sfan5
broken since e8a8185d24897ccf964327017effae81aa1c9d40
2020-04-26Fix UpdateBonePosition() breaking animations (#9577)theviper121
2020-04-25Add `animated_image` to clickthrough elements (#9724)v-rob
2020-04-25mapblock_mesh: Optimize a few things (#9713)sfan5
2020-04-25Ensure game is shutdown if server throws exception (#9742)Paul Ouellette
2020-04-25Simplify how parseElement splits element string (#9726)Pierre-Yves Rollo
2020-04-25Add server side translations capability (#9733)EvidenceB Kidscode
* Add server side translations capability
2020-04-23Add LevelDB auth database. (#9476)luk3yx
* Add leveldb auth database.
2020-04-23Camera: Fix shootline line offsets II (#9730)SmallJoker
2020-04-22Android: add OpenGL ES 2 support (#9715)Maksim
.. and bump gradle to 3.6.3
2020-04-22Fix configuration caching in log_deprecated (#9697)HybridDog
* Fix configuration caching in log_deprecated The configured variable was never set to true. I've set the variables to thread_local because the configuration should be reloaded after reentering the world from mainmenu.
2020-04-20Improve protocol-level receiving code (#9617)sfan5
2020-04-19Fix alias handling of get_content_id (#9712)sfan5
fixes #9632
2020-04-19Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)Danila Shutov
2020-04-18script: Move SAO usability check so that it covers all functions (#9698)sfan5
see also 91eef646a59575bd9ae792e257bb6ad12fafc0b1
2020-04-18Formspec: allow lists to change size and existence while the formspec is ↵DS
open (#9700) Fixes #9640.
2020-04-18Apply a scrollbar's default value to scroll containers (#9699)DS
Fixes #9691.
2020-04-18serverpackethandler: Reduce pkt->getPeerId() invocations and more (#9689)HybridDog
2020-04-17Android: fix handling non-latin characters on older Android devices (#9309)Maksim
2020-04-17Rename "subgame" to "game" in 2 error messages (#9680)Wuzzy
2020-04-16Add an option to disable unittest build, & disable them on Docker build (#9677)Loïc Blot
2020-04-16Drop -Wabi useless flag (#9676)Loïc Blot
2020-04-16Android: fix formspec input for AArch64 devices (#9685)Maksim
2020-04-16Camera: Fix shooting line offsets (#9681)SmallJoker
Removes duplicated offset calculations from Game and use whatever the Camera class returns. This keeps the eye position nicely in sync, and gets rid of duplicated code.
2020-04-16Swap out -ffast-math for a safe subset of optimization flags (#9682)sfan5
It caused more trouble than its worth. fixes #3943, fixes #5330
2020-04-16Optimize get_objects_inside_radius calls (#9671)Loïc Blot
* Optimize getObjectsInsideRadius calls our previous implementation calls the ActiveObjectMgr to return ids and then lookup those ids in the same map and test each object Instead now we call the global map to return the pointers directly and we ask filtering when building the list using lamba. This drop double looping over ranges of active objects (and then filtered one) and drop x lookups on the map regarding the first call results
2020-04-15Android: add Android Studio support, completely redone java part (#9066)Maksim
2020-04-15Fix parsing JSON with large integers (#9674)sfan5
2020-04-15Verify database connection on interval (#9665)Loïc Blot
2020-04-14scriptapi: Some small optimizations to value pushing (#9669)sfan5
2020-04-14PostgreSQL: Fix listAllLoadableBlocks returning the same blockSmallJoker
Suggested change from https://github.com/minetest/minetest/issues/9670#issuecomment-613563738
2020-04-14Refactor texture overrides and add new features (#9600)Hugues Ross
* Refactor texture overrides, and add new features: - Texture overrides can support multiple targets in one line - Texture override files can have comment lines - Item images/wield images can be overridden * Formatting changes * Address soime feedback - Pass vectors by const reference - Log syntax errors as warnings - Remove 'C' prefix from TextureOverrideSource * Simplify override target checks with an inline helper function * make linter happy * Apply feedback suggestions Co-Authored-By: rubenwardy <rw@rubenwardy.com> * Remove remaining != 0 checks * Update copyright notice Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-04-13Remove sound menu and show proper msgs if sound is off (#9069)Wuzzy
2020-04-13Add scroll_container formspec element (redo) (#9101)DS
New formspec elements: - `scroll_container[<X>,<Y>;<W>,<H>;<scrollbar name>;<orientation>;<scroll factor>]` - `scroll_container_end[]` Other elements can be embedded in this element. Scrollbar must be placed manually.
2020-04-12GUIFormSpecMenu: Add basic element highlighing debug feature (#9423)SmallJoker
Activated using F5
2020-04-12Play 'player_jump' when player jumps (#9373)Wuzzy
2020-04-11Improve waypoints and add image variant (#9480)Lars Müller
2020-04-11Formspecs: Add state-selection to style elements (#9378)Hugues Ross
2020-04-11Fix broken config check in 659245asfan5
2020-04-11Implement DPI scaling for Windows (#9586)sfan5
2020-04-11Reduce ServerEnvironment propagation (#9642)Loïc Blot
ServerEnvironment is a huge class with many accessors. In various places it's not needed Remove it to reduce the ServerEnvironment view. Idea here is to reduce size of some of our objects to transport lightweight managers and permit easier testing Pathfinder is now tied to a generic map, not a ServerMap, it can be ported to client
2020-04-11Drop content_sao.{cpp,h}Loic Blot
Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
2020-04-11Move PlayerSAO to dedicated filesLoic Blot
2020-04-11pass clang-formatLoic Blot
2020-04-11Move serveractiveobject & unitsaoLoic Blot
Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h} Move UnitSAO class to dedicated files
2020-04-11Formspec: No spec ID for static text labelsSmallJoker
Fixes #9634
2020-04-11Use TILE_MATERIAL_ALPHA for use_texture_alpha entity flag (#9639)Alex
Fixes #9637.
2020-04-11Various features and fixessfan5
2020-04-11Implement minetest.sound_fade()sfan5