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2021-01-22Use JSON for favorites, move server list code to Lua (#10085)rubenwardy
Co-authored-by: sfan5 <sfan5@live.de>
2021-01-21MgOre: Fix invalid field polymorphism (#10846)rubenwardy
2021-01-21Removed some obsolete code (#10562)Zughy
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2021-01-21ObjectRef: fix some v3f checks (#10602)Zughy
2021-01-21Improve --version output to include Lua(JIT) versionsfan5
2021-01-21Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)Wuzzy
2021-01-13Factorize more guiEditBoxes code (#10789)Loïc Blot
* Factorize more guiEditBoxes code
2021-01-11Implement on_rightclickplayer callback (#10775)JDiaz
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-01-07Refactor/gui editbox (#10787)Loïc Blot
2021-01-04refacto: factorize multiple code parts from guiEditbox childs (#10782)Loïc Blot
2021-01-04ContentDB: Add overwrite dialog when content is already installed (#10768)rubenwardy
2021-01-02Add on_deactivate callback for luaentities (#10723)hecks
2021-01-01Formspecs: Fix broken texture escaping with model[]Jean-Patrick Guerrero
2020-12-29Add minetest.get_objects_in_area (#10668)Elias Fleckenstein
2020-12-28Fix item tooltip background color not workingLars Mueller
2020-12-24Fix minetest.is_nanLars Mueller
2020-12-24Fix some minor code issues all over the placesfan5
2020-12-23Minor profiler fixes.Lars
2020-12-23Fix unsafe cast in l_objectrubenwardy
2020-12-19Fix some more joystick issues (#10624)Markus
2020-12-19Cleanup shader generation code (#10663)Vitaliy
Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
2020-12-19Add open user data button to main menu (#10579)rubenwardy
2020-12-18Documentation for highest formspec_version[] and changelog (#10592)DS
2020-12-15Allow configuring block disk and net compression. Change default disk level.Lars
2020-12-15Formspec: Allow to specify frame loop for model[] (#10679)Thomas--S
Add the ability to specify an animation frame loop range for the model[] formspec element.
2020-12-14Semi-transparent background for nametags (#10152)Zughy
2020-12-14Revert "GUIFormSpecMenu: Shift+Click listring workaround for MacOS"SmallJoker
The commit caused Shift-Clicking issues on Linux due to another Irrlicht bug where KeyInput.Shift released keys do not trigger OnEvent() MacOS users should build using a recent Irrlicht 1.8 development version. See also: https://sourceforge.net/p/irrlicht/patches/321/
2020-12-12GUIFormSpecMenu: Shift+Click listring workaround for MacOSSmallJoker
event.MouseInput.Shift is not implemented for MacOS
2020-12-05Implement mapblock camera offset correctly (#10702)hecks
Implement mapblock camera offset correctly - reduce client jitter Co-authored-by: hecktest <>
2020-12-04Revert "Increase limit for simultaneous blocks sent per client and the ↵sfan5
meshgen cache." This reverts commit 2f6393f49d5ebf21abfaa7bff876b8c0cf4ca191.
2020-11-29Input: Fix on_rightclick called when placing into airSmallJoker
2020-11-26Avoid generating the same chunk more than once with multiple emerge threads.Lars
2020-11-26Change typedef to normal definitions in GUI codesfan5
2020-11-26Return star color calculation to what it previously wassfan5
2020-11-26Fix stylenumzero
2020-11-26Provide fallback star color for GLES 2 with MT shaders disablednumzero
2020-11-26Sky: support GLES2numzero
IrrLicht built-in shader is broken, have to write my own
2020-11-26Allow missing shadersnumzero
2020-11-26Replace TriangleFan as poorly supportednumzero
2020-11-26Reuse seed when updating starsnumzero
The only currently relevant parameter is scale which can now be changed without resetting stars position
2020-11-26Store stars in a single static mesh buffernumzero
2020-11-26Don't evaluate things many timesnumzero
2020-11-26Batch cloud drawingnumzero
2020-11-26Avoid marking map blocks dirty upon deserialization.Lars
2020-11-25Fix camera panning glitches (partially revert 10489.)Lars
2020-11-23Add sound to press event of some formspecs elements (#10402)Pierre-Yves Rollo
2020-11-20Move Mapgen V7 river generation into the main generation loop (#10639)Paramat
All terrain generation now occurs in one loop, instead of rivers being carved afterwards in a separate loop. Fixes the removal of nodes added by mods in 'register on generated'. Avoids other problems and reduces the chance of future bugs. Mapchunk generation time is reduced. Also fixes a code mistake which resulted in river channel generation being disabled at floatland altitudes even when floatlands were disabled.
2020-11-16Increase limit for simultaneous blocks sent per client and the meshgen cache.Lars
2020-11-12serverpackethandler: Minor log message fixessfan5
closes #10434
2020-11-12Fix player sprite visibility in first personsfan5
closes #10525