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2017-04-01[CSM] Add function and chat command to disconnect from server. (#5487)red-001
2017-04-01Signlike, glasslike drawtypes: Fix inverted texturesnumber Zero
2017-04-01mapgen: Fix segfault when selecting invalid mapgen (#5491)SmallJoker
2017-03-31Fix clang-format Columns WidthLoic Blot
Also fix l_client.cpp/h and remove them from whitelist
2017-03-31Wieldmesh: Natural orientation depending on pitch (#5490)kilbith
2017-03-30Windows: Set window icon (#5486)adrido
2017-03-30Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVELparamat
Add the missing paramtype2 for param2 controlling the liquid level inside the glasslike_framed drawtype. Add missing documentation of the feature to lua_api.txt. Update and improve comments for drawtype enumerations in nodedef.h.
2017-03-29l_minimap: don't show minimap if configuration doesn't allow itLoïc Blot
2017-03-29Add CPP11 header to define nullptr & constexpr (#5471)Loïc Blot
This header permit to use nullptr & constexpr keywords in portable code segments and benefit from nullptr & constexpr when using C++11 and greater
2017-03-29Sneak: Fix sneaking on free-floating lower-half slabssfan5
2017-03-29Sneak: Fix stair lower step bug and ladder in 1x1 hole bugssfan5
2017-03-27PostgreSQL: fix delete blockLoïc Blot
Typo fix: we are doing select on delete block. This fix issue #5426
2017-03-27Map generation limit: Make per-worldparamat
The setting limits map generation but affects nothing else. Add 'mapgen_limit' to global mapgen parameters. Move 'blockpos_over_mapgen_limit()' to the only place it is called from: map.cpp. Allow teleportation to any part of the world even if over the set mapgen limit. Simplify the reading of this limit in mgvalleys. Remove the 'map_generation_limit' setting.
2017-03-27Pathfinder: Send errors to `warningstream`.Diego Martínez
Avoids spamming the chat about several errors.
2017-03-26Fix mismatch struct/class for GameUIFlagsLoic Blot
2017-03-26Sneak: Replicate sneak ladder in new code, is optionalsfan5
Enabled using the existing 'sneak_glitch' physics override.
2017-03-26Change command prefix to "." and add "help" command.red-001
2017-03-26Add mesh generation delaynumber Zero
2017-03-25Add clang format & skip build if no source file modified (#5433)Loïc Blot
* [BUILD] Add clang format + build skipping * Add clang-format tool to check codestyle. Warning: it check the whole modified file, not the diff part, it's why it's lazy. Please also look if rules are perfect, i take the Linux codestyle from LLVM site Fix issue #5415 * Skip building project if no file is modified * Fix a wrong brace to trigger LINT * Make lint step outside of unix build scope * Add AccessModifierOffset: -8 * Typo fix & needs compile fix * Fix header priorities
2017-03-24Tile.cpp: Fix MSVC build broken by 072bbbaSmallJoker
2017-03-22Some performance optimizations (#5424)Loïc Blot
* Some performance optimizations This is globally removing some memory useless copy * use a const ref return on std::string Settings::get to prevent data copy on getters which doesn't need to copy it * pass some stack created strings to static const as they are not modified anywhere * Camera: return nametags per const ref instead of a list pointer, we only need to read it * INodeDefManager: getAll should be a result ref writer instead of a return copy * INodeDefManager: getAlias should return a const std::string ref * Minimap: unroll a Scolor creation in blitMinimapPixersToImageRadar to prvent many variable construct/destruct which are unneeded (we rewrite the content in the loop) * CNodeDefManager::updateAliases: prevent a idef getall copy * Profiler: constness * rollback_interface: create real_name later, and use const ref * MapBlockMesh updateFastFaceRow: unroll TileSpec next_tile, which has a cost of 1.8% CPU due to variable allocation/destruction, * MapBlockMesh updateFastFaceRow: copy next_tile to tile only if it's a different tilespec * MapBlockMesh updateFastFaceRow: use memcpy to copy next_lights to lights to do it in a single cpu operation
2017-03-22[CSM] Add function to get player names in range (#5435)bigfoot547
* [CSM] Add function to get currently connected player names
2017-03-20Content_mapblock.cpp: Refactornumber Zero
2017-03-20Refactored client event if-else cascade to switch statementBen Deutsch
2017-03-20Map generation limit: Rewriteparamat
The previous implementation applied the setting to blockpos_over_limit(), objectpos_over_limit() and in createSector(), causing many bugs near the world edge. First revert the previous implementation. Rename blockpos_over_limit() to blockpos_over_max_limit() for clarity. Add a new function to mapblock.h called blockpos_over_mapgen_limit() that checks against the map_generation_limit setting, and call this only from the code that decides where mapgen stops. Use MAX_MAP_GENERATION_LIMIT in objectpos_over_limit() to reduce the chance of bugs, there is no need to use map_generation_limit here.
2017-03-19Fix /shutdown or ^C no longer causing server exitsfan5
Broken since b8484ef24e8e1ec90a2967372808ab2bea538c7c
2017-03-19Refactor Game class (part 2) (#5422)Loïc Blot
* showPauseMenu is now part of game * remove many flags parameters passed to game functions, use the member. * rename VolatileRunFlags to GameUIFlags (this will permit to share structure with client and CSM * updatePointedThing: remove pointer ref, we already have the pointer in rundata * move some attributes outside of VolatileRunFlags after renaming, to game class * rename statustext to m_statustext * make some const variables static * All those changes permit to reduce a little bit function class cost and will permit to interface CSM with some interesting Game flags * Expose GameUIFlags to client * Client now have GameUIFlags parameter and setters for other classes * Fix minimap show/hide in Lua because we now have access to the real flag
2017-03-19Block access to the `io` libraryred-001
2017-03-19Update server min protocol version to v24 (#5411)Loïc Blot
* Update server min protocol version to v24 It's based on @sfan5 stats. See https://kitsunemimi.pw/tmp/serverlist_stats_2017-03-17.txt v24 was bumped 25/08/14 and 0.4.11 was released 25/12/14 * Drop protocol v23 and lesser code
2017-03-18Server list cleanupShadowNinja
This removes the hacky server_dedicated pseudo-setting.
2017-03-18Show itemstring as tooltip if no item descriptionWuzzy
2017-03-18TOGGLE_CHAT keymap should togglechat not HUDLoic Blot
Fixes #5413
2017-03-17Reduce memory & function cost of Game class functions (#5406)Loïc Blot
GameRunData is passed on many game functions, or one of its attributes whereas it's a member of the class. Remove it from functions arguments and call object directly from concerned functions. This will reduce a little bit the Game class loop usage & very little bit the memory usage (due to non creation of pointer/references)
2017-03-17avoid crashing when accessing mapgen early (#5384)zeuner
2017-03-17[CSM] Fix minimap problems (#5405)Loïc Blot
This fixes issue #5404
2017-03-17[CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot
* [CSM] Add core.get_timeofday & core.get_day_count env calls * [CSM] Add core.get_node_level, core.get_node_max_level, core.find_node_near
2017-03-16Fix indentation problem since merge resolutionLoïc Blot
Github merge conflict resolution is not the best with indent
2017-03-16[CSM] Add minimap API modifiers (#5399)Loïc Blot
* Rename Mapper (too generic) to Minimap * Add lua functions to get/set position, angle, mode for minimap * Client: rename m_mapper to m_minimap * Add minimap to core.ui namespace (core.ui.minimap) * Add various functions to manage minimap (show, hide, toggle_shape) * Cleanup trivial declaration in client
2017-03-16Add ModStorageAPI to client side modding (#5396)Loïc Blot
mod storage is located into user_path / client / mod_storage
2017-03-16Get biome list: Downgrade missing biome message to infostreamparamat
It is harmless for a biome listed in an ore or decoration registration to be missing. Now that we are registering certain biomes or not based on options (such as floatland biomes), the biome lists in ore and decoration registrations trigger these error messages, avoiding these error messages would need a large amount of duplication of ore and decoration registrations.
2017-03-16Sneak: Fix various problems with sneakingsfan5
Sneaking won't actually hover you in the air, releasing shift guarantees not falling down (same as in MC). Sneak-jump no longer goes higher than a normal jump (^ was required for this). Sneaking no longer avoids fall damage. You can sneak on partial nodes (slabs, sideways slabs) correctly. Sneaking doesn't "go out" as far anymore (0.29 instead of 0.4). Can't jump when sneaking out as far as possible (breaks the sneak ladder).
2017-03-15Use true distance for block priority.Lars Hofhansl
2017-03-13Add `get_wielded_item`red-001
2017-03-13[CSM] Add enable_client_modding param (default: false)nerzhul
2017-03-13[CSM] Add `on_punchnode` callbackred-001
2017-03-13[CSM] Add `get_node` and `get_node_or_nil`red-001
2017-03-13[CSM] Add `on_dignode` callback (#5140)red-001
2017-03-13[CSM] storage + fixesLoic Blot
2017-03-13[CSM] Improve security for client-sided mods (#5100)red-001
2017-03-13[CSM] implement client side mod loading (#5123)Loïc Blot
* client side mods are located in clientmods/ * move builtin/preview.lua to clientmods/preview/init.lua as a preview mod * refactor ModConfiguration class to work properly with client and server using child objects * move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server * remove mods.{cpp,h} unused functions * use UNORDERED_SET instead of std::set in some modspec storages