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2015-07-20Added get_player_velocity() method. Fixes #1176Elia Argentieri
2015-07-19MoveItemSomewhere double bugfixest31
-> Fix bug where MoveSomewhere from an infinite source would fill the destination inventory with copies of itself. -> Fix bug where MoveSomewhere would needlessly call callbacks. -> Remove trailing whitespaces
2015-07-19Cavegen: Mgv6: No small caves entirely above groundparamat
Mgv5/mgv7: Remove 'should make cave hole' feature Remove ravine code
2015-07-18Refactor particle code to remove the while loopsTeTpaAka
Replaces while loops with proper getfield calls
2015-07-18Make acc and vel deprecated in add_particle and search for acceleration and ↵TeTpaAka
velocity instead The doc and the actual behaviour differed.
2015-07-18Fix invisible player when the attached entity is removedTeTpaAka
2015-07-17Display an access denied message when client detects a server timeoutKahrl
2015-07-17Server kicks: make messages configurable, cache wstringest31
2015-07-16Kick players when shutting down server and there is a crash due to a Lua ↵nerzhul
stack exception
2015-07-16Fix relief mapping issuesRealBadAngel
2015-07-14Make serialization error message translatableKahrl
Also don't show "probably running a different version" message in simple singleplayer mode
2015-07-14connection.cpp: remove unused constructorLoic Blot
2015-07-14Increase limit of serialized long stringskwolekr
2015-07-13Remove raw message output on AOM deserialization failurekwolekr
Improve TOCLIENT_ACTIVE_OBJECT_MESSAGES robustness for handling invalid data
2015-07-13Add more robust error checking to deSerialize*String routineskwolekr
Add serializeHexString() Clean up util/serialize.cpp
2015-07-13Mgv6/treegen: (Re)Add fallback nodes for compatibility with subgamesparamat
2015-07-10Fix damage flash when damage disabledkwolekr
2015-07-10Misc. minor fixeskwolekr
2015-07-10Little coding style fix on porting.hLoic Blot
2015-07-09Settings: pass name to callbacks by referenceest31
Spare some copies.
2015-07-09Update clouds enable_3d_clouds when setting changedest31
2015-07-09Windows: Fix some warnings.Diego Martinez
2015-07-08Biome API decorations: 'spawnby' searches a 3D neighbourhoodparamat
The neighbours checked are the 8 nodes horizontally surrounding the decoration base and the 8 nodes horizontally surrounding the ground node below the decoration
2015-07-08Add new leaves style - simple (glasslike drawtype)RealBadAngel
2015-07-08Use UTF-8 instead of narrowest31
Use wide_to_utf8 and utf8_to_wide instead of wide_to_narrow and narrow_to_wide at almost all places. Only exceptions: test functions for narrow conversion, and chat, which is done in a separate commit.
2015-07-08Clean-up Minimap codekwolekr
- Fixed race conditions - Fixed null dereference - Fixed out-of-bounds array access - MinimapMapblock is now allocated and added to update queue only when enabled - Removed dependency on LocalPlayer - Fixed code style - Simplified expressions and program logic - Cleaned minimap object interfaces
2015-07-08Mgv7: Auto-set lowest mountain generation levelparamat
Lowest level of base terrain determines mountain generation in mapchunk Change some positional function arguments from int to s16
2015-07-07Client: better m_proto_ver initialisationest31
Previously, m_proto_ver was set to the serialisation version inside the legacy init packet. Now, if the server doesn't send a protocol version (protocols < 25), we set m_proto_ver to some value < 25 and > 0.
2015-07-05Use minetest logging facilities for irrlicht log outputShadowNinja
2015-07-04Mgv7: Lower base of mountain generation to -112 and define constantparamat
2015-07-04Fix endless loop since grandparent commitest31
2015-07-04Craftdef: Use numbers instead of iteratorsest31
Use numbers instead of iterators to traverse various vectors.
2015-07-04Fix missing check for 0 in craft replacementsTeTpaAka
2015-07-02Fix code style from recent commits and add misc. optimizationskwolekr
2015-07-02Shaders fixes and cleanup relief mapping code.RealBadAngel
2015-07-01Inventory manager style cleanup and further checksest31
2015-07-01Disable mesh cache by defaultest31
2015-07-01Cavegen: Cleanup code. Define constant for MGV7_LAVA_DEPTHparamat
2015-06-30Make m_blocks_cache privateest31
@RealBadAngel has removed all outside access of the cache.
2015-06-30Defer minimap update when shape changedest31
2015-06-30Close keybind settings menu with escest31
2015-06-30Biome API: Increase heat and humidity noise spreads to 1000paramat
2015-06-29Add UpdateThread and use it for minimap and mesh threadsest31
2015-06-29Fix *BSD build with GNU iconvkwolekr
2015-06-29Add Lua errors to error dialogrubenwardy
2015-06-28Bugfix: minimap was updated only with loading new blocks, allow forced ↵RealBadAngel
updates with changing player pos
2015-06-28Minimap updateRealBadAngel
2015-06-27Remove busy polling inside minimap threadest31
2015-06-27Mgv5/mgv7 caves: Remove sand found in underground tunnelsparamat
Add missing check for max_stone_y to mgv5 cavegen Tunnels now carve through sand below water_level
2015-06-27Add minimap featureRealBadAngel