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2013-01-03Adjust the maximum alpha of the red hurt screenPilzAdam
2013-01-03Tilt camera on player damage (tweaked by PilzAdam)Jeija
2013-01-02Change the nodenames for dirt -> grass and sapling -> tree abms to match the ↵PilzAdam
mapgen aliases
2013-01-02Replace constant red hurt screen with fade out redPilzAdam
2013-01-02Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from ↵Perttu Ahola
the C++ side with proper script-defined initialization/destruction
2013-01-02Add InvRef:get_location()Perttu Ahola
2013-01-02Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier
2013-01-02Bugfixes to item_image formspec methodRealBadAngel
2012-12-30Fixed compile issues on windowsdannydark
With latest upstream L-Systems treegen.
2012-12-30L-System treegenRealBadAngel
2012-12-27Use aux1 to move fast when flyingPilzAdam
2012-12-27Add selectionbox_color, crosshair_color, and crosshair_alpha optionsEsteban I. Ruiz Moreno
2012-12-26Fix 'longjmp causes uninitialized stack frame' in cURLPilzAdam
2012-12-23Initialize all member variables of LuaEntitySAOPerttu Ahola
2012-12-23Fix keycodes (#325)Ilya Zhuravlev
2012-12-20Fixed u64 ambiguous symbol errorDannyDark
Fixed the compiler not being able to determine which symbol it should use when compiling Minetest as 64bit with Irrlicht 1.8+
2012-12-18Tweak CMake files for cURLsfan5
2012-12-17Fix falling damage when not flyingPilzAdam
2012-12-17Make m_media_fetch_threads to contain MediaFetchThread* instead of ↵Ilya Zhuravlev
MediaFetchThread
2012-12-17Fix hypen used as minus sign (manpages), fix spelling error (server.cpp)Ilya Zhuravlev
2012-12-16Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev
2012-12-11Dont sneak while flyingPilzAdam
2012-12-11Only fly through walls in noclip mode wich requires the noclip privilegePilzAdam
2012-12-06Update GUI textsPerttu Ahola
2012-12-06draw gui later. this fixes the hotbar disappearing while rendering to texture.Jürgen Doser
2012-12-06fix screen flickering black when rendering to textureJürgen Doser
2012-12-06Set proper field background colors in Irrlicht 1.8Perttu Ahola
2012-12-06Raise default maximum render distance to 240Perttu Ahola
2012-12-06Fix automagic render distance tunerPerttu Ahola
2012-12-03Add #include guards to base64.hMatthew I
2012-12-02Try to add a bit of topside brightness when not using shadersPerttu Ahola
2012-12-02Default to preload_item_visuals=truePerttu Ahola
2012-12-02Don't send player position from client to server if the player hasn't movedMirceaKitsune
2012-12-02Smooth day-night transitionsPerttu Ahola
2012-12-02Const-correct util/serialize.hPerttu Ahola
2012-12-02Handle day-night transition in shader and make light sources brighter when ↵Perttu Ahola
shaders are used
2012-12-02Get rid of jordan4ibanez's insane digging animation speedPerttu Ahola
2012-12-02Fix tile MaterialType to make sense and make lava surface be shader'd lower ↵Perttu Ahola
like water
2012-12-02Add enable_shaders to minetest.conf.examplePerttu Ahola
2012-12-02Add checkboxes for shaders and on-demand item visual generationobneq
2012-12-02Implement a global shader parameter passing system and useful shadersPerttu Ahola
2012-12-02ShaderSource and silly example shadersKahrl
2012-12-02Add setting preload_item_visualsPerttu Ahola
2012-12-02On-demand item meshes and texturesPerttu Ahola
2012-12-02Modify some client log message levelsPerttu Ahola
2012-12-01New elements in formspec, item_image and item_image_button.RealBadAngel
Fixed also game bug drawing dragged item behind fields, buttons etc.
2012-12-01Merge support for anaglyph stereoPilzAdam
2012-11-30Add the ability for client to check if image existsPerttu Ahola
2012-11-30Make dragged itemstack following the mouse cursor much smootherJürgen Doser
by using the cursor coordinates directly, instead of updating them only when a mouse event is seen.
2012-11-30Ignore directories beginning with a "." when searching for modsMatthew I
This is not a problem on POSIX systems (these directories are ignored by the POSIX implementation of fs::GetDirListing() in filesys.cpp), but these directories still are reported on Windows systems. This becomes a problem when mod authors use version control systems that create directories like ".git" or ".svn" and collectMods() picks up on them. It has also been suggested that ignoring such directories would allow for the easily disabling mods by inserting a "." in front of their name. This quick fix simply makes collectMods() ignore directories beginning with a ".".