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2017-08-27Statbars: fix incorrect half-images in non-standard orientations (fixes #6198)Nathanaël Courant
2017-08-27core.get_objects_inside_radius: Omit removed objects (#6318)you
Fixes #6294
2017-08-26Add '@n' escape sequences and some documentation on translated strings.Nathanaël Courant
2017-08-26Alternative code for slipping (#6256)Ben Deutsch
* Alternative code for slipping - does not depend on frame rate - controllable via environment variables for now * Adjust slipping speed for item entities too. * Final version of framerate-independent slippery code * Remove dead code and fix formatting * getStandingNodePos should only look 0.05 nodes downwards This ensures that, even if the player is standing on a partially filled node, this node is used as the standing node and not the node below it. Specific use: enables slippery slabs * Exchange global getStandingPosNode change for local inline change Reverts previous commit * Revert the item movement changes * Slippery nodes now slip over cliffs and edges Players no longer suddenly stop before falling off. Also refactored slippery code into getSlipFactor method. * Slipping over an edge gated by player's is_slipping state A new flag for just this case, to reduce costly node lookups in the normal case of leaning over a non-slippery edge. Public access for consistency and potential future uses. * Minor code tweaks / cosmetics * Add temp variable to improve readability and fix indentation issues
2017-08-26Android stepheight: Only increase if 'touching ground' (#6313)Paramat
2017-08-26Mgfractal: Use 'switch case' instead of 'if else' (#6314)Paramat
2017-08-26Check item_drop amount clientside (#6242)rubenwardy
2017-08-25Network cleanup (#6310)Loïc Blot
* Move Connection threads to dedicated files + various cleanups * ConnectionReceiveThread::processPacket now uses function pointer table to route MT packet types * Various code style fixes * Code style with clang-format * Various SharedBuffer copy removal * SharedBuffer cannot be copied anymore using Buffer * Fix many SharedBuffer copy (thanks to delete operator)
2017-08-25Overlays for wield and inventory images (#6107)Dániel Juhász
* Overlays for wield and inventory images
2017-08-25Translations: prevent remote crash with invalid translationsEkdohibs
2017-08-24Add clientside translations.Ekdohibs
2017-08-24Dont define min/max macros in minwindef.h (#6308)adrido
2017-08-24Fix OSX builds caused by __WORDSIZE again (#6307)Pavel Puchkin
2017-08-24Make entity selection and collision boxes independently settable (#6218)stujones11
* Make entity selection and collision boxes independently settable
2017-08-24Fix Android node selection distance (#6187)Dániel Juhász
2017-08-24Safe digging and placing (#6127)Ben Deutsch
* Setting: Safe digging and placing * New setting 'safe_dig_and_place' under Controls * If set, digging and placing will not auto-repeat * Releasing buttons unblocks the respective action again * Useful for inexperienced users in creative mode where default repeat times may be too short * Safe placing (right click repetition) does not need a guarding flag * Added new setting to minetest.conf.example
2017-08-24Network cleanup (#6302)Loïc Blot
* Cleanup network headers * Move peerhandler to a specific header to reduce compilation times * Move socket.cpp/h to network folder * More work * Network code cleanups * Move socket.{cpp,h} to network folder * Move Address object to network/address.{cpp,h} * Move network exceptions to network/networkexceptions.h * Client: use unique_ptr for Connection * Server/ClientIface: use shared_ptr for Connection * Format fixes * Remove socket.cpp socket.h from clang-format whitelist * Also fix NetworkPacket code style & make it under clang-format
2017-08-24Fix OSX builds (closes #6289, fixes #6270) (#6306)Pavel Puchkin
Of course, this is not ideal solution, but we want our users to be happy in the first place, right?
2017-08-23Respect object property hp_max field for players (#6287)SmallJoker
* Respect object property hp_max field for players This allows modders to configure the maximal HP per player * Statbars: Downscale bar to full 20 HP when exceeding this value Add default max HP for players and breath constants to builtin Document the constants * Rename PLAYER_MAX_HP -> PLAYER_MAX_HP_DEFAULT
2017-08-23Do not add base position to player selection box (#6241)stujones11
2017-08-21serialize: use a temporary for SerializeExceptionLoïc Blot
Exception must always use temporary instead of global copied exception instances, it's not recommended and should have undefined issues
2017-08-20Mgv6: Remove incorrectly defined and unused 'volume nodes'paramat
2017-08-20Minimap: Add new HUD flag for minimap radar modeparamat
Flag default is true to not change default behaviour. The existing minimap HUD flag remains the master control for minimap.
2017-08-20Fix a formspec crash triggered by ae9b5e00989756bb676429530dfe81039009001cLoic Blot
2017-08-20Change BS constant from implicit double to float (#6286)Jens Rottmann
the BS constant implicitly promotes all position calculations it is used in to double even though positions (= v3f) are only meant to be floats. There are many, many similar occurrences everywhere, but I'm not willing to hunt down all; I only fixed the little part I'm already familiar with.
2017-08-20Modernize code: very last fixes (#6290)Loïc Blot
Last modernization fixes
2017-08-20Modernize source code: last part (#6285)Loïc Blot
* Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes
2017-08-19Fix shader.h inclusion place in game.cppLoïc Blot
2017-08-19Code modernization: subfolders (#6283)Loïc Blot
* Code modernization: subfolders Modernize various code on subfolders client, network, script, threading, unittests, util * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Make connection.cpp readable in a pointed place + typo
2017-08-19Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial) * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Spelling: vertice -> vertex
2017-08-19Code modernization: src/n*, src/o* (#6280)Loïc Blot
* Code modernization: src/n*, src/o* * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * remove unused IWritableNodeDefManager::clone() * C++ STL header style * Pointer constness in some functions
2017-08-19GenericCAO: Fix light position for non-players, remove deprecated ↵SmallJoker
initialisation code (#6281)
2017-08-19ServerMap saving: cleanups (#6274)Loïc Blot
* remove sector meta loading/saving from files which targets dead code (differs_from_disk is always empty) * this remove empty ServerMapSector and ClientMapSector, remove MapSector childs
2017-08-19ItemCAO removal (#6279)Loïc Blot
This object is from 0.3 era and was never used since 0.4.X and GenericCAO usage
2017-08-19Code modernization: src/m* (part 3)Loic Blot
* empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * remove some unused headers in some cpp variable
2017-08-19Code modernization: src/m* (part 2)Loic Blot
* empty function * default constructor/destructor * remove unused Map::emergeSector(a,b) * for range-based loops * migrate a dirs[7] table to direction tables * remove various old unused function
2017-08-19Banmanager: Move 'creating' message from warningstream to infostream (#6277)Paramat
2017-08-18Optimize headers (part 2) (#6272)Loïc Blot
* Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h
2017-08-18Modernize various files (src/m*) (#6267)Loïc Blot
* Modernize various files (src/m*) * range-based for loops * code style * C++ headers instead of C headers * Default operators * empty function Thanks to clang-tidy
2017-08-18server.cpp: unroll setting when sending mapblocks (#6265)Loïc Blot
* server.cpp: unroll setting when sending mapblocks * Improve a little bit performance when sending mapblocks massively * Use a range based for * Code style fixes
2017-08-18Add missing ctime include (#6269)adrido
2017-08-18Modernize various files (src/k*, src/l*)Loic Blot
* range-based for loops * code style * C++ headers instead of C headers * Default operators
2017-08-18Modernize various files (part 2)Loic Blot
* range-based for loops * emplace_back instead of push_back * code style * C++ headers instead of C headers * Default operators * empty stl function
2017-08-18Modernize various filesLoic Blot
* range-based for loops * emplace_back instead of push_back * code style * C++ headers instead of C headers * Default operators * empty stl function
2017-08-17Modernize src/c* src/d* and src/e* files (#6263)Loïc Blot
* Modernize src/c* src/d* and src/e* files * default operator * redundant init * delete default constructors on CraftDefinition childs (never used) * fix some missing init values * const ref fix reported by clang-tidy * ranged-based for loops * simple conditions & returns * empty stl function instead of size * emplace_back stl function instead of push_back + construct temp obj * auto for some iterators * code style fixes * c++ stl headers instead of C stl headers (stdio.h -> cstdio)
2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot
* Migrate cpp headers to pragma once
2017-08-17clientobject, clouds, collision, clientsimpleobject: code modernization (#6260)Loïc Blot
* clientobject, clouds, collision, clientsimpleobject: code modernization * use range-based for loops * simplify some tests * various code style fixes * use emplace_back instead of push_back when necessary * use auto on some iterators * use default operator when needed * unroll v3s16 creation on collisionMoveSimple
2017-08-17Reduce dedicated server step to 0.09 (#6252)Loïc Blot
Minetest performance improvement has been huge since months, server step reduction will permit to handle client events a little bit faster without too many penalty costs due to core engine
2017-08-17Typo fix in compat code from commit 1d8d01074fdb52946f81110bebf1d001185b394bLoic Blot
2017-08-17clientmap, clientmedia: code modernizationLoic Blot
* use range-based for loops * simplify some tests * various code style fixes * remove debugprint in ClientMap::getBackgroundBrightness, debug code was not intended to be there * remove unused fields in MapDrawControl * use emplace_back instead of push_back when necessary