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2020-05-11Damage texture modifier (#9833)Lars Müller
Adds a new object property "damage_texture_modifier"
2020-05-11Add support for statbar “off state” icons (#9462)Wuzzy
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles. Add "off state" textures to the builtin statbars. Co-authored-by: SmallJoker <mk939@ymail.com>
2020-05-09Color gradient for default and 'regular' type sky (#9502)TheTermos
* add regular sky gradient * add regular sky gradient * Update sky.cpp * change default day sky colors
2020-05-09Always use same default tabheader height (#9319)Paul Ouellette
Previously the default tabheader height was different when using real coordinates. This resulted in the height of tabs changing when switching tabs in sfinv if some tabs used real coordinates.
2020-05-07Server class code cleanups (#9769)Loïc Blot
* Server::overrideDayNightRatio doesn't require to return bool There is no sense to sending null player, the caller should send a valid object * Server::init: make private & cleanup This function is always called before start() and loads some variables which can be loaded in constructor directly. Make it private and call it directly in start * Split Server inventory responsibility to a dedicated object This splits permit to found various historical issues: * duplicate lookups on player connection * sending inventory to non related player when a player connects * non friendly lookups on detached inventories ownership This reduce the detached inventory complexity and also increased the lookup performance in a quite interesting way for servers with thousands of inventories.
2020-05-07Fix Server triggering wrong errors if environment init failssfan5
2020-05-06Get rid of non-ascii characters in the debug display code (#8821)Jozef Behran
2020-05-06FormSpec: Add universal style selector `*` (#9718)v-rob
2020-05-06Android: porting_android.cpp refactoring (#9687)Maksim
* Android: porting_android.cpp refactoring * Replace assert to FATAL_ERROR_IF
2020-05-06Expose collided objects in moveresultsfan5
closes #9787
2020-05-05Fix crash when exiting server during running mapgensfan5
easily reproducible with a high num_emerge_threads and /emergeblocks
2020-05-05Fix thread safety of PcgRandom use in BiomeGensfan5
2020-05-05Fix remaining issues with mapgen scriptapisfan5
2020-05-05Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copysfan5
2020-05-05Allow ObjDefManager instances to be clonedsfan5
2020-05-05Server: Improve some log messages (#9820)sfan5
2020-05-05Fix broken client if openal cannot be opened (#9804)Loïc Blot
2020-05-05Sky API: Rename *_tint to fog_*_tint for consistencySmallJoker
2020-05-05Rename moveresult speed to velocitySmallJoker
2020-05-04Change default keys for cam/minimap to C/V (#9779)Wuzzy
2020-05-02Add 'content_offset' and 'padding' style properties for buttons (#9661)Hugues Ross
* Add padding and content_offset style properties to buttons
2020-05-02Auto delete MetaData when = 0 (#8770)Lejo
* Auto delete MetaData when = 0
2020-05-02set_fov: Add support for time-based transitions (#9705)ANAND
2020-05-01Allow connection info to be missing from minetest.get_player_information() ↵sfan5
(#9739) fixes #9352 This reverts commit 23c907befea02005e2c0c87fca0131b60aace18a.
2020-05-01Give the online lua mainmenu also the client_list and mods (#8691)Lejo
2020-04-29Fix gettext detection and locale building (#9772)Juozas
broken since a368e7e
2020-04-29Add MetricsBackend with prometheus counter supportLoic Blot
2020-04-28Fix breath_bar scaling; delay breath_bar hiding by one second (#8271)ANAND
PLAYER_MAX_BREATH_DEFAULT was earlier set to 11, so that 10 bubbles are shown before the breath bar disappears. Now, PLAYER_MAX_BREATH_DEFAULT is set to 10, and the breath_bar scaling code in builtin has been tweaked to show all 10 bubbles before hiding the breath_bar
2020-04-27Expose collision information to LuaEntity on_stepsfan5
2020-04-27Remove /LTCG from when compiling with clang-cl (#9765)k.h.lai
Remove /LTCG from CMAKE_EXE_LINKER_FLAGS_RELEASE when compiling with clang on Windows
2020-04-27Fix detection of in-place path_locale when RUN_IN_PLACE=0sfan5
broken by 2349d31bae1bfc4d58fd88efbc88261e69b11dad (side effect) fixes #9745
2020-04-27Add STATIC_LOCALEDIR to BUILD_INFO and move it to version.cppsfan5
2020-04-27Forbid object:attach(obj, ...) (#9762)Loïc Blot
Fixes #9761
2020-04-27Script: Enforce type checks if not nil (#9748)SmallJoker
* Script: Enforce type checks if not nil
2020-04-27Fix truncation warning for F1000_MIN, F1000_MAXsfan5
2020-04-27script: Put getGuiEngine() inside a client-only #ifdefsfan5
2020-04-27script: Fix add_entity returning unusable ref if object deleted in on_activatesfan5
2020-04-27Add PostgreSQL authentication backend (#9756)Loïc Blot
* Add PostgreSQL authentication backend
2020-04-26Remove unused lookup table from noise.cppsfan5
closes #9757
2020-04-26Fix mapgen settings in minetest.conf being ignored (#9737)sfan5
broken since e8a8185d24897ccf964327017effae81aa1c9d40
2020-04-26Fix UpdateBonePosition() breaking animations (#9577)theviper121
2020-04-25Add `animated_image` to clickthrough elements (#9724)v-rob
2020-04-25mapblock_mesh: Optimize a few things (#9713)sfan5
2020-04-25Ensure game is shutdown if server throws exception (#9742)Paul Ouellette
2020-04-25Simplify how parseElement splits element string (#9726)Pierre-Yves Rollo
2020-04-25Add server side translations capability (#9733)EvidenceB Kidscode
* Add server side translations capability
2020-04-23Add LevelDB auth database. (#9476)luk3yx
* Add leveldb auth database.
2020-04-23Camera: Fix shootline line offsets II (#9730)SmallJoker
2020-04-22Android: add OpenGL ES 2 support (#9715)Maksim
.. and bump gradle to 3.6.3
2020-04-22Fix configuration caching in log_deprecated (#9697)HybridDog
* Fix configuration caching in log_deprecated The configured variable was never set to true. I've set the variables to thread_local because the configuration should be reloaded after reentering the world from mainmenu.