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2013-06-20Add a setting for max loop count per step in liquid updatePilzAdam
2013-06-21Make minetest.debug accept multiple parameters; convert them to stringKahrl
2013-06-19Play placing sound only if place prediction was successfulPilzAdam
2013-06-19Dont dig or place nodes if interact priv is missing (clientside)PilzAdam
2013-06-19Add drowningPilzAdam
2013-06-17Decoration: Place decorations in mgv6, check if air or cignore before placementkwolekr
2013-06-18Show number of objects in client environment in profiler (F6)Kahrl
2013-06-18Formspec: Don't perform black magic if selected item fits the guessKahrl
2013-06-18Fix calculation of selected item (for not drawing it) in formspecKahrl
The previous code did not work when the list did not start at index 0 of the inventory list (issue #779).
2013-06-18Remove useless recalculation of bounding box (mapblock_mesh)Esteban I. Ruiz Moreno
2013-06-17Decoration, Ore: Resolve node names on Mapgen initkwolekr
2013-06-17Decoration: Change divlen to sidelenkwolekr
2013-06-17Add initial Decoration support, many misc. improvements & modificationskwolekr
2013-06-17Extend a delay in TestConnection from 50 to 100 milliseconds.Kahrl
The 50 ms delay causes frequent test failures on certain systems with slow network stacks, these failures go away with the 100 ms variant.
2013-06-16Tweak IDropAction restriction handling in server.cppKahrl
2013-06-16Lazy sunday typo fixing. s/unban_player_of_ip/unban_player_or_ip/gKahrl
2013-06-15Removed a redundant step which degraded performancesweetbomber
2013-06-15Add basic unicode support to the console (linux workaround)Esteban I. Ruiz Moreno
2013-06-13Reset dig_time when switching to a tool that cant dig the current nodePilzAdam
2013-06-13Enable word wrapping in profiler IGUIStaticText (freetype needs this)Kahrl
2013-06-12Play player_damage.ogg when recieving damage and additionally play ↵PilzAdam
player_falling_damage.ogg when recieving falling damage
2013-06-06Fix class/struct forward declaration inconsistencies (good on ya, MSVC)0.4.7-MSVCKahrl
2013-06-06Revert "Fix multiple texture support for animated meshnodes." (broke ↵PilzAdam
existing models) This reverts commit 649dca4d16786ed4e5b74878f56b86dea4f02542.
2013-06-05Close console when it loses focus but it is still on screenEsteban I. Ruiz Moreno
2013-06-04Only add ^[forcesingle to get raw texture if atlas is usedKahrl
2013-06-03Fix multiple texture support for animated meshnodes.stujones11
2013-06-03Corrected segfault when registering new biomes.sweetbomber
2013-06-03Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl
Now Environment::clearAllObjects() unloads unused blocks in an interval defined by max_clearobjects_extra_loaded_blocks (default 4096).
2013-06-03Delay deleting replaced textures (m_texture_trash)Kahrl
2013-06-03Call m_menumgr->deletingMenu from quitMenu in addition to destructorKahrl
This fixes the bug where noMenuActive() keeps returning false after closing a menu until the mouse is moved, rendering the keyboard unusable (the_game calls input->clear() every frame when noMenuActive() is false).
2013-06-01Fix missing find_path and line_of_sightsapier
2013-06-01Fix some nullptr exceptions when handling invalid node inventoriesMetaDucky
2013-06-01Fix minetest.get_inventory(loc) always returning nil for "node" type locMetaDucky
2013-06-01Fix editbox default text being pre-selected in some casesMetaDucky
2013-06-01Generate debug HUD text with ostringstream instead of snprintf.Kahrl
This should fix #730.
2013-05-31Liquid adjusting: continue to dropproller
2013-05-26Bugfix: Update formname on showing new formspec while already one shownsapier
2013-05-26Fixed wrongly named invref:get_location() table members for nodes.MetaDucky
Makes the result compatible with the minetest.get_inventory(location) param.
2013-05-26Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl
2013-05-25Fix itemstack:add item not working correctsapier
2013-05-25Move scriptapi to separate folder (by sapier)sapier
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-24Predict param2 of facedir nodes and attachment of attached_node nodesPilzAdam
2013-05-22Make raillike nodes connect to any other raillike nodes if both are in the ↵Jeija
group connect_to_raillike
2013-05-21Fix disappearing of wielditemPilzAdam
2013-05-21Log non-fatal mod name conflict to actionstream instead of errorstreamKahrl
2013-05-20Dont animate changing wielditem from hand to handPilzAdam
2013-05-20Fix typo in particle spawningMetaDucky
2013-05-20Save settings after dropping main menuelagin
2013-05-20Use the group "soil" for nodes that saplings grow onShadowNinja
2013-05-19Fix lava damage on player's upper bodykwolekr