Age | Commit message (Collapse) | Author |
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* Factorize more guiEditBoxes code
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Co-authored-by: rubenwardy <rw@rubenwardy.com>
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Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
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Add the ability to specify an animation frame loop range for the model[] formspec element.
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The commit caused Shift-Clicking issues on Linux due to another Irrlicht bug where
KeyInput.Shift released keys do not trigger OnEvent()
MacOS users should build using a recent Irrlicht 1.8 development version.
See also: https://sourceforge.net/p/irrlicht/patches/321/
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event.MouseInput.Shift is not implemented for MacOS
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Implement mapblock camera offset correctly - reduce client jitter
Co-authored-by: hecktest <>
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meshgen cache."
This reverts commit 2f6393f49d5ebf21abfaa7bff876b8c0cf4ca191.
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IrrLicht built-in shader is broken, have to write my own
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The only currently relevant parameter is scale which can now be changed
without resetting stars position
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All terrain generation now occurs in one loop, instead of rivers being
carved afterwards in a separate loop.
Fixes the removal of nodes added by mods in 'register on generated'.
Avoids other problems and reduces the chance of future bugs.
Mapchunk generation time is reduced.
Also fixes a code mistake which resulted in river channel generation
being disabled at floatland altitudes even when floatlands were disabled.
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closes #10434
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closes #10525
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This reverts commit 787561b29afdbc78769f68c2f5c4f2cff1b32340.
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