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2014-11-27added enable_build_where_you_stand optionSokomine
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26Wieldmesh: don't force anisotropic filtering on, instead disable mipmapsKahrl
This should fix #1844. Thanks to oleastre for making the first version of this commit (#1848).
2014-11-26Only set the camera update keymap when using a debug buildrubenwardy
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26Fix Android main menu crash, and user data directory check.Kodexky
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26Increase step smoothing to fit 1:1 stairs (works well on slabs too)Calinou
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26Fix client "double saving" simple singleplayer local mapsCraig Robbins
2014-11-25Fixes for Android build errors. Enable sensor landscape rotation.KodexKy
Fix typo in Android Makefile ndk path. Fix touchscreen parts of game.cpp to work after Zeno's refactor. Fix isdigit and isspace overload conflict with Android Irrlicht in string.h Enable sensor landscape rotation in Android Manifiest. Add mapgen v5 to Android build. Fix Makefile not checking leveldb. Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-23Port createForsythOptimizedMesh from Irrlicht 1.8RealBadAngel
Mesh rotation helpers.
2014-11-23Fix regression with USE_REDIS (refactor_main)Craig Robbins
2014-11-23refactor main.cppCraig Robbins
2014-11-22Fix smooth lighting (ambient occlusion)Craig Robbins
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22Fix compiling if no endian.h foundPavel Puchkin
f7d6509 introduces error when no endian.h found in the system. Since "CHECK_INCLUDE_FILE" returns empty string instead of "0", when "cmake_config.h" is generated it has "#define CMAKE_HAVE_ENDIAN_H " line. Later we have "#define HAVE_ENDIAN_H CMAKE_HAVE_ENDIAN_H" in the "config.h", an thus "HAVE_ENDIAN_H" is also empty sting. Because of this, "#if HAVE_ENDIAN_H" is incorrect preprocessor directive. Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-21serialize.h: use machine native byte swapping if available, fall-back to ↵Rafael Reilova
previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() nodemetadata.cpp, nodetimer.cpp optimzation: simpler deserialize node position method staticobject.cpp: cleanup: use util/serialize.h inlines instead of its own de/serialization serialize.cpp: minor optimization/cleanup: avoid generation of unneeded string temporary CMakeLists.txt, cmake_config.h.in: detection of endian.h config.h: added HAVE_ENDIAN_H Commits due to feedback squashed Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-21Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins
CNodeDefManager::get() VoxelManipulator::addArea()
2014-11-21Optimise getTileInfo()Craig Robbins
getTileInfo() ~1.5x faster getSmoothLight ~2.0x faster
2014-11-20Mgv5 1 up 1 down overgeneration for biome surface continuityparamat
2014-11-20Mgv5 get ground level at point function. Fast spawn player versionparamat
2014-11-20Simplify loading of Android version of menuShadowNinja
2014-11-20Fix raillike bug (currently manifests itself on Android), and minor ↵Kodexky
improvement to readability. NB: Minor edits to patch made by Zeno- (int to short and minor formatting)
2014-11-19Clean up rollbackShadowNinja
2014-11-19Fix wallmounted mesh rotationsShadowNinja
2014-11-19Add (optional) client-side saving of server map to disksfan5
2014-11-19Remove unused rangelim function (the macro still exists)Kahrl
2014-11-15Fix double free bug when server is shut downCraig Robbins
Thanks @oleastre
2014-11-14Fix NoisePerlin3DEased return valuekwolekr
2014-11-14Fix warnings and other misc. minor changeskwolekr
2014-11-14Remove most exceptions from getNode() (and variants)Craig Robbins
2014-11-13Add option 'eased' to NoiseParamsSmallJoker
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-13Fix compilation under some Linux distributionskwolekr
2014-11-12Mapgen v7: Fix uninitialized spflagskwolekr
Mapgen v5: Fix minor style issue
2014-11-12Add eased 3d point-value noise functionskwolekr
2014-11-12Add Generator Element Management frameworkkwolekr
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-11-13Wielded fixes. Add shaders support.RealBadAngel
2014-11-11Fix profiler values not being updated (F6) and not being loggedCraig Robbins
2014-11-10Serverlist: announce mg_name from map_meta.txt instead of minetest.confKahrl
2014-11-10Merge pull request #1825 from Zeno-/control_key_cacheZeno-
Create faster key cache for main game loop (client)
2014-11-10Create faster key cache for main game loop (client)Craig Robbins
2014-11-09Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.exampleparamat
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08Stop inserting empty lines at end of minetest.conf file each time it is ↵Craig Robbins
rewritten See: https://github.com/minetest/minetest/issues/1790
2014-11-08Fix regressions and minor improvements in refactor_the_gameCraig Robbins
a) Fix double tap for jump and show_debug b) Revert changes to limitFps()... there is no verification that the new method was an issue, but going back to old method just in case b.2) limitFps() no longer calls device->run() and also no longer has to be called immediately after a call to device->run()
2014-11-08Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ↵paramat
blobs
2014-11-08Speed up removing a node (less block mesh updates).RealBadAngel
2014-11-08Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker
2014-11-03Address issues related to refactoring the_gameCraig Robbins
Fix time of day persistence Fix wield item being updated every frame causing small performance hit Rename some classes and variables
2014-11-02Fix regression: mouse wheel couldn't scroll from last hotbar item to firstKahrl
2014-11-02Cleanup and (mostly) document util/string.h and (very) minor refactoringCraig Robbins
Updated: Incorporated feedback from 'kahrl' Updated: Moved MinetestApp::boolToCStr() from game.cpp into string.h renaming it bool_to_cstr()
2014-11-02Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warningsKahrl
2014-11-02Fix unit tests failing if IPv6 not availableCraig Robbins
See: https://github.com/minetest/minetest/issues/1526 https://github.com/minetest/minetest/issues/793
2014-11-02Modified dtime calculation method in limitFps()Craig Robbins