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AgeCommit message (Expand)Author
2022-01-15Improve situation around race condition with dynamic_add_media during client ...sfan5
2022-01-15Don't call on_dieplayer callback two times (#11874)savilli
2022-01-12Fix NodeDef backwards compatibility to 5.3.0 (#11942)SmallJoker
2022-01-09Mainmenu game-related changes (#11887)sfan5
2022-01-09Formspec: Fix bgcolor and set_focus checksSmallJoker
2022-01-09Restore pass-through of direction keys (#11924)sfan5
2022-01-08Fully remove bitmap font support (#11863)sfan5
2022-01-07Use a database for mod storage (#11763)Jude Melton-Houghton
2022-01-06Fix damage wraparound if very high damage (#11872)Wuzzy
2022-01-04Base formspec coordinate size on padded screensizeVincent Robinson
2022-01-04Inventory: Add ServerEnv checks for calls during script initSmallJoker
2022-01-02Cap damage overlay duration to 1 second (#11871)Wuzzy
2022-01-02Recalculate normals before adding mesh to the scenex2048
2022-01-01Print announce error response (#11878)ShadowNinja
2021-12-30Add padding[] element to formspecs (#11821)Vincent Robinson
2021-12-30Improve TTF support for pixel-style fonts (#11848)Vincent Robinson
2021-12-29Formspec: Unify argument checks (#11851)SmallJoker
2021-12-29Socket-related cleanupssfan5
2021-12-29Remove unused (de)serializeAttributes() methodsROllerozxa
2021-12-29Add more neighbors on mesh update (#6765)Vitaliy
2021-12-29Fix segfault in drawItems() due to missing inventory listSmallJoker
2021-12-28Fix check that denies new clients from a singleplayer sessionsavilli
2021-12-28Automatically use SSE registers for FP operations on i386 (#11853)William L. DeRieux IV
2021-12-28Restore GCC 5 compatibility (#11778)JosiahWI
2021-12-18Protect font initialization with mutexsfan5
2021-12-18Refactor trusted mod checking codesfan5
2021-12-18Remove setlocal and setupvalue from `debug` table whitelistsfan5
2021-12-18Don't let HTTP API pass through untrusted functionsfan5
2021-12-18Restructure devtest's unittests and run them in CI (#11859)sfan5
2021-12-13Disable inventory if player's inventory formspec is blank (#11827)ROllerozxa
2021-12-13Remove creative/damage info in Esc/Pause menuWuzzy
2021-12-06Fix get_bone_position() on unset bones modifying their positionsfan5
2021-12-05Fix various code & correctness issues (#11815)sfan5
2021-12-01Network: Delete copy constructor and use std::move instead (#11642)SmallJoker
2021-11-27Update minetest.conf.example and dummy cpp fileupdatepo.sh
2021-11-26Implemented disconnect_player (#10492)Corey Powell
2021-11-26Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)sfan5
2021-11-26Add Lua bitop library (#9847)Lejo
2021-11-26Minimap: gamma-correct average texture colour calculation (#9249)HybridDog
2021-11-22Add backwards-compatible behaviour if too few CAO textures specifiedsfan5
2021-11-22Allow for Game-Specific Menu Music (#11241)ExeVirus
2021-11-19Fix local digging animation (#11772)savilli
2021-11-10Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)Elijah Duffy
2021-11-01Localize error messages in mainmenu (#11495)Riceball LEE
2021-10-31Fix number of tool uses being off by 1..32767 (#11110)Wuzzy
2021-10-31Automatically package MinGW runtime in buildbotsfan5
2021-10-31Add joystick layout for DragonRise GameCube controller (#11467)Isabelle COWAN-BERGMAN
2021-10-25Fix crash on hypertext[] with not enough partsrubenwardy
2021-10-25Fixes around emerge handlingsfan5
2021-10-25Limit stepheight smoothing to the stepheight and stop smoothing during jumps ...Jude Melton-Houghton