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2011-09-26Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded ↵Perttu Ahola
tool movement when walking and tweak stuff a bit
2011-09-21Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵Kahrl
and refactored some other code into calls of that
2011-09-21reduce view bobbing slightlyKahrl
2011-09-21Create a separate scene manager for the wielded tool. This fixes the ↵Kahrl
glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
2011-09-20fix a numerical problem, but tool is still jitteryKahrl
2011-09-20Fix jittery view bobbing at large map coordinates again. Wielded tool still ↵Kahrl
has problems there
2011-09-20Digging animationKahrl
2011-09-19fix some normalsKahrl
2011-09-19Wielded tool updates, leaves and glass work nowKahrl
2011-09-19Convert any inventory item into a mesh, bring back ↵Kahrl
InventoryItem::getImageRay(), some const-correctness fixes
2011-09-19Added sprite extruderKahrl
2011-09-18trying some view bobbing changesKahrl
2011-09-18Oops, up vector is needed.Kahrl
2011-09-18This looks more like MC view bobbing, but still not even closeKahrl
2011-09-16Revert some changes that could lead to slower map transfer and increaed ↵Kahrl
network load.
2011-09-15Made wielded tool move slightly (and smoothly) during view bobbing. Making ↵Kahrl
the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too.
2011-09-15View bobbing is slower in the water.Kahrl
2011-09-08inventory displays tool breakage bar againKahrl
2011-09-08trying something else... also replaced M_PI by PI everywhereKahrl
2011-09-08attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ↵Kahrl
doesn't work right yet
2011-09-08minor view bobbing improvementsKahrl
2011-09-08make it slightly less annoying :o)Kahrl
2011-09-08Implemented view bobbing (testing simple lemniscate shape)Kahrl
2011-09-08Commented out debug statements againKahrl
2011-09-08Collected and moved existing camera infrastructure from game.cpp to ↵Kahrl
camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
2011-09-07Removed unused camera_position and camera_direction fields from Client. ↵Kahrl
Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
2011-09-07Display which tool the player is holdingJacobF
And some simple animation when trying to dig...
2011-09-07Note about texture atlasPerttu Ahola
2011-09-07Add note about trans_table_19.Perttu Ahola
2011-09-06Remove block file from disk when saved to databasePerttu Ahola
2011-09-06Pause in unloaded territory instead of collideJacobF
2011-09-06Make Connection::Send cancel silently if peer doesn't exist.Perttu Ahola
2011-09-06Speed up periodical map unloading by moving beginSave() and endSave() to ↵Perttu Ahola
outer loop in Map::timerUpdate()
2011-09-06Merge remote-tracking branch 'queatz/sqlite-map'Perttu Ahola
2011-09-06Fix bug in posix file/directory removal wrapper, as pointed out by kahrlPerttu Ahola
2011-09-06Fix some texture stuff: remove item_fence.png, use fence.png, remove ↵Perttu Ahola
inexisting cactus.png from texture atlas (replace with nothing because cactus is rare)
2011-09-06allow specifying a fixed seed in the config file for generating the map ↵Kahrl
(fixed_map_seed)
2011-09-06Now SAOs will reflect changes to their temporary inventory objectJacobF
Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack
2011-09-04These numbers were well exceeding 2^32...JacobF
2011-09-02Initial sqlite3 maps.JacobF
* The map will reside in world/map.sqlite * It will load from the sectors folder but will not save there
2011-09-02Furnace was crashing stuff againJacobF
2011-09-02Merge branch 'master' of ↵JacobF
/media/Field/Software/minetest-queatz/minetest-sqlite/.. into sqlite-map
2011-09-01Update to SQLite 3.7.7.1JacobF
2011-09-01* Furnace would say it was overloaded when it had a non-cookable sourceJacobF
* I didn't understand that expression last fix and now the furnace would burn fuel even when it had no source item.
2011-08-30If there was no source item in a furnace it would cause a segmentation fault.JacobF
2011-08-30Merge remote-tracking branch 'kahrl/dissector'Perttu Ahola
2011-08-30Merge remote-tracking branch 'queatz/mmb10'Perttu Ahola
2011-08-30Merge remote-tracking branch 'queatz/furnace-is-not-blackhole'Perttu Ahola
2011-08-30Merge remote-tracking branch 'queatz/furnace-is-not-out-nor-can-rat-escape'Perttu Ahola
2011-08-30Merge remote-tracking branch 'queatz/privs'Perttu Ahola