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2017-02-04MapgenBasic node resolver: Various fixesparamat
Add a fallback node for stair_desert_stone to avoid ignore placed in Minimal subgame desert dungeons. Don't allow river_water_source to fallback to water_source as river water needs to be non-renewable and have a short flow range. Make stair_sandstonebrick fall back to sandstonebrick instead of sandstone. Re-order some lines. Add a comment.
2017-02-03Serverlist: Add ping indicators (#5164)kilbith
2017-02-01Tell on_punch to expect a return valueDuane Robertson
The return value should be interpreted as a boolean saying whether the lua on_punch function handled damage or the system needs to.
2017-02-01Mgvalleys: Fix missing decorations and incorrect function orderparamat
Fix missing decorations at horizontal chunk borders by adding 'updateHeightmap()' after terrain generation. Swap order of 'calculateNoise' and 'calcBiomeNoise' because 'calculateNoise' modifies the heat and humidity maps created in 'calcBiomeNoise'. Remove confusing comment, code block is not just for mods and seems essential for correct mapgen behaviour.
2017-02-01Fix anticheat resetting client position after the client is teleportedEkdohibs
Previously, m_move_pool could accomodate the client moving from the new position to the old one, and the server accepted the client to go back to its old position. However, it couldn't then accomodate the client moving from its old to its new position, and therefore would reset position to the old position. Thus, by emptying m_move_pool after a teleport, the server no longer accepts the client to go back to its old position. A drawback is however that a laggy client *will* trigger a few "moved_too_fast" anticheats before being told about its new position. Don't report player cheated if caused by lag. Fixes #5118
2017-01-30Plantlike visual scale: Send sqrt(visual_scale) to old clientsparamat
Keep compatibility with protocol < 30 clients now that visual_scale is no longer applied twice to plantlike drawtype and mods are being updated to a new value.
2017-01-30Add multiply texture modifiersapier
Allows colorizing of textures using a color multiplication method.
2017-01-30Use fabs() instead of abs() (#5141)Dániel Juhász
2017-01-30Re-add halo highlight (#5130)Dániel Juhász
Due to a rebase mistake halo highlighting was disabled. This commit re-adds that feature.
2017-01-30Add console height setting (#5136)Ezhh
2017-01-29Rename height to scale for openConsole() (#5139)Zeno-
For Game::openConsole() and GUIChatConsole::openConsole() the parameter name 'height' is misleading because it's actually a percentage of the screen/window height.
2017-01-28Fix AIX threading buildShadowNinja
2017-01-28Fix synchronization issue at thread startShadowNinja
If a newly spawned thread called getThreadId or getThreadHandle before the spawning thread finished saving the thread handle, then the handle/id would be used uninitialized. This would cause the threading tests to fail since isCurrentThread would return false, and if Minetest is built with C++11 support the std::thread object pointer would be dereferenced while ininitialized, causing a segmentation fault. This fixes the issue by using a mutex to force the spawned thread to wait for the spawning thread to finish initializing the thread object. An alternative way to handle this would be to also set the thread handle/id in the started thread but this wouldn't work for C++11 builds because there's no way to get the partially constructed object.
2017-01-28from_table: Fix crash for missing inventory or fieldSmallJoker
2017-01-28Make entity on_punch have same signature and behaviour as player on_punchsapier
2017-01-28Plantlike: Fix visual_scale being applied squared (#5115)Paramat
Visual_scale was applied twice to plantlike by accident sometime between 2011 and 2013, squaring the requested scale value. Visual_scale is correctly applied once in it's other uses in signlike and torchlike. Two lines of code are removed, they also had no effect for the vast majority of nodes with the default visual_scale of 1.0. The texture continues to have it's base at ground level.
2017-01-27Implement player attribute backend (#4155)Loïc Blot
* This backend permit mods to store extra players attributes to a common interface. * Add the obj:set_attribute(attr, value) Lua call * Add the obj:get_attribute(attr) Lua call Examples: * player:set_attribute("home:home", "10,25,-78") * player:get_attribute("default:mana") Attributes are saved as a json in the player file in extended_attributes key They are saved only if a modification on the attributes occurs and loaded when emergePlayer is called (they are attached to PlayerSAO).
2017-01-26Dungeongen: Fix selection of diagonal corridorsparamat
The do .. while loop is waiting for both dir.X and dir.Z to be non-zero, so should continue to loop if either dir.X or dir.Z are zero. The brackets present suggest this was intended to be OR not AND.
2017-01-26Dungeons: Add nodebox stairs to desert and sandstone dungeonsparamat
Desert and sandstone dungeons have 2 node wide corridors. Previously, nodebox stairs were disabled because dungeon generation code did not support nodebox stairs wider than 1 node, now it does. Add 'stair desert stone' content id to MappgenBasic. Requires 'mapgen stair desert stone' to be added to Minetest Game.
2017-01-27Fix after hardware node coloring (#5114)Dániel Juhász
2017-01-25Dungeongen: Fix out-of-voxelmanip access segfaultparamat
My recent dungeon commit allowed stairs to be placed across the full width of corridors, but some of the new node positions accessed were missing checks for being within the voxelmanip, causing occasional segfaults near dungeons with corridors wider than 1 node. Add 'vm->m_area.contains(pos)' checks just before stair position voxelmanip access. This allows an earlier check to be removed as it is now redundant.
2017-01-25Block spam messages before calling on_chatmessage callbacks (#4805)rubenwardy
Fixes #4799
2017-01-24Add smooth lighting for all nodesnumber Zero
Note: Smooth lighting disables the mesh cache.
2017-01-24Wrap to positive degree values (#5106)raymoo
2017-01-24Initialize TileAnimationParams to prevent crashes/bugs for legacy ↵sfan5
invocations of add_particle{,spawner} (fixes #5108)
2017-01-23Zoom FOV: Reduce minimum zoom FOV to 7 degreesparamat
The default of 15 is unchanged. 7 degrees is x10 magnification which is common for binoculars. Alter hardcoded limits in camera.cpp: Minimum 7 degrees. Maximum 160 degrees to match upper limits in advanced settings.
2017-01-23Dungeons: Support nodebox stairs wider than 1 nodeparamat
Previously, code did not support stair nodeboxes in corridors wider than 1 node. Make stair nodeboxes full width even in corridors with different widths in X and Z directions.
2017-01-23Add hardware node coloring. Includes:Dániel Juhász
- Increase ContentFeatures serialization version - Color property and palettes for nodes - paramtype2 = "color", "colored facedir" or "colored wallmounted"
2017-01-22Fix potential crash in chat handling (since ↵sfan5
2f56a00d9eef82052614e5854a07b39b087efd0b)
2017-01-21Remove os.exit from the Lua secure sandbox (#5090)Loïc Blot
os.exit will exit not using proper resource liberation paths. Mods should call the proper exit mod using our API
2017-01-21Add show_statusline_on_connect setting (#5084)Loïc Blot
Add show_statusline_on_connect setting
2017-01-21Revert "Detach the player from entities on death." (#5087)Loïc Blot
2017-01-21Fix unknown command message not providing number of cmdsapier
2017-01-21Add Entity get_texture_mod() to Lua APIsapier
Send texture modifier to clients connecting later too
2017-01-21Detach the player from entities on death. (#5077)red-001
2017-01-21Warning fix for 2ea60156437962d7d29d20606bf5d9189059f76b (#5082)Loïc Blot
Neither flag as force delete nor show the warning when mapblock is full and object is a player
2017-01-21Do not force deletion of players when mapblock is full (#5081)Loïc Blot
This fixes #4067
2017-01-20Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-001
2017-01-19Fix MSVC build Build broken by 98e36d7SmallJoker
2017-01-18Add particle animation, glowsfan5
This is implemented by reusing and extending the TileAnimation code for the methods used by particles.
2017-01-17Fix typo in alias for deprecated settexturemodsapier
2017-01-17Remove client-side chat prediction. (#5055)red-001
Network lag isn't really a big issue with chat and chat prediction makes writing mods harder.
2017-01-16Rename ObjectRef methods to be consistent and predictablerubenwardy
2017-01-15Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier
* Added lua tracebacks to some errors where you have been blind to what actually went wrong
2017-01-15Add color names from web page referenced in luaapi docsapier
2017-01-14Only set material flag on rendered meshes (#5023)lhofhansl
2017-01-14Fix build with freetype support disabledsfan5
2017-01-14Fix another missing const reported by clang & @sfan5Loic Blot
Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-14Fix missing const in ServerActiveObject::getStaticDataLoic Blot
This fixes #5033 Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-13Organize defaultsettings.cppShadowNinja