aboutsummaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2022-01-31Fix builtin statbar backgroundsLars Mueller
see #12000
2022-01-30Use virtual paths to specify exact mod to enable (#11784)rubenwardy
2022-01-30Add another very awful workaround to prevent a crash on Mingw32sfan5
This appears to be the same issue as 70df3d54f37c280f7afe60f6e964b8406577f39f. Hopefully the next MinGW update will remove the need for this.
2022-01-30Get rid of `basic_debug` last minutesfan5
This isn't a revert but rather just disables the codepaths. also see #12011
2022-01-30Abort raycasts that go out-of-bounds (#12006)sfan5
2022-01-30Get rid of empty test filesfan5
2022-01-30Raise max mapgen limit constant to align with mapblock sizesfan5
2022-01-29Disable dynamic shadows for the 5.5.0 releaseSmallJoker
The dynamic shadows are yet not in the desired state to justify the inclusion into version 5.5.0. A stable release is long overdue, hence this allows fixes to continue in 5.6.0-dev to finally release an acceptable version of the dynamic shadows feature. Reverting this commit is highly recommended to proceed in development.
2022-01-28Get rid of legacy workaround in SQLite backendsfan5
tested on Android 11, fixes #11937
2022-01-28Add game name to server status stringsfan5
2022-01-27Request execution on dedicated GPU on Windowssfan5
2022-01-27Enable high-res timers on Windowssfan5
This should fix issues like #11891, caused by the fps limiting code being unable to operate correctly.
2022-01-27Rework drawtime and related timekeeping code to use microsecondssfan5
2022-01-27Automatically migrate client mod storage (#11960)Jude Melton-Houghton
2022-01-27Define control(bits) as "unset" for entities (#11995)Lars Müller
2022-01-25Update example config and translation .cppupdatepo.sh
2022-01-23Cancel emerge callbacks on shutdownJude Melton-Houghton
2022-01-23Bump formspec version (#11980)Vincent Robinson
2022-01-22Fix consistency of sky sun/moon texture behavioursfan5
Also cleans up related code somewhat.
2022-01-22Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy
2022-01-19Fix local animation not instantly updating after being setsfan5
2022-01-17Optimize folder handling in 'files' mod storage backendsfan5
This regressed in bf22569019749e421e8ffe0a73cff988a9a9c846.
2022-01-16Reset override material in anaglyphDmitry Kostenko
Reset override material properties before applying the color filter.
2022-01-15Give the ASCII console splash a faceliftAlex
2022-01-15Minor improvements to Lua sandboxsfan5
2022-01-15Improve situation around race condition with dynamic_add_media during client ↵sfan5
join
2022-01-15Don't call on_dieplayer callback two times (#11874)savilli
2022-01-12Fix NodeDef backwards compatibility to 5.3.0 (#11942)SmallJoker
1. Fixes crashes on older clients when [png is used as base image 2. Fixes liquid type assertion fails on debug builds
2022-01-09Mainmenu game-related changes (#11887)sfan5
fixes: * Switching between games does not immediately hide creative mode / damage buttons if so specified * World creation menu has a game selection list even though the menu already provides a gamebar * Showing gameid in world list is unnecessary * Choice of mapgen parameters in menu persists between games (and was half-broken)
2022-01-09Formspec: Fix bgcolor and set_focus checksSmallJoker
2022-01-09Restore pass-through of direction keys (#11924)sfan5
This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
2022-01-08Fully remove bitmap font support (#11863)sfan5
Freetype is now a build requirement.
2022-01-07Use a database for mod storage (#11763)Jude Melton-Houghton
2022-01-06Fix damage wraparound if very high damage (#11872)Wuzzy
2022-01-04Base formspec coordinate size on padded screensizeVincent Robinson
2022-01-04Inventory: Add ServerEnv checks for calls during script initSmallJoker
This fixes 'minetest.get_inventory' calls to players or nodes during the load phase.
2022-01-02Cap damage overlay duration to 1 second (#11871)Wuzzy
2022-01-02Recalculate normals before adding mesh to the scenex2048
2022-01-01Print announce error response (#11878)ShadowNinja
Fix HTTPFetch caller and request ID to 64 bits Check that allocated caller ID is not DISCARD Print body if serverlist request returns error Don't print control characters from HTTP responses Document special HTTPFetch caller IDs Allow unicode to be printed
2021-12-30Add padding[] element to formspecs (#11821)Vincent Robinson
2021-12-30Improve TTF support for pixel-style fonts (#11848)Vincent Robinson
2021-12-29Formspec: Unify argument checks (#11851)SmallJoker
2021-12-29Socket-related cleanupssfan5
Improve error handling on Windows and reduce the size of the `Address` class
2021-12-29Remove unused (de)serializeAttributes() methodsROllerozxa
2021-12-29Add more neighbors on mesh update (#6765)Vitaliy
2021-12-29Fix segfault in drawItems() due to missing inventory listSmallJoker
This fixes a nullptr dereference when the specified inventory list is not known. Happens when HUD elements are sent before the required inventory list is created.
2021-12-28Fix check that denies new clients from a singleplayer sessionsavilli
2021-12-28Automatically use SSE registers for FP operations on i386 (#11853)William L. DeRieux IV
use SSE for floating-point operations to avoid issues with improper fp-rounding and loss of precision when moving fp-data to incompatible or less-precise registers/storage locations https://gcc.gnu.org/wiki/FloatingPointMath https://gcc.gnu.org/wiki/x87note
2021-12-28Restore GCC 5 compatibility (#11778)JosiahWI
2021-12-18Protect font initialization with mutexsfan5
fixes #4532