aboutsummaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2017-12-25Fix dancing textnumber Zero
2017-12-25- Clear colors when reading property info.Rob Blanckaert
- Set vertex colors on upright_sprites.
2017-12-22Fix undefined behaviour on getting pointer to data in empty vectornOOb3167
`&vector[0]` is undefined if vector.empty(), causing build failure on MSVC
2017-12-21Fix wrong scrolling (#6809)Vitaliy
2017-12-17Allow 'default' parameter in 'settings:get_bool' functionJordan Irwin
Default value is used when the setting key is not found in the config file. If default value is not set, 'nil' is returned. #6188
2017-12-17Adjust default console heightEzhh
#6797
2017-12-16Fix items turning black (#6780)Vitaliy
2017-12-14Zoom: Add 'disabled by game or mod' messageparamat
2017-12-14Minimap messages: Improve 'disabled by server' messageparamat
2017-12-14Chat: Remove prompt history duplicates (#6762)SmallJoker
2017-12-14directiontables: Fix MSVC compiler error (#6785)adrido
2017-12-12Update light decoding table size (#6696)Vitaliy
Fix old undiminish_light bug
2017-12-11CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot
* CSM fixes: load mods after flavours & add flavour to block mod loading * Don't permit to load mods twice * Prepare builtin integrity global algorithm * Add missing doc & use a nicer byteflag for LOAD_CLIENT_MODS flavour * flag typo fix * Invert CSM_FL_LOOKUP_NODES & CSM_FL_LOAD_CLIENT_MODS ids
2017-12-10F5 debug info: Add colons, use lowercase except for FPS and RTTThomasMonroe314
2017-12-10Damage: Remove damage ignore timerSmallJoker
2017-12-10Use std::vector instead of dynamic C-Array (#6744)adrido
2017-12-06Add an active object step time budget #6721Lars Hofhansl
This can be set via the active_object_interval option.
2017-12-06Add coloured logs (#4549)you
The setting log_colour can be used to en-/disable or autodetect it.
2017-12-06Ensure no item stack is being held before crafting (#4779)Luis Cáceres
2017-12-04Use Irrlicht's mesh cache for animated meshes.Lars Hofhansl
Fixes #6676. Allow animated meshes to be cached in Irrlicht's builtin mesh cache. Use Material.EmmissiveColor instead of manipulating the mesh' vertex colors.
2017-12-04Zoom: Set zoom FOV per-player using a player object propertyparamat
Remove player object property 'can zoom'. Add player object property 'zoom fov'. Remove clientside setting for 'zoom fov'. Object property default is 15 degrees in creative mode, zoom disabled in survival mode. Needed due to zoom now loading and/or generating distant world according to zoom FOV. Update object properties serialisation version to 3.
2017-12-03Optionally extend the active object in a players camera direction.Lars Hofhansl
See #6667 By setting active_object_send_range_blocks > active_block_range a server admin can allow clients to retrieve active objects futher out from the player at relatively low cost to the server (only objects in the players' view cone are considered).
2017-12-03Shut down mapgen threads before other shutdown tasks (#6689)raymoo
Solves some issues with ModStorage functionality in mapgen threads that occurred when mapgen threads continued to run after the main server thread had stopped. Also shuts down mapgen threads before shutdown callbacks are called.
2017-12-01CAO/SAO: Nicer velocity-controlled, interpolated rotation property:SmallJoker
'automatic_face_movement_max_rotation_per_sec'. Rotate towards the smaller angle.
2017-11-29Turn off verbose info message introduced accidentally with ae9b1aaLars Hofhansl
2017-11-27F5 Debug info: More compact, return to 2 linesparamat
All data fits on width 960, most useful data still visible on width 800.
2017-11-27Hint at problematic code when logging deprecated callssfan5
2017-11-27Light curve: Add and tune mid boost gaussianparamat
Create a closer match to the light curve of 0.4.16 stable. Results in darker shadows while maintaining the 'brightness' and light spread.
2017-11-24Inventory: Restrict access from too far awaySmallJoker
2017-11-24Clearobjects: Send progress messages to terminal using actionstreamparamat
Change default mode to 'quick' as 'full' can lock up a server for a long time.
2017-11-19Stratum ore: Add option for a constant thickness stratumparamat
Add a 'stratum thickness' integer parameter, as an alternative to providing a 2nd noise parameter for thickness variation.
2017-11-18Fix mousewheel behaviour in textarea (#6641)shivajiva101
Allowing scrolling with the mousewheel when the vertical scrollbar is hidden, unnecessarily exposes oversized containers and newlines at the end of the text. For example try scrolling over the textareas in the pause menu. This PR addresses the issue by requiring the scrollbar to be visible before allowing the scrolling with the mousewheel.
2017-11-18Fix dark liquids (#6621)Vitaliy
* Update light storage format
2017-11-17Biome dust node: Only place on 'walkable' cubic non-liquid drawtypesparamat
No longer decide placement on 'buildable_to' parameter. Dust nodes only look acceptable placed on cubic nodes. Modders may not want to make their plantlike decorations 'buildable_to'.
2017-11-17Load files from subfolders in texturepacksnumber Zero
Updated and rebased version of a PR by red-001
2017-11-15Allow zoom to actually show more data.Lars Hofhansl
This allows the client to retrieve blocks at a greater distance from the server, thus allowing for a real zoom.
2017-11-14Fix item and wield meshes (#6596)Vitaliy
2017-11-14PlayerSAO damage: Update to cope with variable player heightsparamat
Nearby codestyle cleanup.
2017-11-08Move files to subdirectories (#6599)Vitaliy
* Move files around
2017-11-08Add minetest.safe_write_file() to script APIsfan5
2017-11-08Fix issue Minetest crash when custom font path is not existMuhammad Rifqi Priyo Susanto
We try to use default fallback for both mono and main font when custom font path is not exist. This way, if Minetest is not corrupted, we could avoid crash.
2017-11-06LINT: Add files to whitelist, fix detected indent errorsparamat
2017-11-06Player eye height: Make this a settable player object propertyparamat
2017-11-04Do not scale texture unless necessary.Lars Hofhansl
This avoids scaling textures to 'texture_min_size' unless it is actually required (because either auto-scaling or bi/trilinear filtering is enabled)
2017-11-04httpfetch: Enable gzip supportsfan5
2017-10-31Rewrite rendering engine (#6253)Vitaliy
* Clean draw_*() arguments * Split rendering core * Add anaglyph 3D * Interlaced 3D * Drop obsolete methods
2017-10-30Add sha1 to lua utils. (#6563)Rob Blanckaert
2017-10-30Initial Haiku support (#6568)miqlas
* Iitial Haiku support
2017-10-29Fix day_night_ratio_do_override not being initialised server-siderubenwardy
Causes get_day_night_ratio() to return unpredictable results.
2017-10-29CSM: Add a way to get current locale from CSMlisacvuk