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2015-02-21Move hex.h to util/Loic Blot
2015-02-21Fix particles draworderBlockMen
2015-02-21Move sha1.hpp and base64.hpp to util/Loic Blot
2015-02-21Use skin font for usernames (fixes #2363)BlockMen
2015-02-21Use proper CMakeLists.txt for network and client directoriesLoic Blot
2015-02-21Unit tests must be done at integration process.Loic Blot
* Remove --enable-unittests and --disable-unittests and add --do-unittests function * --do-unittests function will exit 0 on success. * minetest and minetestserver binaries are launched with --do-unittests in travis build.
2015-02-21Mgv5: Remove blobgen. Remove crumble and wetness noisesparamat
Add large pseudorandom caves below -256 De-link terrain level from water_level Cavegen: Mgv5 large cave code
2015-02-19Typo fix in networkprotocol.hNer'zhul
InventoryAction is in inventorymanager.h
2015-02-18Server: announce MIN/MAX protocol version supported to serverlist. Client: ↵est31
check serverlist Client now informs about incompatible servers from the list, this permits to prevent the protocol movements. Server announces its supported protocol versions to master server
2015-02-18Increase default font_sizeBlockMen
2015-02-18Fix font_size under windowsBlockMen
2015-02-18Use fixed size for builtin menus on non-android platformsPerttu Ahola
2015-02-18Fix unused (and so, broken) enable_rollback_recording. This option must be ↵Loic Blot
reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable) ok @ShadowNinja
2015-02-18Fix map_seed not changed when creating a new world after login to anotherfz72
2015-02-17Change many useless std::list into Environment class (m_players), ABMHandler ↵Loic Blot
and ActiveBlockList::update This improve looping performances.
2015-02-18Grab GUIChatConsole::m_font, fixes segfault when changing font_sizeKahrl
2015-02-17Replace std::list by std::vector into ClientMap::updateDrawList, ↵Loic Blot
Map::timerUpdate and ServerMap::save(). This will speedup the loop reading into those functions
2015-02-17Replace std::list by std::vector into timerUpdate callsLoic Blot
2015-02-17Ignore old entities from 0.3.Novatux
2015-02-17Remove old comment from Network Rework Patch 2/4Loic Blot
2015-02-17Replace std::list by std::vector into ServerMap::listAllLoadableBlocks ↵Loic Blot
ServerMap::listAllLoadedBlocks and their database backends. This adds a speedup on database migration and /clearobjects command
2015-02-17SAO: re-add old ActiveObjectTypes for a future migration layerLoic Blot
2015-02-17SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ↵Loic Blot
ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused
2015-02-17Add player direction to on-screen debug textYaman
(PR Modified slightly)
2015-02-16Performance Improvement: Use a cache which caches result for getFacePositions.Loic Blot
This greatly reduce the number of std::list generated by caching the result, which is always constant for each radius selected. In the callgrind map, you will see original: * 3.3M calls to std::list for 9700 calls to getFacePositions In the modified version, you will see: * 3.3K calls to std::list for 6900 call to getFacePositions Callgrind map is here: #2321 it's a huge performance improvement to l_find_node_near
2015-02-16[Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot
NetworkPacket.cpp: * Remove some deprecated functions, we must use streaming interface * m_data converted from u8* to std::vector<u8> * Add an exporter to forge packet to Connection object * implement operator << std::wstring. n * implement operator << std::string * dynamic resize when write packet content. * fix string writing and performances. * create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Reliability * Transmit channel * Implement putRawString for some ugly char (_INIT packet), and use it. * Many packet read and write migrated * Implement oldForgePacket to interface writing with current connection * fix U8/char/bool writing * fix string writing and performances. * add some missing functions * Use v3s16 read instead of reading x,y,z separately * Add irr::video::SColor support into packets * Add some missing handlers * Add a template function to increase offset * Throw a serialization error on packet reading (must be improved) PacketFactories: * Create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Create ClientCommandFactory, used by server to get useful informations about packet processing (sending). Client.cpp: * implement NetworkPacket ::Send interface. * Move packet handlers to a dedicated file * Remove Client::Send(SharedBuffer) Server.cpp: * implement NetworkPacket ::Send interface. * Rewrite all packets using NetworkPacket * Move packet handlers to a dedicated file * Remove Server::Send(SharedBuffer) ClientIface.cpp: * Remove sendToAll(SharedBuffer<u8>) Connection.hpp rework: * Remove duplicate include * Remove duplicate negation * Remove a useless variable * Improve code performance by using a m_peers_list instead of scanning m_peers map * Remove Connection::Send(SharedBuffer) * Fix useafterfree into NetworkPacket Sending * Remove unused Connection::sendToAll Test.cpp: * Remove dead code * Update tests to use NetworkPackets Misc: * add new wrappers to Send packets in client, using NetworkPacket * Add NetworkPacket methods for Connection * coding style fix * dead code since changes cleanup * Use v3s16 read instead of reading x,y,z separately in some packets * Use different files to handle packets received by client and server * Cleanup: Remove useless includes ok @Zeno- Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-02-15Fix unit test if there isn't a localhost address (for example FreeBSD ↵Loic Blot
jails), second part
2015-02-15Fix unit test if there isn't a localhost address (for example FreeBSD jails)Loic Blot
2015-02-15Only do the IPv6 unit test if IPv6 is enabledLoic Blot
2015-02-14Re-apply 4a6582c13c36cab457b78f32338c6bb4ab9ea58b broken since ↵Loic Blot
146f77fdb750833c649de7159a0833c398e14a4d
2015-02-13Suppress CGUITTFONT build warningsCraig Robbins
2015-02-12Minor fixes in translationsngosang
2015-02-12Fix gettext on MSVCBlockMen
2015-02-12Fix .zip extraction (mod store)ngosang
2015-02-12main.cpp rework * Move ClientLauncher class to a dedicated file * ↵Loic Blot
ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes
2015-02-12Remove unused variables to make clang happyLoic Blot
2015-02-12Small changes in the style of controlsngosang
2015-02-12Make Clang happy with lua lauxlib.c.Loic Blot
No functionnal change
2015-02-12Enable LUA_USE_POSIX if possible in bundled Luaest31
Fixes warning: src/lua/src/loslib.c:60: Warning: the use of `tmpnam' is dangerous, better use `mkstemp'
2015-02-12Fix Android compile warningCraig Robbins
2015-02-11Don't permit to open inventory is playerCAO isn't present. This prevent to ↵Loic Blot
open an empty inventory at player load. ok @zeno-
2015-02-11Fix issue #2279. ok @zeno-Loic Blot
2015-02-11Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" ↵Craig Robbins
setting * Increase performance (client) * Avoid changing a global value to solve a local problem
2015-02-11Fix Android build of narrow_to_wideShadowNinja
2015-02-11Revert "Remove workaround in itemdef.cpp to enable/disable/enable ↵Craig Robbins
"enable_shaders" setting" This reverts commit d25ff8fd2592f457b91e8a61240694af3902d23f.
2015-02-11Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" ↵Craig Robbins
setting * Increase performance (client) * Avoid changing a global value to solve a local problem
2015-02-11Fix FTBFS on GNU/Hurd platformMarkus Koschany
Minetest fails to build on GNU/Hurd due to a name clash with OSX/Apple, both are defining the __MACH__ keyword. This commit fixes the issue.
2015-02-10Increase MapBlock::actuallyUpdateDayNightDiff() performance by 2-8x. ok ↵Craig Robbins
@celeron55 Before patch, function consumes up to ~8% of the main server loop. After, ~0% (below level of 2 places of significance)
2015-02-10Replace getPlayer(playername) by getPlayer(peer_id) in some possible cases. ↵Loic Blot
ok @Zeno-
2015-02-10Craftdef.cpp: Improve loop and mathematics for CraftDefinitionShaped::checkLoic Blot