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2015-02-12Remove unused variables to make clang happyLoic Blot
2015-02-12Small changes in the style of controlsngosang
2015-02-12Make Clang happy with lua lauxlib.c.Loic Blot
No functionnal change
2015-02-12Enable LUA_USE_POSIX if possible in bundled Luaest31
Fixes warning: src/lua/src/loslib.c:60: Warning: the use of `tmpnam' is dangerous, better use `mkstemp'
2015-02-12Fix Android compile warningCraig Robbins
2015-02-11Don't permit to open inventory is playerCAO isn't present. This prevent to ↵Loic Blot
open an empty inventory at player load. ok @zeno-
2015-02-11Fix issue #2279. ok @zeno-Loic Blot
2015-02-11Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" ↵Craig Robbins
setting * Increase performance (client) * Avoid changing a global value to solve a local problem
2015-02-11Fix Android build of narrow_to_wideShadowNinja
2015-02-11Revert "Remove workaround in itemdef.cpp to enable/disable/enable ↵Craig Robbins
"enable_shaders" setting" This reverts commit d25ff8fd2592f457b91e8a61240694af3902d23f.
2015-02-11Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" ↵Craig Robbins
setting * Increase performance (client) * Avoid changing a global value to solve a local problem
2015-02-11Fix FTBFS on GNU/Hurd platformMarkus Koschany
Minetest fails to build on GNU/Hurd due to a name clash with OSX/Apple, both are defining the __MACH__ keyword. This commit fixes the issue.
2015-02-10Increase MapBlock::actuallyUpdateDayNightDiff() performance by 2-8x. ok ↵Craig Robbins
@celeron55 Before patch, function consumes up to ~8% of the main server loop. After, ~0% (below level of 2 places of significance)
2015-02-10Replace getPlayer(playername) by getPlayer(peer_id) in some possible cases. ↵Loic Blot
ok @Zeno-
2015-02-10Craftdef.cpp: Improve loop and mathematics for CraftDefinitionShaped::checkLoic Blot
2015-02-10Fix Exit to OS button focus in Pause Menungosang
2015-02-10Network Layer 7 rework (Packet handling)Loic Blot
* Move networkcode to a dedicated directory * Rename clientserver.h to network/networkprotocol.h (Better name) and sanitize some includes * Create object NetworkPacket * It stores command (opcode) and data separated * It also stores peer_id * Data reading can be done by using a streaming interface * Change packet routing analysis * Remove old conditional analysis * Now uses function pointed analysis and add connection state ({Client,Server}::handlers) * Connection state permit to categorize condition to handle before analyze packets * Create a handler for depreciated messages, instead of duplicating code
2015-02-08Hud: Modify Y-positioning of health/breath starbars to prevent overlapping ↵kwolekr
with Hotbar
2015-02-07Fix rebase bug, make render loop use cache settinggregorycu
2015-02-06Fix warnings in CGUITTFont.cppCraig Robbins
2015-02-05Fix gettextShadowNinja
2015-02-05Reduce gettext wide/narrow and string/char* conversionsShadowNinja
2015-02-05Fix translation memory leakShadowNinja
2015-02-05Fix translation finding of overlay messagesShadowNinja
2015-02-05Mgv7 mountains: Remove divide by zero code that creates vast wallsparamat
Conf.example: Add mgv7 cave1, cave2 noiseparams Mgv7: Make skipping of mountain code relative to y=0 not water level Mountain noise offset now -0.6 to compensate Tune chance of large caves
2015-02-05Fix performance regressionCraig Robbins
2015-02-05Give full breath after deathSmallJoker
2015-02-05Fix dying of lava causes repeated death This is a bugfix for issue #81gregorycu
2015-02-05Suppress 4 gcc 4.9.2 warnings in CGUITTFont.cppngosang
2015-02-02Fix getCraftRecipe returing wrong reciep due to way to unspecific output ↵sapier
matching
2015-02-02Fix some MSVC-specific warnings and add debug path as an MSVC directorykwolekr
2015-02-02Create minidump on fatal Win32 exceptionskwolekr
Remove software exception translator function, simplifying exception handler macros. FatalSystemExceptions are left unhandled.
2015-02-01Randomly generate seed if field blank for any Settings instancekwolekr
2015-01-31Fix NDT_GLASSLIKE normalsKahrl
Remove inventorycube() workaround for default:glass in minimal game
2015-01-31Fix local map saving when joining a local server from the server tabCraig Robbins
Disables local map saving for all local server types See: https://github.com/minetest/minetest/issues/2024
2015-01-28Fix uninitialized variable m_database_delete in Database_SQLite3Kahrl
This fixes issue #2219
2015-01-27Write common mapgen params to map_meta.txt on world initializationkwolekr
2015-01-27Fix a crash (assert) when client set serial version < 24 in INITLoic Blot
When SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM To resolve the problem: * Create a different CLIENT_MIN_VERSION to handle this problem * Remove the exception * Use an assert in case of bad developer code
2015-01-27Fix missing map_meta.txt error when creating new worldskwolekr
A missing map_meta.txt should be treated simply as if there were a blank file.
2015-01-27Revert "Fix a crash (assert) when client set serial version < 24 in INIT ↵Craig Robbins
command SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM" nerzhul is (may?) be working on a new solution. For the moment this is reverted because old worlds cannot be loaded (see discussion on github for the commit). This reverts commit 800d19270250bb13cc6b2d330199815bf8e96446.
2015-01-25Suppress MSVC warning in chat.cppgregorycu
2015-01-25Settings fixes Make the GameGlobalShaderConstantSetter use the settings ↵gregorycu
callback (8% perf improvement in game loop) Ensure variable is set Ensure settings callback is threadsafe
2015-01-25Revert "Make the GameGlobalShaderConstantSetter use the settings callback ↵Craig Robbins
(8% perf improvement in game loop)" This reverts commit a555e2d9b0ccee452996381a44677b8bec210036.
2015-01-24Fix a crash (assert) when client set serial version < 24 in INIT command ↵(@U-Exp)
SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM
2015-01-24Fix uninitialized variable Server::m_next_sound_idKahrl
2015-01-24Fix unitialised variable occassionally being usedCraig Robbins
2015-01-23Make the GameGlobalShaderConstantSetter use the settings callback (8% perf ↵gregorycu
improvement in game loop) Amend the settings callback to support userdata
2015-01-23Mgv5: Skip calculation of filler, heat and humidity perlinmaps in ↵paramat
underground mapchunks
2015-01-23Send real port to server listShadowNinja
2015-01-22Mgv7 generateRidgeTerrain: Make river generation relative to water levelparamat
Remove widthn and make nridge zero underwater